Search found 6 matches
- Sun Sep 18, 2022 6:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 293
- Views: 132792
Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]
There's no card selection upon returning to the level from the outpost. Type "ccards_allowreturnmaps true" into console. CMM recently added a cvar for this. It's off by default, though. Alright. This can also be changed in DoomRPG -> Corruption Cards Option (this is the same CVar). Got it. Thank ...
- Fri Sep 16, 2022 8:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 293
- Views: 132792
Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]
Is it possible to make an option where you go to the outpost after completing a level and using the teleporter to select the next level? Because I think whenever I leave the level for the outpost and come back to the level, the Corruption Card effect disappears. There is currently no such feature ...
- Fri Sep 02, 2022 12:25 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 293
- Views: 132792
Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]
Is it possible to make an option where you go to the outpost after completing a level and using the teleporter to select the next level? Because I think whenever I leave the level for the outpost and come back to the level, the Corruption Card effect disappears.
- Wed Mar 16, 2022 3:39 am
- Forum: Gameplay Mods
- Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
- Replies: 87
- Views: 76379
Re: Gardevoir Has A Gun: [11MAR2022] 1.0 Trailer!
I'm having a lot of fun with this mod. Already tried it on a few mapsets. I recently decided to play Super MAYhem 17 with this mod and I noticed that on the first level, the red key was missing. I played two other levels and all keys appear except for the red. I tried it with some other gameplay ...
- Sat Jun 12, 2021 5:24 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 86173
Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Have you ever thought of doing some goreless death animations? There's a mod called No Ultra-Violence: An Anti-Gore Mod by Pompous Seed that replaces the gore with cartoon effects which I thought would fit for The Golden Souls.
- Wed Jun 09, 2021 2:20 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184216
Re: Fullscreen Statusbar Mod [v5.1.9]
Are you able to release a version with only the level stats so I can use it with mods that might conflict with this HUD? Simple HUD Add-ons has a level stats only version but only one font and your mod includes multiple fonts.