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by Dreadopp
Sat Jul 09, 2016 6:42 pm
Forum: Levels
Topic: [CP]Heretic Treasure Chest
Replies: 76
Views: 6767

Re: [CP]Heretic Treasure Chest

Unfortunately, yes. Sorry about that.
by Dreadopp
Sat Jul 09, 2016 2:09 pm
Forum: Levels
Topic: [CP]Heretic Treasure Chest
Replies: 76
Views: 6767

Re: [CP]Heretic Treasure Chest

Happy birthday. Thanks. :) I wonder if some of the other bizarre gameplay is due to last-minute tinkering, as well. It's quite possible. The version inside HTC is definitely a lot harder than the original version (for me anyway). I did run low on ammo about 2/3 of the way through (this was from ...
by Dreadopp
Sat Jul 09, 2016 1:35 pm
Forum: Levels
Topic: [CP]Heretic Treasure Chest
Replies: 76
Views: 6767

Re: [CP]Heretic Treasure Chest

Here's a thread I wasn't expecting to see bumped. :P I downloaded HTC and played through E3M3 to see if there was an issue with the secret and, as it turns out, there is. When I originally submitted this map, it was supposed to be in episode 1. As the project came to a close, my map was moved to ...
by Dreadopp
Sat Sep 27, 2014 5:45 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

Thank you kindly, sir!
by Dreadopp
Thu Sep 25, 2014 10:41 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

Apologies for not being more active on this project. I've been very busy recently.

I completed the Golem kart and attached it here. If you want to quickly see what it looks like in-game, summon h_golemkart.
by Dreadopp
Sat Aug 09, 2014 10:37 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

I've completed the Undead Warrior kart and attached it here. If you want to quickly see what it looks like in-game, summon h_undeadwarriorkart.
by Dreadopp
Fri Aug 08, 2014 1:40 pm
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

GooberMan wrote:I believe the story is something like "Imagine if Doom and Doom 2 were a combat-oriented kart racing game."
Heh, fair enough. :P

What about episodic end screens with text (much like in Ultimate Doom)? I suppose they wouldn't be totally necessary in the end.
by Dreadopp
Fri Aug 08, 2014 10:41 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

I'm curious, was there a mention on whether or not there would be a story behind this (not sure if this was discussed)? Or is everyone racing just because? :P
by Dreadopp
Mon Aug 04, 2014 5:09 am
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 46622

Re: Z-Kart Community Project - Sprite slots now open.

Still, how's progress going? Do y'all have blocked out courses? I haven't actually started mine yet (been trying to get through some other projects first), but I do have a general idea of what I want to do. I was mostly waiting for the physics to be completed further and whether there was going to ...
by Dreadopp
Wed Jul 30, 2014 2:48 pm
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

scalliano wrote:Also, Revenant has been started:
That looks nice so far. :)
by Dreadopp
Wed Jul 30, 2014 12:00 pm
Forum: Resources
Topic: [Done] This sprite is now finished.
Replies: 6
Views: 774

Re: [Request] Need fixing on this sprite...

FireHusky wrote:I feel like there could be something done more with the hand, but I couldn't put my finger on it.
One thing that will help is adding shading on the bag where the hand is gripping it.
by Dreadopp
Wed Jul 30, 2014 5:13 am
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 46622

Re: Z-Kart Community Project - Sprite slots now open.

But for multi? Should we have that restriction that you need to unlock bonus karts in single player? What about allowing the bonus karts to be used in multiplayer games, but they aren't unlocked in multiplayer? Essentially, players could see the new karts and that would provide an incentive to play ...
by Dreadopp
Tue Jul 29, 2014 5:06 am
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 46622

Re: Z-Kart Community Project - Sprite slots now open.

GooberMan wrote:Like all those Heretic sprites. I figure Corvus will be the only bona fide secret character in the base Doom pack. The rest will go in to the first expansion.
Yeah, that's pretty much what I was thinking too. At the moment there's 8 different Heretic karts, so it fills the roster nicely.
by Dreadopp
Tue Jul 22, 2014 9:40 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

I managed to complete Corvus' kart and attached it here. Both files contain a simple DECORATE definition I used to see what the sprites looked like in-game. I left those there so it's easier for other people to test. Summon h_corvuskart for Heretic and d_corvuskart for Doom. Personally, I think the ...
by Dreadopp
Sun Jul 20, 2014 6:13 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33269

Re: Z-Kart discussion

raymoohawk wrote:those are friggin awesome!
Thanks. :)

Here's another that I forgot to include with that set:

Image

@scalliano: When I'm done doing the sprites for these karts, should I send them to you and GooberMan, or post them here?

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