Search found 1103 matches
- Wed Jul 16, 2025 1:26 pm
- Forum: Bugs [GZDoom]
- Topic: friendliness flag is not passed from parents to children
- Replies: 3
- Views: 179
Re: 5
What is the actual bug?
- Sat Jul 12, 2025 5:10 pm
- Forum: Mapping
- Topic: Map editor (and other tools) for a new project
- Replies: 4
- Views: 142
- Sat Jun 28, 2025 6:47 am
- Forum: Technical Issues
- Topic: Brutal Doom saves not loading on "new" setup.
- Replies: 4
- Views: 163
Re: Brutal Doom saves not loading on "new" setup.
drfrag wrote: > Wenas. That was extermination day a pwad by the brutal doom author, you > saved with that file loaded. You need to load that file too. Yeah, it was some combination of eday and brutaldoom files being highlighted/selected and dragged together onto GZDoom, I think the instructions I ...
- Sat Jun 28, 2025 6:41 am
- Forum: Scripting
- Topic: Help with error script 75
- Replies: 3
- Views: 82
Re: Help with error script 75
Hello, I have the official game, using GZDOOM, My House is in the same folder as GZDOOM but I keep getting a error about script 75. it says GScript error, "myhouse.pk3:zscript" line 75: GCannot convert to name Execution could not continue. 1 errors while parsing scripts Any ideas about how to fix ...
- Sat Jun 28, 2025 6:36 am
- Forum: Bugs [GZDoom]
- Topic: Gzdoom crashes with reelism 2
- Replies: 22
- Views: 400
Re: Gzdoom crashes with reelism 2
I see, so should I try loading without those two wads? How do I do that? It just autoloads those when I try starting reelism. In the actual folder, these two wads can be copied and/or moved. But if you have these wads, then you also have the Kex version. The Doom IWADS are the same as everyone ...
- Tue Jun 03, 2025 7:39 am
- Forum: Requests
- Topic: Want to ballpark a budget for various commissions
- Replies: 28
- Views: 3538
Re: Want to ballpark a budget for various commissions
This has been going on since December 8, 2022. In the time it took you to get where you are now, you could have learned scripting, you could have learned to map. You could have learned UDB. As much as i admire your perseverance, at this rate, it will take longer than one Star Citizen to finish what ...
- Tue Jun 03, 2025 7:34 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 694
- Views: 178228
Re: The "Fresh Free Game Deals" Thread
Thank you. Went for it, seems nice!Kaution wrote: ↑Mon Jun 02, 2025 12:59 pm https://store.steampowered.com/app/1608450/Hellslave/
till 16. June
- Sun May 18, 2025 11:11 am
- Forum: General
- Topic: DID, OSDD, and how that affects moderation
- Replies: 4
- Views: 256
Re: DID, OSDD, and how that affects moderation
I have literally zero reference to your history, but seeing things like ''System name'', ''Joint moderation'' and what not i am just going to say, just let her have a separate account with the SixtyEmeralds name.
- Tue Apr 29, 2025 1:56 pm
- Forum: General
- Topic: Still can't access site with firefox
- Replies: 8
- Views: 601
Re: Still can't access site with firefox
It worked for a while and then stopped working after a few hours. Seems to repeat this behavior upon restarting my system, only a few minutes of browsing until I cannot access it again. Then look at your DNS. Firefox is a daily driver here and i never had issues accessing ZDoom, so i am pretty sure ...
- Thu Apr 24, 2025 2:09 pm
- Forum: Mapping
- Topic: Vanilla Bridge
- Replies: 5
- Views: 264
Re: Vanilla Bridge
Because I am working on a series of levels that could be 1995 appropriate. I leverage GZDOOM very judiciously. If I do something that can expand a functionality that would be era appropriate, then I do. I also LIKE working in vanilla doom2 format. Otherwise, I would just make my own GZDOOM game. I ...
- Thu Apr 24, 2025 2:07 pm
- Forum: Mapping
- Topic: How do i download gzdoom?
- Replies: 8
- Views: 335
Re: How do i download gzdoom?
The IWAD Wiki page that I linked to contains links to several free IWADs, and to the GoG/Steam pages where the commercial IWADs can be obtained. For the sake of discussion, lets have one :lol: The title suggests that GZDoom is difficult to download, but the OP clearly highlights that they did. But ...
- Fri Apr 11, 2025 5:17 am
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 887
- Views: 239706
- Sun Apr 06, 2025 4:23 am
- Forum: General
- Topic: Still can't access site with firefox
- Replies: 8
- Views: 601
Re: Still can't access site with firefox
Works fine on Firefox here, so this definitely seems a user-error and not a site error.devlman127 wrote: ↑Sat Apr 05, 2025 9:57 pm It's been a week or two and I still can't access the zdoom forums on Firefox, I need to use a chromium installation to post this here. When is this going to be fixed?
- Sat Apr 05, 2025 4:15 pm
- Forum: Scripting
- Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
- Replies: 30
- Views: 2712
Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)
The question should be if we should want this. It will happen anyway. Will there be a ban on this forum or not? Yep. And there will be plenty of people that come into the Doom universe and try to make use of it. To that i say, they aren't people of the community. They are people that want to test ...
- Wed Apr 02, 2025 12:39 pm
- Forum: Scripting
- Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
- Replies: 30
- Views: 2712
Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)
AI may not be cool, but c'mon, atleast try to "fix" or "cleanup" the code, doomworld has already banned everything AI related (except for neural upscaling i believe) not trying to stir up some trouble, but this is my opinion to be honest You wanna know why? Because its just the next evolution in ...