Search found 15 matches

by ChrisHighwind
Wed Mar 01, 2023 11:59 am
Forum: Gameplay Mods
Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
Replies: 86
Views: 75437

Re: Gardevoir Has A Gun: Version 1.3 [20MAY2022]

So, somehow this became one of my favorite character mods and gave me an interest in Gardevoir as a Pokemon, so while playing a Pokemon ROM hack that makes Hoenn open-world and adds content from up to Sword and Shield, I decided to have a Gardevoir in my party modelled after the one featured in this ...
by ChrisHighwind
Mon Oct 31, 2022 1:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1527
Views: 345965

Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!

Now, just so I know for sure, but the pre-compiled release only has the shareware levels and you need to build it yourself using the full game and mission pack data to get all the levels, correct? Not as currently available, no. I have some code that I'm experimenting with that loads and checks the ...
by ChrisHighwind
Wed Oct 26, 2022 10:27 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1527
Views: 345965

Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!

Now, just so I know for sure, but the pre-compiled release only has the shareware levels and you need to build it yourself using the full game and mission pack data to get all the levels, correct?
by ChrisHighwind
Sun Jul 31, 2022 9:43 am
Forum: Abandoned/Dead Projects
Topic: Ultimate Jazz Jackrabbit Doom - EPISODE 3 OUT NOW!
Replies: 5
Views: 7454

Re: Ultimate Jazz Jackrabbit Doom - EPISODE 3 OUT NOW!

Not sure if it's a bug or if it's been there since the first release, but in the Diamondus stage (the one after Castle Dungeon, not sure if it counts as Episode 1 or 2 as the previous stage had a boss at the end), there's a deep canyon with a green spring and a switch, and when I fell down to ...
by ChrisHighwind
Fri Apr 15, 2022 5:49 am
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 159201

Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

So I just finished a match, and I'm so relieved that you guys added both a difficulty indicator so I know which one to start with, plus some options to make the match easier or harder (with the obligatory score modifications to match the assists and "un-assists" you turn on). However, I noticed that ...
by ChrisHighwind
Mon Apr 04, 2022 4:48 pm
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 159201

Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Here's to hoping I can consistently make it past the first wave this time.
by ChrisHighwind
Mon Mar 28, 2022 4:32 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 127322

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Been playing with a build provided to me in the Discord meant for Delta Touch, using the dev's recommended control scheme, and I'm enjoying it a lot!
by ChrisHighwind
Mon Jan 31, 2022 4:49 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42175

Re: The Legend of DOOM TC

Glad to help out. Cant wait to try this new version! edit--- I'm happy you liked my Shield Actor Code enough to adapt it directly! Warm fuzzy feelings! Played it and it looks excellent for the most part. The only real graphic mishap I'm seeing is the Yellow Rupees rendering as a green color ...
by ChrisHighwind
Sun Jan 02, 2022 9:12 am
Forum: Game Engines
Topic: [UPDATED] ZDoom32 2.8.6a (ZDoom is undead)
Replies: 150
Views: 71902

Re: [UPDATED] ZDoom32 2.8.6a (ZDoom is undead)

I have a couple questions regarding this: - Would this be able to play mods that require later versions of GZDoom? - Would this be feasible to port to low-end consoles, like for example, the Playstation Vita? I'm wanting to suggest this to a Vita homebrew dev but I need to make sure it's worth ...
by ChrisHighwind
Sat Oct 09, 2021 7:15 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42175

Re: The Legend of DOOM TC

Oh, I know full well what they're like. I really only have a couple of issues: - Trees you can burn to reveal stairs have no indication of being such. For most, this isn't a problem if you know which trees to burn, but the tree near Level 1 housing a Take Any One You Want cave is made much more ...
by ChrisHighwind
Fri Oct 08, 2021 11:47 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42175

Re: The Legend of DOOM TC

I found this TC today, and it's amazing! Sure, I get hit more often than the original game due to Doom's melee combat usually being intended as a last resort so I don't really know the hitboxes, but that's more of a me thing, and this definitely fills a void left by me not having the money to ...
by ChrisHighwind
Sat Oct 31, 2020 4:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
Replies: 592
Views: 145521

Re: IronTusks - Diablo 3D V1.1.6 Experimental Patch

Can confirm, seems someone took down the Diablo 3D 1.1.6 files. I don't recognize DtecNet as a Bethesda or Activision company, so it's probably a copyright troll.
by ChrisHighwind
Thu Apr 23, 2020 2:06 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 243886

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

I'm curious to see how well this would work with Chex Quest 3. I know there's Brutal Doom for that, but the latest version of that mod makes some door textures all wavy and weird.
by ChrisHighwind
Fri Apr 03, 2020 1:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 159201

Re: [WIP] Reelism 2

Interesting. Looking forward to this, even if I normally can't last even one round in the first one.
by ChrisHighwind
Wed Apr 01, 2020 4:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94171

Re: Doom RPG SE [unofficial, bugfix-ish]

Hello, I been looking for that one Doom RPG mod to play, and some guy sent me a link to this mod. I had a blast playing it, though I did find a couple of issues when playing the game so far on the Ultimate Doom in GZDoom 4.3.3. One problem I came across is the missing textures above the two doors ...

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