Search found 16 matches
- Fri Oct 08, 2021 4:08 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.7.0 released
- Replies: 126
- Views: 57833
Re: GZDoom 4.7.0 released
On macOS M1 material textures doesn't seem to work.
- Sat Aug 14, 2021 1:40 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668601
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Ah, hi, sorry for not answering in months lol, yes just a test build that mostly need bugfixing, I hope to share a finished version soon.aSeriesOfNumbers wrote:
It seems to be broken on my end. Is this just a test build? Do you plan on working on this any further? I quite like all the restored features.
- Thu Apr 29, 2021 6:46 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668601
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Well hello, since last year I've doing some changes to SM, but since i'm dumb I've never wrote a list of what I changed so I don't remember everything. Basically I rewrote the weapon animations (disable smooth bob) to look more natural, fixed a lot of bugs, added brightmaps to nearly all monsters ...
- Wed Apr 08, 2020 5:48 pm
- Forum: Requests
- Topic: [REQUEST] DOOM Raw logo
- Replies: 10
- Views: 1485
Re: [REQUEST] DOOM Raw logo
Just what I needed thanks a bunch!BadMojo wrote: How about this:
Thanks, I didn't realize it before.Diabolución wrote:Check out this. Removing the number should be trivial.
From: viewtopic.php?t=61294
- Tue Apr 07, 2020 3:21 pm
- Forum: Requests
- Topic: [REQUEST] DOOM Raw logo
- Replies: 10
- Views: 1485
- Mon Mar 16, 2020 9:51 pm
- Forum: Requests
- Topic: [REQUEST] DOOM Raw logo
- Replies: 10
- Views: 1485
Re: [REQUEST] DOOM Raw logo
Thanks, but I'm looking specifically for the one in the TITLEPIC image, the logo you gave me is before they digitalized it and did extra work before putting it in the game.
- Mon Mar 16, 2020 5:53 pm
- Forum: Requests
- Topic: [REQUEST] DOOM Raw logo
- Replies: 10
- Views: 1485
[REQUEST] DOOM Raw logo
I've been looking for a clean version of the DOOM logo in the TITLEPIC file, closest I found was the one in the SEGA Saturn intro, but SLADE doesn't recognize the pallete in the wad file and the colors are all over the place. If someone has it it would be awesome to share it around. Here is the sega ...
- Mon Mar 16, 2020 5:47 pm
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
- Replies: 402
- Views: 91636
- Mon Mar 16, 2020 5:41 pm
- Forum: Graphic/Audio Patches
- Topic: Xbox style animated M_DOOMs for Doom 1/2/Complete
- Replies: 49
- Views: 21449
Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
Still got the original one? would be grateful if you share it.PandaDoomer wrote: I'm pretty sure I found it off of Google or something a few years ago.
EDIT: nevermind, I got it.
- Tue Mar 10, 2020 1:05 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668601
Re: Smooth Doom [UPDATE 9/25/19]
All texture work here is flawless, I love it, however the short torches are colored versions of the blue torch, which leaves a ugly color scheme specially for the red torch, compared to the vanilla one, which is odd because the tall torch version have the correct color. EDIT: Nvm, I made one, both ...
- Mon Mar 09, 2020 8:47 pm
- Forum: Graphic/Audio Patches
- Topic: Xbox style animated M_DOOMs for Doom 1/2/Complete
- Replies: 49
- Views: 21449
Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
One little question, where did you take the raw titlepic logo from? or did you used the titlepic logo and did manual work filling parts that weren't visible
- Mon Feb 24, 2020 1:20 pm
- Forum: Graphic/Audio Patches
- Topic: Xbox style animated M_DOOMs for Doom 1/2/Complete
- Replies: 49
- Views: 21449
Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
I was going to make a PSX-like menu for my wadsmoosh wad and the big DOOM logo is very fitting, I hope you make it stick to DOOM's pallete, thanks for sharing.
- Sat Feb 22, 2020 5:42 pm
- Forum: Scripting
- Topic: Crushing player plays custom mugshot
- Replies: 5
- Views: 426
Re: Crushing player plays custom mugshot
Just figured out the function needs to be defined manually into GZDoom.
- Thu Feb 20, 2020 2:45 pm
- Forum: Scripting
- Topic: Crushing player plays custom mugshot
- Replies: 5
- Views: 426
Re: Crushing player plays custom mugshot
You can define a new face animation in SBARINFO . For reference, Doom's death and xdeath animations: mugshot "Death" { DEAD0 -1; } mugshot "XDeath" { XDTH0 10; XDTH1 10; XDTH2 10; XDTH3 10; XDTH4 10; XDTH5 -1; } Afterwards, you can call a new animation in the Crush state of the actor with A ...
- Thu Feb 20, 2020 1:21 pm
- Forum: Scripting
- Topic: Crushing player plays custom mugshot
- Replies: 5
- Views: 426
Re: Crushing player plays custom mugshot
I've already tried that unfortunately