Search found 212 matches

by markanini
Wed May 14, 2025 5:11 am
Forum: General
Topic: Raze launcher?
Replies: 6
Views: 5166

Re: Raze launcher?

I highly recommend FSGFSD's BuildLauncher https://www.moddb.com/news/buildlaunche ... gine-games
by markanini
Wed May 14, 2025 5:09 am
Forum: General
Topic: Can you recommend me some mods for Raze?
Replies: 16
Views: 4938

Re: Can you recommend me some mods for Raze?

I have a written a guide of noteworthy mods for Blood: https://steamcommunity.com/sharedfiles/ ... 1767267980
by markanini
Wed May 14, 2025 4:58 am
Forum: Technical Issues
Topic: GZDoom and night mode
Replies: 17
Views: 3497

Re: GZDoom and night mode

It's not lack of customization, the included filter is terrible compared to Sunset for instance which comes with several presets for night and day. Night mode looks pink and awful for me. Let me counter that. I run Windows night mode at a slider value of 46 resulting in ~4000k. I have verified with ...
by markanini
Sun Jun 02, 2024 12:49 pm
Forum: General
Topic: Nuked SC55
Replies: 4
Views: 1491

Re: Nuked SC55

Happy to see this project being tossed about. A few years ago, would've been a happy camper to see a proper emulated SC-55 on the internet. However for me, little too late. *eyes SC-88ST sitting on desk, SC-55ST in closet* Nice gear to have! Hardware will always be in demand, it's nice that ...
by markanini
Tue May 28, 2024 10:44 am
Forum: General
Topic: Nuked SC55
Replies: 4
Views: 1491

Nuked SC55

I'm raising awareness of this emulator by NukeYKT which recreates the music hardware used by Robert Prince to create the original Doom 1 & 2 soundtracks. It's also very good for the multitude custom MIDIs used in user made WADs. https://www.doomworld.com/forum/topic/144285-nuked-sc55-emulator-source ...
by markanini
Fri Jul 28, 2023 2:50 am
Forum: Requests
Topic: Best reimagining of original Doom maps?
Replies: 4
Views: 3302

Re: Best reimagining of original Doom maps?

Honte and Stalkerblade's E1 remake(unfinished).
by markanini
Mon Jul 24, 2023 5:23 pm
Forum: Off-Topic
Topic: What games do you play other than Doom?
Replies: 101
Views: 36327

Re: What games do you play other than Doom?

Build games and Doom Eternal.
by markanini
Wed Jul 19, 2023 7:07 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149101

Re: Relighting v4.0164b - "blur" shadows

If I would share some thoughts about possible issues, it would be about some spots in maps that have a large difference in light levels vs. original lighting. For example the first room in Underhalls, and the first open area of Limbo. I can't know how worthwhile it would be to adress these ...
by markanini
Wed Jul 19, 2023 12:16 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149101

Re: Relighting v4.0164b - "blur" shadows

Great mod. I was looking for a more subtle effect that could work well with classic maps. For now I settled on the following config: Subtractive lightning: OFF Colored sectors: OFF Shadow options: preset "less shadow" Shader: OFF I love how with these setting it subtly enhance the level geometry. I ...
by markanini
Thu Nov 04, 2021 3:02 pm
Forum: Closed Bugs [Raze]
Topic: Raze 1.2.1 blood e4m6 cultist chant issue
Replies: 2
Views: 475

Re: Raze 1.2.1 blood e4m6 cultist chant issue

I can confirm. The way I'm hearing it is that the chants loop differently than in DOS. Originally it was more of a choir, in Raze it's more chaotic.
by markanini
Tue Jun 08, 2021 3:51 am
Forum: Projects
Topic: [Duke3D] Alien World Order (v1.55)
Replies: 87
Views: 38387

Re: Version 1.3 released

The script will now also copy the ep.5 skyboxes to make skies look nicer in the new episode in general (parallax skies look more like placeholders there). For that purpose, a new .def file has been added (worldorder.def) which would have to be loaded by Raze automatically. (Right now it's probably ...
by markanini
Fri May 28, 2021 11:25 am
Forum: Closed Feature Suggestions [Raze]
Topic: NormalNX texture resizing
Replies: 52
Views: 14607

Re: NormalNX texture resizing

I typed gl_texture_hqresizemode 6, gl_texture_hqresizemulti 4. into the console. Looks great, no more interference patterns.
by markanini
Tue May 18, 2021 3:47 am
Forum: Closed Bugs [Raze]
Topic: [129-g242a70e61] [Blood] Mod missing fog effect in skybox
Replies: 3
Views: 622

Re: [129-g242a70e61] [Blood] Mod missing fog effect in skybo

My mistake, it's E1M4, right from the start. Looks like the new renderer has this bug, but the old renderer is fixed in 1.1.1.
by markanini
Sat May 15, 2021 2:53 pm
Forum: Bugs [Raze]
Topic: Map compatibility fixes
Replies: 21
Views: 8638

Re: Map compatibility fixes

Maybe there should be a list on the wiki for maphacks that already exist? One I checked today, which is implemented in BuildGDX already, is in Twin Dragon's Warehouse. The secret near the start of the level is not accessible at lower difficulties due to a mine necessary to blow up a wall being ...
by markanini
Thu May 13, 2021 7:53 am
Forum: Bugs [Raze]
Topic: Map compatibility fixes
Replies: 21
Views: 8638

Re: [1.1.0] Yellow keycard in DUKEDC7

Maybe the spider room in Blood E3M3: Raw Sewage. Those are enemies though.

Go to advanced search