Search found 8 matches
- Tue Apr 14, 2020 7:45 am
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 102
- Views: 95044
Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Oh man awesome! I was getting kinda scared there that this'd be one of those projects that would be lost to time. I'm really digging the inclusion of alternate pathways like vents ala the stuff you'd see in Duke3D, and the new shading effects you put in Map01 In regards to secrets, I couldn't find ...
- Tue Mar 31, 2020 5:57 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286560
Re: WadSmoosh - merge all official id releases into one PK3
Is anyone else experiencing an issue with E4M1 and the NIN secret not registering?
- Wed Mar 18, 2020 6:23 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171081
Re: Nobody Told Me About id v0.2.4 - Build Engine-styled mod
Will the alternate loadouts have different atats or are they purely visual?CantSleep wrote:To clarify: the Sawed-Off will be featured in an alternative loadout for Doomguy that has more fitting weapons for the Build Engine style.QuakedoomNukem Cz wrote:The SSG may or may not become a sawed-off, but Hellfire is not certain about it.
- Sat Feb 22, 2020 8:08 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171081
Re: Nobody Told Me About id v0.1.7 - Build Engine-styled mod
In regards to the talk of a Mighty Foot, why not instead the Blood Punch from Eternal? Same idea but with a lil more Doom rather than imitating purely Duke. I guess the major issue would be animations in regards to 2 handed weapons
- Tue Feb 18, 2020 12:01 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171081
Re: Nobody Told Me About id v0.1.6 - Build Engine-styled mod
Quick question, why did you choose to make DoomGuy blue/purple instead of green? Just curious
- Mon Feb 17, 2020 9:50 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171081
Re: Nobody Told Me About id v0.1.6 - Build Engine-styled mod
Just to add to the recommended MapSets, RoastBeefo is also working on an NTMAi/Build-inspired Doom 2 remake
viewtopic.php?f=42&t=67485
viewtopic.php?f=42&t=67485
- Mon Feb 10, 2020 8:17 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171081
Re: Nobody Told Me About id v0.1.2 - A Build Engine-styled m
Following what @Whoah said, Knee Deep in the ZDoom- Lite also helps make it feel pretty Build-likeGorman Frebmane wrote:I think this mod need's it's own mapset that is interactive like the build engine games it tries to feel like.
- Mon Feb 10, 2020 6:59 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670538
Re: Smooth Doom [UPDATE 9/25/19]
Just wanted to say thank you so much for the mod. I've been playing around with a bunch of "smooth" animation sets and yours seems to be the best blend of features and being lightweight, though Dead Marine was definitely a personal favourite. I was actually trying to port over the sounds and HUD ...