Search found 6 matches

by FilthySilver
Sun Sep 18, 2022 6:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 132792

Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]

There's no card selection upon returning to the level from the outpost. Type "ccards_allowreturnmaps true" into console. CMM recently added a cvar for this. It's off by default, though. Alright. This can also be changed in DoomRPG -> Corruption Cards Option (this is the same CVar). Got it. Thank ...
by FilthySilver
Fri Sep 16, 2022 8:01 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 132792

Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]

Is it possible to make an option where you go to the outpost after completing a level and using the teleporter to select the next level? Because I think whenever I leave the level for the outpost and come back to the level, the Corruption Card effect disappears. There is currently no such feature ...
by FilthySilver
Fri Sep 02, 2022 12:25 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 132792

Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]

Is it possible to make an option where you go to the outpost after completing a level and using the teleporter to select the next level? Because I think whenever I leave the level for the outpost and come back to the level, the Corruption Card effect disappears.
by FilthySilver
Wed Mar 16, 2022 3:39 am
Forum: Gameplay Mods
Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
Replies: 87
Views: 76379

Re: Gardevoir Has A Gun: [11MAR2022] 1.0 Trailer!

I'm having a lot of fun with this mod. Already tried it on a few mapsets. I recently decided to play Super MAYhem 17 with this mod and I noticed that on the first level, the red key was missing. I played two other levels and all keys appear except for the red. I tried it with some other gameplay ...
by FilthySilver
Sat Jun 12, 2021 5:24 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 86173

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Have you ever thought of doing some goreless death animations? There's a mod called No Ultra-Violence: An Anti-Gore Mod by Pompous Seed that replaces the gore with cartoon effects which I thought would fit for The Golden Souls.
by FilthySilver
Wed Jun 09, 2021 2:20 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 184216

Re: Fullscreen Statusbar Mod [v5.1.9]

Are you able to release a version with only the level stats so I can use it with mods that might conflict with this HUD? Simple HUD Add-ons has a level stats only version but only one font and your mod includes multiple fonts.

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