Search found 16 matches

by VindSole
Fri Oct 08, 2021 4:08 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.7.0 released
Replies: 126
Views: 57833

Re: GZDoom 4.7.0 released

On macOS M1 material textures doesn't seem to work.
by VindSole
Sat Aug 14, 2021 1:40 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668601

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

aSeriesOfNumbers wrote:
It seems to be broken on my end. Is this just a test build? Do you plan on working on this any further? I quite like all the restored features.
Ah, hi, sorry for not answering in months lol, yes just a test build that mostly need bugfixing, I hope to share a finished version soon.
by VindSole
Thu Apr 29, 2021 6:46 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668601

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Well hello, since last year I've doing some changes to SM, but since i'm dumb I've never wrote a list of what I changed so I don't remember everything. Basically I rewrote the weapon animations (disable smooth bob) to look more natural, fixed a lot of bugs, added brightmaps to nearly all monsters ...
by VindSole
Wed Apr 08, 2020 5:48 pm
Forum: Requests
Topic: [REQUEST] DOOM Raw logo
Replies: 10
Views: 1485

Re: [REQUEST] DOOM Raw logo

BadMojo wrote: How about this:
Just what I needed thanks a bunch!
Diabolución wrote:Check out this. Removing the number should be trivial.


From: viewtopic.php?t=61294
Thanks, I didn't realize it before.
by VindSole
Tue Apr 07, 2020 3:21 pm
Forum: Requests
Topic: [REQUEST] DOOM Raw logo
Replies: 10
Views: 1485

Re: [REQUEST] DOOM Raw logo

BadMojo wrote:You mean this one:
Yep but the big version in the title screen.
by VindSole
Mon Mar 16, 2020 9:51 pm
Forum: Requests
Topic: [REQUEST] DOOM Raw logo
Replies: 10
Views: 1485

Re: [REQUEST] DOOM Raw logo

Thanks, but I'm looking specifically for the one in the TITLEPIC image, the logo you gave me is before they digitalized it and did extra work before putting it in the game.
by VindSole
Mon Mar 16, 2020 5:53 pm
Forum: Requests
Topic: [REQUEST] DOOM Raw logo
Replies: 10
Views: 1485

[REQUEST] DOOM Raw logo

I've been looking for a clean version of the DOOM logo in the TITLEPIC file, closest I found was the one in the SEGA Saturn intro, but SLADE doesn't recognize the pallete in the wad file and the colors are all over the place. If someone has it it would be awesome to share it around. Here is the sega ...
by VindSole
Mon Mar 16, 2020 5:47 pm
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
Replies: 402
Views: 91636

Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project



Here is the full picture of the Xbox version, in case it's useful.
by VindSole
Mon Mar 16, 2020 5:41 pm
Forum: Graphic/Audio Patches
Topic: Xbox style animated M_DOOMs for Doom 1/2/Complete
Replies: 49
Views: 21449

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

PandaDoomer wrote: I'm pretty sure I found it off of Google or something a few years ago.
Still got the original one? would be grateful if you share it.

EDIT: nevermind, I got it.
by VindSole
Tue Mar 10, 2020 1:05 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668601

Re: Smooth Doom [UPDATE 9/25/19]

All texture work here is flawless, I love it, however the short torches are colored versions of the blue torch, which leaves a ugly color scheme specially for the red torch, compared to the vanilla one, which is odd because the tall torch version have the correct color. EDIT: Nvm, I made one, both ...
by VindSole
Mon Mar 09, 2020 8:47 pm
Forum: Graphic/Audio Patches
Topic: Xbox style animated M_DOOMs for Doom 1/2/Complete
Replies: 49
Views: 21449

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

One little question, where did you take the raw titlepic logo from? or did you used the titlepic logo and did manual work filling parts that weren't visible
by VindSole
Mon Feb 24, 2020 1:20 pm
Forum: Graphic/Audio Patches
Topic: Xbox style animated M_DOOMs for Doom 1/2/Complete
Replies: 49
Views: 21449

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

I was going to make a PSX-like menu for my wadsmoosh wad and the big DOOM logo is very fitting, I hope you make it stick to DOOM's pallete, thanks for sharing.
by VindSole
Sat Feb 22, 2020 5:42 pm
Forum: Scripting
Topic: Crushing player plays custom mugshot
Replies: 5
Views: 426

Re: Crushing player plays custom mugshot

Just figured out the function needs to be defined manually into GZDoom.
by VindSole
Thu Feb 20, 2020 2:45 pm
Forum: Scripting
Topic: Crushing player plays custom mugshot
Replies: 5
Views: 426

Re: Crushing player plays custom mugshot

You can define a new face animation in SBARINFO . For reference, Doom's death and xdeath animations: mugshot "Death" { DEAD0 -1; } mugshot "XDeath" { XDTH0 10; XDTH1 10; XDTH2 10; XDTH3 10; XDTH4 10; XDTH5 -1; } Afterwards, you can call a new animation in the Crush state of the actor with A ...
by VindSole
Thu Feb 20, 2020 1:21 pm
Forum: Scripting
Topic: Crushing player plays custom mugshot
Replies: 5
Views: 426

Re: Crushing player plays custom mugshot

I've already tried that unfortunately

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