Search found 87 matches

by DitheredOutput
Mon Dec 23, 2024 8:21 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.86

I would have liked to have posted a major update around this time, but things are taking a little longer than expected. Here's why.

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by DitheredOutput
Tue Dec 03, 2024 6:28 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.86

https://ko-fi.com/sirendoommod

There is a Kofi link for those of generous inclination.

It will all go back into the mod. There's a longer-term goal of a decent inventory UI, but current expenditure is going on voice artists.
by DitheredOutput
Sun Nov 24, 2024 2:47 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.86

Re, the crashes, by crash to desktop, I'm guessing you're not getting any error report or crash log. If you do, let me know. Not being able to leave the first save room isn't good 🤨. There's been a few approaches to commercialise it, but doing so would suck the enjoyment out of it for me as, that wo ...
by DitheredOutput
Thu Jul 25, 2024 2:35 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.86

Oof. I'll try.

On the things to do list, is make the UI and HUD adhere to scaling, so 4:3 consideration will factor into that.
by DitheredOutput
Tue May 28, 2024 2:46 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.85

v0.86 [Campaign] - The GzDoom 4.12 fix - ETA 28/5/24 ``` -Fixed black screen bug with GZdoom 4.12+ -Fixed particles looking strange with GZdoom 4.12+ -Fixed progression bug in map 04. -Reworked hacking locks to be more intuitive. -Introducing repairing: use graphene weave to repair certain obstacles ...
by DitheredOutput
Thu Apr 18, 2024 4:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.85

Love this mod so far, however the mod only version seems to have a minor sprite issue where the shotgun and hand sprites completely disappear during the last frames of the reload, after the magazine is inserted. Also, it seems to be prone to freezing and some kind of black world bug in GZDoom 4.11 ...
by DitheredOutput
Tue Apr 02, 2024 4:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 94625

Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Hey, this looks great, and there are lots of positives about it. The maps look amazing and pull off large realistic looking spaces really well. The weapons sound great and there's good feedback upon hitting enemies. One thing got me straight away though. The weapons don't really fire anywhere near ...
by DitheredOutput
Fri Jan 26, 2024 4:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.81 - Christmas Update

Yeah, I'll bring that in line with 0.81 in the next couple of days. Did this ever happen? It did, but I tend to release first on Discord, as it's faster for feedback and applying fixes. Here is 0.82 though which is a lot more compatible with other mods. https://drive.google.com/file/d ...
by DitheredOutput
Tue Dec 26, 2023 3:12 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.81 - Christmas Update

Yeah, I'll bring that in line with 0.81 in the next couple of days.
by DitheredOutput
Mon Dec 25, 2023 1:55 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.81 - Christmas Update

The campaign has been updated to v0.81 This brings a load of important bug fixes and* hopefully* a plenty of polish. There will also be new things to find in there... -Fixed inventory crashes and not being able to cycle inventory when stood over an item - User can turn off FOV effects on weapons ...
by DitheredOutput
Sun Oct 29, 2023 2:30 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.8 - Campaign Update

Oh hey, Firstly I really like and appreciate your videos. Love the effort you put into them. Thanks for the reports, 6⁶I have a pretty long list of bugs to fix from recent feedback, and most of these are covered in that list. I'm going to release a bug fix build that will also bring in a few quality ...
by DitheredOutput
Mon Oct 16, 2023 5:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.8 - Campaign Update

Absolutely love the new build of the game! It's incredibly intense and the level design is amazing. So many secrets, easter eggs and optional quests to discover! I did another vid and article on it, just figured I'd drop in here for a little bug report: The old Snake Pliskin looking dude who turns ...
by DitheredOutput
Thu Oct 12, 2023 2:08 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN | v0.8 - Campaign Update

Major bump to v0.8 -performance and efficiency improvements on 90% of actors. - armour and helmet have been reworked a little. Helmet has stages of degradation and a HP value. Graphene weave (armour bonus) is a carriable consumable to repair the armour and helmet. - introducing the respirator for ...
by DitheredOutput
Tue Sep 19, 2023 4:37 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN TC | v0.7 - 'Mod Only'

iKwqcplrhZM The aim is to get a major update out at the end of this month. I've been working hard on making maps completable with a 'route 1" approach, whilst offering plenty to find if you explore a bit. There'll be 3 maps classed as 'Episode 1' Things have had a refresh right from map 1 with ...
by DitheredOutput
Tue Jan 10, 2023 8:52 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150444

Re: SIREN TC | v0.7 - 'Mod Only'

Thanks for recent feedback. Toggleable ADS will be back in the next version. Deadicated Heal Bind has been added. Pistol and knife sprites added. Thanks. Player sprites are on the agenda as I would like to use mirrors. They're a pain to make for many reasons though. Grenades should be rebindable. It ...

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