Search found 72 matches

by MsrSgtShooterPerson
Sat Mar 29, 2025 7:23 am
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171869

Re: Bullet-Eye - v0.12.7b - 3/24/25 - Hefty Amount of Changes!

Just reporting that when using the Blaze Stream on a Lobolashi, I get a VM abort. :D
Screenshot of the console below:

https://imgur.com/GsTZy7r
by MsrSgtShooterPerson
Tue Feb 18, 2025 10:27 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41252

Re: DOOMablo: a looter-shooter DOOM (v0.2.1a -Flasks are searching for their place in life)

Hey sidav, Doomablo has been pretty great so far, every addition so far has been interesting and it quickly feels like a full mod than ever before. :D I had this idea that crossed my mind while I was playing - elemental damage. BUT WAIT! I understand you could have added this way before and honestly ...
by MsrSgtShooterPerson
Tue Feb 11, 2025 12:21 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Reporting that when I get a quest to wear a cursed item, the cursed item generates with 0 durability resulting in an item with its negative effects not actually working (as it shows up as broken). Related to that too, I think the red icon for fully broken equipped items is not showing up, though I ...
by MsrSgtShooterPerson
Mon Feb 03, 2025 7:06 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Thank you very much for the update and new content! Loving the new subclasses and the new shop offerings! Those runes are pretty great tools for some extra crafting on the go too! I'm still playing through a new megaWAD's worth of maps to see everything but I did get a VM abort - I get a division-by ...
by MsrSgtShooterPerson
Tue Jan 14, 2025 8:25 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Purses?! Runes?! And yes, the new classes sounds great! Super excited! I've still got a few stuff to report, but despite these I'm having a very good time chewing through stuff. * Some accessories with only negative modifiers will sell for negative cost. (Maybe should just be 0? lol But I get the ...
by MsrSgtShooterPerson
Mon Jan 13, 2025 12:32 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41252

Re: DOOMablo: a looter-shooter DOOM (v0.1.3a - Plutonia demands hotfixes)

sidav wrote: Sun Jan 12, 2025 10:19 am (I'm playing poe2 too much lol).
Convert all health to shield Chaos Inoculation energy armor when :trippy:
by MsrSgtShooterPerson
Fri Jan 10, 2025 5:14 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Still playing and finally getting a knack on building wands that actually work and are less likely to kill me or outright drain my mana. :D I have a couple of thoughts in mind - I noticed that while crafting wands, the most likely spells I'd end up with are shotgun-types (spread modifiers, cast X Y ...
by MsrSgtShooterPerson
Fri Jan 03, 2025 11:38 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Hello! I've been playing the mod for a while longer now and I'm finally creating more functional wands for myself. :D Having great fun so far and I haven't even seen other spell types yet! I have some feedback - this maybe dense but I hope it doesn't come off like laundry list: I agree with the ...
by MsrSgtShooterPerson
Sat Dec 28, 2024 7:03 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Ah, got it, I play GZDoom via Delta Touch and the dev build is only up to 4.13.2 for now - I don't mind though, I ended up doing some minor modifications instead to let to run for now (even if it means pinballing for a while longer with Repel spells) :biggrin:
by MsrSgtShooterPerson
Sat Dec 28, 2024 3:56 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Reporting an error on start-up on 0.1d: :D

Code: Select all

GScript error, "Wandmaster_0.1d.pk3:zscript/noita/spells/projectiles/160_repel.zs" line 43:
GCall to unknown function 'ShouldPassThroughPlayer'

1 errors while parsing DECORATE scripts
1 errors while parsing DECORATE scripts
by MsrSgtShooterPerson
Tue Dec 24, 2024 5:36 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14442

Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!

Amazing mod so far! I'm admittedly not good at crafting my own stuff yet - most of the time, I seem to end up making weak BFG wands that eat up all wand charges and barely hit anything, but I think I appreciate as part of the learning process. :D I do have some notes: 1) Could there be a UI feature ...
by MsrSgtShooterPerson
Thu Nov 07, 2024 11:18 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41252

Re: DOOMablo: a looter-shooter DOOM (v0.9a)

Yeah, I need to fix this someday. There initially was a pop-up "use different screen size please" shown on unsupported screen size, but it messed with auto-map screen and thus got removed. By the way, I'll be off for a couple of days, so expect no updates in the meantime (this week at least ...
by MsrSgtShooterPerson
Fri Nov 01, 2024 9:32 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41252

Re: DOOMablo: a looter-shooter DOOM (v0.8a - Brrrrrr edition)

The new chaingun spin-up is pretty interesting and the huge ammo box improvement is pretty great so far (though I didn't mind it having 40 ammo before, but the 25 on the plasma rifle prior was definitely a limiter). However, now kind of feel like the overall base damage is really low and it no ...
by MsrSgtShooterPerson
Thu Oct 31, 2024 10:30 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41252

Re: DOOMablo: a looter-shooter DOOM (v0.8a - Brrrrrr edition)

I'm still on 0.7.1a but moving to 8 after a pretty painful playthrough - a legendary mob apparently inflicted what looks like a poison debuff on me that ripped my armor up and killed me 5 times (I'm using the Invulnerable mod that allows me to live again right after hitting 0 health with a set ...
by MsrSgtShooterPerson
Tue Oct 29, 2024 3:20 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41252

Re: DOOMablo: a looter-shooter DOOM (v0.7a - Monster affixes, or how do I balance this thing NOW?!)

fakemai wrote: Tue Oct 29, 2024 1:01 am I'm positive now that plasma whiffs at point-blank.
Confirming this on my end too - plasma projectiles do zero damage if shooting an enemy that's melee-range to you (haven't played the new affixed monster version yet :D )

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