Search found 212 matches
- Wed May 14, 2025 5:11 am
- Forum: General
- Topic: Raze launcher?
- Replies: 6
- Views: 5166
Re: Raze launcher?
I highly recommend FSGFSD's BuildLauncher https://www.moddb.com/news/buildlaunche ... gine-games
- Wed May 14, 2025 5:09 am
- Forum: General
- Topic: Can you recommend me some mods for Raze?
- Replies: 16
- Views: 4938
Re: Can you recommend me some mods for Raze?
I have a written a guide of noteworthy mods for Blood: https://steamcommunity.com/sharedfiles/ ... 1767267980
- Wed May 14, 2025 4:58 am
- Forum: Technical Issues
- Topic: GZDoom and night mode
- Replies: 17
- Views: 3497
Re: GZDoom and night mode
It's not lack of customization, the included filter is terrible compared to Sunset for instance which comes with several presets for night and day. Night mode looks pink and awful for me. Let me counter that. I run Windows night mode at a slider value of 46 resulting in ~4000k. I have verified with ...
- Sun Jun 02, 2024 12:49 pm
- Forum: General
- Topic: Nuked SC55
- Replies: 4
- Views: 1491
Re: Nuked SC55
Happy to see this project being tossed about. A few years ago, would've been a happy camper to see a proper emulated SC-55 on the internet. However for me, little too late. *eyes SC-88ST sitting on desk, SC-55ST in closet* Nice gear to have! Hardware will always be in demand, it's nice that ...
- Tue May 28, 2024 10:44 am
- Forum: General
- Topic: Nuked SC55
- Replies: 4
- Views: 1491
Nuked SC55
I'm raising awareness of this emulator by NukeYKT which recreates the music hardware used by Robert Prince to create the original Doom 1 & 2 soundtracks. It's also very good for the multitude custom MIDIs used in user made WADs. https://www.doomworld.com/forum/topic/144285-nuked-sc55-emulator-source ...
- Fri Jul 28, 2023 2:50 am
- Forum: Requests
- Topic: Best reimagining of original Doom maps?
- Replies: 4
- Views: 3302
Re: Best reimagining of original Doom maps?
Honte and Stalkerblade's E1 remake(unfinished).
- Mon Jul 24, 2023 5:23 pm
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 101
- Views: 36327
Re: What games do you play other than Doom?
Build games and Doom Eternal.
- Wed Jul 19, 2023 7:07 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149101
Re: Relighting v4.0164b - "blur" shadows
If I would share some thoughts about possible issues, it would be about some spots in maps that have a large difference in light levels vs. original lighting. For example the first room in Underhalls, and the first open area of Limbo. I can't know how worthwhile it would be to adress these ...
- Wed Jul 19, 2023 12:16 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149101
Re: Relighting v4.0164b - "blur" shadows
Great mod. I was looking for a more subtle effect that could work well with classic maps. For now I settled on the following config: Subtractive lightning: OFF Colored sectors: OFF Shadow options: preset "less shadow" Shader: OFF I love how with these setting it subtly enhance the level geometry. I ...
- Thu Nov 04, 2021 3:02 pm
- Forum: Closed Bugs [Raze]
- Topic: Raze 1.2.1 blood e4m6 cultist chant issue
- Replies: 2
- Views: 475
Re: Raze 1.2.1 blood e4m6 cultist chant issue
I can confirm. The way I'm hearing it is that the chants loop differently than in DOS. Originally it was more of a choir, in Raze it's more chaotic.
- Tue Jun 08, 2021 3:51 am
- Forum: Projects
- Topic: [Duke3D] Alien World Order (v1.55)
- Replies: 87
- Views: 38387
Re: Version 1.3 released
The script will now also copy the ep.5 skyboxes to make skies look nicer in the new episode in general (parallax skies look more like placeholders there). For that purpose, a new .def file has been added (worldorder.def) which would have to be loaded by Raze automatically. (Right now it's probably ...
- Fri May 28, 2021 11:25 am
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14607
Re: NormalNX texture resizing
I typed gl_texture_hqresizemode 6, gl_texture_hqresizemulti 4. into the console. Looks great, no more interference patterns.
- Tue May 18, 2021 3:47 am
- Forum: Closed Bugs [Raze]
- Topic: [129-g242a70e61] [Blood] Mod missing fog effect in skybox
- Replies: 3
- Views: 622
Re: [129-g242a70e61] [Blood] Mod missing fog effect in skybo
My mistake, it's E1M4, right from the start. Looks like the new renderer has this bug, but the old renderer is fixed in 1.1.1.
- Sat May 15, 2021 2:53 pm
- Forum: Bugs [Raze]
- Topic: Map compatibility fixes
- Replies: 21
- Views: 8638
Re: Map compatibility fixes
Maybe there should be a list on the wiki for maphacks that already exist? One I checked today, which is implemented in BuildGDX already, is in Twin Dragon's Warehouse. The secret near the start of the level is not accessible at lower difficulties due to a mine necessary to blow up a wall being ...
- Thu May 13, 2021 7:53 am
- Forum: Bugs [Raze]
- Topic: Map compatibility fixes
- Replies: 21
- Views: 8638
Re: [1.1.0] Yellow keycard in DUKEDC7
Maybe the spider room in Blood E3M3: Raw Sewage. Those are enemies though.