Search found 32 matches

by karry299
Tue Apr 02, 2024 5:35 pm
Forum: Closed Bugs [Raze]
Topic: [NAM][1.10] Cannot pass 1st level
Replies: 2
Views: 2196

[NAM][1.10] Cannot pass 1st level

Always crashes after 1st level score screen.
Loads next level in 1.9.1, however.
by karry299
Thu Oct 26, 2023 9:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Abysm 2: Infernal Contract -4th ANNIVERSARY EDITION v1.4- Action RPG - TC
Replies: 111
Views: 41968

Re: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG - TC

I also have a stutter problem. Only this mod has it and it's basically unplayable with heavy fps drops every 3 seconds. I remember that some time ago it was performing normally, although i cant be sure if it was because of my older OS, or older mod version. Anyone have older non-broken version of ...
by karry299
Wed Aug 02, 2023 11:54 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1715034

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Havent played this in while, tried it today and it feels like every single line of code gives an error or warning, it's ridiculous. Script error "x is not a type of inventory item" Self pointer used in ambiguous context Unknown class name Script warning Numeric type expected I've played a bit, and ...
by karry299
Tue Jul 19, 2022 8:40 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 258957

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Why is the console cut off beyond 4:3 resolution ? I cant see what i'm typing.
Also, is it possible to start 1.6 in the latest GZ ? When i try to start new game with 1.6 it just shows me console.
by karry299
Fri Apr 15, 2022 12:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: Threshold Of Pain II - ACT 2 RELEASED
Replies: 81
Views: 22956

Re: Threshold Of Pain II - ACT 2 RELEASED

The maps are fun enough, and the relative scarcity of ammo feels just right, but this wad really overdoes it with the invisible enemies. What is the point of them, if they are quite literally around every corner ?
by karry299
Sat Apr 09, 2022 1:41 pm
Forum: Technical Issues
Topic: How to always launch GZ with utility mods ?
Replies: 0
Views: 286

How to always launch GZ with utility mods ?

1. Subj. In particular, in ZDL. For example, if i wanted to set it up so GZdoom launched the whatever map wad AND also additionally always load the gore\spy\visor\etc mod without manually adding it in the list every time, can that be done ? ZDL has a "parameter" window, but -file command doesnt seem ...
by karry299
Sat Apr 09, 2022 8:41 am
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (New article + playable content)
Replies: 145
Views: 98899

Re: Trench Foot (CountryCide released!)

I dont know about this... "The way is open" - thanks, but...where am i even going ? The mansion atmosphere was solid, but the woods and labyrinth are just a pain. I've spent too much time just making circles in the woods, since there is little to differentiate one area from another. And wasnt there ...
by karry299
Fri Apr 01, 2022 6:40 am
Forum: Gameplay Mods
Topic: Space Cats Saga Chapter 1 -Complete- Version 1.1
Replies: 44
Views: 29061

Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

Generally speaking, i look for projects like this one in the TC forum. Just saying.
by karry299
Sat Dec 11, 2021 1:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2137
Views: 298167

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Playing Eradication campaign as an operative, and i reached map 4 where i have to attack the pirate ship...and after witnessing a short firefight, the pirates apparently made truce with the xenos ? I can see aliens milling around and going inside the ship, ignoring the mercs completely, then they ...
by karry299
Thu Nov 25, 2021 2:10 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651610

Re: (V1.05 Page50) Ashes Afterglow TC

You just have to... Yeah, here's the thing, it's just raiders. You've been dealing with raiders all this time, they are small fry, and it sure doesnt feel like something designed to be put off. I thought i'll just go over and clean the place up, sure sounds easier than looting nuclear reactors or ...
by karry299
Thu Nov 25, 2021 10:47 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651610

Re: (V1.05 Page50) Ashes Afterglow TC

Finished Ep1. Enriched. I do appreciate the change to eradicate hit-scanners, and other mechanics tweaks, but i stay by my previous statement that the old textures felt better and more suitable. Also, some select areas in Enriched are far too brightly lit, whereas before those areas were dark and ...
by karry299
Thu Nov 04, 2021 11:02 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651610

Re: (Enriched Update) Ashes Afterglow TC

Many thanks for all your work. However, I think you should have left the link to the original episode 1 alongside the new one. The "Enriched" update is a good cause to replay it, but many textures are changed to be cleaner, brighter, and of higher fidelity, thus IMO the grimy gritty and moody ...
by karry299
Wed Sep 01, 2021 11:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 255754

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

Thanks to the feedback of the community, GS2's gameplay is vastly improved over the original game! Personally, i'm on a fence here. Some things are just too different, and cant be objectively called better OR worse, and other things are IMO a step back. -going back to the previous levels and shops ...
by karry299
Fri Aug 27, 2021 9:35 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Replies: 829
Views: 187748

Re: Doom: The Golden Souls ["Even More Definitive Edition" O

I feel this really needs some sort of manual, or at least an attached tips text. Like how you need to know that running diagonally is faster, or that you can climb vines, or that bouncing blocks work depend on the speed you're moving at. That last one is particualrly obtuse to suss out, and without ...
by karry299
Fri Aug 13, 2021 4:15 am
Forum: TCs, Full Games, and Other Projects
Topic: WolfenDoom Redux
Replies: 52
Views: 33290

Re: WolfenDoom Redux

I dont know about you people, but on my system this mod seems uncomplete-able. Map 2-2 in original missions features misplaced walls and lack of way to the exit, for one.

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