Search found 1140 matches
- Sun Apr 12, 2026 4:48 am
- Forum: Technical Issues
- Topic: Game freezes instantly upon loading map after changing text strings only
- Replies: 11
- Views: 125
Re: Game freezes instantly upon loading map after changing text strings only
It helps posting the wad with the error in check, and does it also occur on UZDoom?
- Sat Apr 04, 2026 8:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Washington Prime (Full Commercial Game)
- Replies: 2
- Views: 839
Re: Washington Prime (Full Commercial Game)
Heh, wonderful. Another fine example of GZ or UZ being put to good use 
- Wed Mar 18, 2026 10:13 am
- Forum: General
- Topic: how to stop the sprites from changing priorities (or smth idk what its called)
- Replies: 2
- Views: 68
Re: how to stop the sprites from changing priorities (or smth idk what its called)
watch the clips in this link https://www.reddit.com/r/Doom/comments/1rnca1q/comment/o9usrkw/?context=3 normally the calamity blade did not do that but this just started happening all of a sudden it is so annoying and i cant find a solution to it ANYWHERE and i mean ANYWHERE please help me! Were the ...
- Thu Jan 01, 2026 4:45 pm
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 293
Re: Doomworld sign-in issue
That's great newsDaedalus wrote: ↑Wed Dec 31, 2025 11:08 amHe reset my password and I'm able to get back on the account, thanks again.
- Tue Dec 30, 2025 2:05 pm
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 293
Re: Doomworld sign-in issue
Google, and Microsoft even more so, are terrible providers of protection in the sense that they make it a real PITA for the user to login under the idea that this is safe behavior. We have to deal with similar issues at work and its stupid. I've sent a PM to Mordeth on your behalf. Starting to ...
- Tue Dec 30, 2025 10:49 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 293
Re: Doomworld sign-in issue
This issue has been rather consistent and it pains me to see it is still raised from time to time which leads me to believe the underlying issue has not yet been resolved. Have a look at similar DW threads and try the solutions given there: https://www.doomworld.com/forum/topic/156468-a-problem-i ...
- Tue Dec 30, 2025 6:31 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 293
Re: Doomworld sign-in issue
This issue has been rather consistent and it pains me to see it is still raised from time to time which leads me to believe the underlying issue has not yet been resolved. Have a look at similar DW threads and try the solutions given there: https://www.doomworld.com/forum/topic/156468-a-problem-i ...
- Fri Dec 19, 2025 6:39 am
- Forum: ZDoom (and related) News
- Topic: What’s Happening With UZDoom?
- Replies: 141
- Views: 41562
Re: What’s Happening With UZDoom?
Just some random from myself about UZDoom: Some time ago, my buddy attempted to try UZDoom in action and he found it being very buggy and glitchy, and generally messy. I don't know details by myself since I mostly watch the GZDoom itself that I directly contribute sometimes. Emphasis mine as this ...
- Sat Nov 29, 2025 3:37 pm
- Forum: Mapping
- Topic: Problem with removing unused ZDoom textures with Slade
- Replies: 20
- Views: 405
Re: Problem with removing unused ZDoom textures with Slade
Sorry, typo, F_START and F_END. FF_START isn't actually a real marker and is just to get around a vanilla limitation of one flat range, but you are therefore meant to put the flats at the very top of your wad as it adds everything before it. Okay, so I should change it to F_START and F_END? Yes.
- Tue Nov 18, 2025 4:33 pm
- Forum: Off-Topic
- Topic: New Valve Hardware Announcement
- Replies: 3
- Views: 328
Re: New Valve Hardware Announcement
The main special sauce with the Steam Machine is SteamOS, which is basically a custom Arch Linux that boots into a fancy new Steam Big Picture mode. You can get all the same baseline compatibility for almost any Linux PC just by using Steam normally. It's a prebuilt midrange PC with console-like ...
- Sat Nov 15, 2025 7:36 am
- Forum: Off-Topic
- Topic: New Valve Hardware Announcement
- Replies: 3
- Views: 328
Re: New Valve Hardware Announcement
I certainly am interested but ive already had discussions on what it is supposed to target. One PC gamer said to me that just having a PC is better. Well, the Steam Machine can be that aswell. What i think sets the Steam Machine apart is: - PC games within a console-like ecosystem. So as little ...
- Sat Nov 15, 2025 7:33 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 15455
Re: UZDoom 4.14.3 Pre-release
I tried everything and nothing helped.. I think I'll stick with GZDoom for now. You didn't explain it properly. A proper explanation would be to describe what you did in a step - by - step fashion. And i mean that literally. Writing you just downloaded a new default build of UZDoom and it didn''t ...
- Sat Nov 08, 2025 11:53 am
- Forum: General
- Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
- Replies: 45
- Views: 11100
Re: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
For ZDaemon, there is ZDaemon City. Aka How Would GTA Look Like In ZDoom.
Its cool.
Its cool.
- Sat Nov 08, 2025 11:51 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 15455
Re: UZDoom 4.14.3 Pre-release
Absolutely horrendous port. Who on earth designs these things, seriously. All that hype and such a boon because HDR doesn't work, boo.
.... Thanks on getting a RC out
.... Thanks on getting a RC out
- Sun Nov 02, 2025 6:48 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 790
- Views: 185515
Re: The "Fresh Free Game Deals" Thread
Looks fun, thanks, i nabbed it!Kaution wrote: ↑Sat Nov 01, 2025 5:14 pm Death Fungeon free in the Steam store until November 5
https://store.steampowered.com/app/8976 ... h_Fungeon/