Search found 366 matches
- Thu Jan 05, 2023 12:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Happy Time Circus 3
- Replies: 42
- Views: 14086
Re: [WIP] Happy Time Circus 3
I loved the previous 2 so I look forward to trying htc3!
- Sun Jul 17, 2022 6:29 am
- Forum: Levels
- Topic: QUAKE in DOOM-XOVER[3 NEW MAPS 2025]
- Replies: 10
- Views: 15439
Re: QUAKE in DOOM-E1M1 Crossover
looks cool but I have a few questions...
why is the door to the room just before the exit a wall?
why start outside?
why not have transparent windows?
why is the door to the room just before the exit a wall?
why start outside?
why not have transparent windows?
- Sun Jul 17, 2022 6:22 am
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17543
Re: RAMP - A community+ project [DOWNLOAD!]
Just a quick info... DavidN is making Ramp a yearly event and also held a Ramp event here in 2022... Ramp 2022 has just been finished and closed with around 117 maps. This time authors were limited to max 3 map submissions and the timespan was 1 month instead of 2. My maps for Ramp 2022 are more ...
- Tue Jun 28, 2022 9:53 am
- Forum: Off-Topic
- Topic: Discord - how on Earth do you do it?
- Replies: 34
- Views: 3531
Re: Discord - how on Earth do you do it?
like enjay I am not a fan of discord and only use it because others do
I prefer forums or even oldschool IRC over discord
I prefer forums or even oldschool IRC over discord
- Fri Oct 22, 2021 12:36 pm
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17543
Re: RAMP - A community+ project [DOWNLOAD!]
And to finish off this post, the biggest criticism I'd like to share: very, very good maps collection, EXCEPT the maps made by CBM. Good god, his maps are a huge black mark on an otherwise great set. The circuitboard map, Air ship, and memories of Crispy Doom were on the tolerable end (sorted ...
- Sun Jul 25, 2021 12:34 pm
- Forum: Resources
- Topic: Meet "Sparky", an MD3 model robot for Doom
- Replies: 3
- Views: 1996
Re: Meet "Sparky", an MD3 model robot for Doom
That would be awesome! Let me know when you release your stuff! Thanks. :) Sure thing :) sorry for the late reply... I am pretty busy on doomworld. working on tons of stuff and I have been collecting tons of robot 3d models. At some point the robots will rise.. I have: ed209, r2d2, t800, droideka ...
- Sun Jun 13, 2021 3:37 am
- Forum: Levels
- Topic: ANTIVIRUS a Crispy doom map with rockets (level is on a PCB)
- Replies: 0
- Views: 554
ANTIVIRUS a Crispy doom map with rockets (level is on a PCB)
download
https://www.dropbox.com/s/osaxfo6y3pcrm ... a.wad?dl=0
Main thread
https://www.doomworld.com/forum/topic/1 ... h-rockets/
This map is made for the (crispy doom) rocketman project
https://www.dropbox.com/s/osaxfo6y3pcrm ... a.wad?dl=0
Main thread
https://www.doomworld.com/forum/topic/1 ... h-rockets/
This map is made for the (crispy doom) rocketman project
- Sat May 22, 2021 1:47 am
- Forum: Resources
- Topic: [MD3] CBMs 3D monsters realm, scout marine showcase
- Replies: 15
- Views: 5641
Re: [MD3] CBMs 3D monsters realm, scout marine showcase
just added models for eldar warpspider with eldar missile launcher, eldar wraith guard with eldar missile launcher and chaos marine with plasma gun current plan: shotgunguy > traitor scout marine with (super)shotgun chaingunguy > traitor space marine with boltgun imp > traitor librarian hellknight ...
- Fri May 21, 2021 4:13 pm
- Forum: Resources
- Topic: [MD3] CBMs 3D monsters realm, scout marine showcase
- Replies: 15
- Views: 5641
Re: [MD3] CBMs 3D monsters realm, scout marine showcase
just added 3 versions of the scout marine (3 different faces and shoulder icons) to spawn at random... current list of monsters with completed models that await decorate + modeldef + sndinfo: space marine librarian / chaos librarian chaos marine with bolter eldar warp spider with brightlance eldar ...
- Fri May 21, 2021 8:30 am
- Forum: Resources
- Topic: [MD3] CBMs 3D monsters realm, scout marine showcase
- Replies: 15
- Views: 5641
Re: [MD3] CBMs 3D monsters realm, first 6 done
another one join the ranks.. a dark angels scout armed with a SHOTGUN... he will be part of a 40k monster pack for gzdoom that I will release when all monsters are replaced.. most if not all of the monsters from my minipacks will also be part of that mod... 40k vehicles will be in a seperate mod ...
- Thu May 20, 2021 12:18 am
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17543
Re: RAMP - A community+ project
cool, will the maps need to be for gzdoom, boom or some other port?
I prefer to make maps in GZDoom UDMF format and it seems that is also what you are using
I have a few UDMF GZDoom maps that never got released and I am tempted to upload them to this community project
I prefer to make maps in GZDoom UDMF format and it seems that is also what you are using
I have a few UDMF GZDoom maps that never got released and I am tempted to upload them to this community project
- Wed Mar 10, 2021 11:47 pm
- Forum: Mapping
- Topic: Can you convert a BOOM: DOOM 2 wad to a GZDOOM: DOOM 2 ?
- Replies: 2
- Views: 603
Re: Can you convert a BOOM: DOOM 2 wad to a GZDOOM: DOOM 2 ?
I know not of any convertion tools but from what Ive seen by converting freedoom levels by hand, there are atleast some things that could be automatically converted if a tool was made
- Tue Feb 16, 2021 9:17 am
- Forum: General
- Topic: Using Raze on Mac
- Replies: 17
- Views: 2989
Re: Using Raze on Mac
ok, guess I wont be using raze on this old 32 bit intel imac then 
instead.. I will try eduke32 for this old Snow Leopard beast...
links for those who are interested:
http://dukeworld.duke4.net/eduke32/mac/
http://dukeworld.duke4.net/eduke32/mac/old_versions/

instead.. I will try eduke32 for this old Snow Leopard beast...
links for those who are interested:
http://dukeworld.duke4.net/eduke32/mac/
http://dukeworld.duke4.net/eduke32/mac/old_versions/
- Tue Feb 16, 2021 9:09 am
- Forum: Technical Issues
- Topic: old mac and zdoom
- Replies: 2
- Views: 743
Re: old mac and zdoom
If you put a Doom IWAD in the exact same directory as where ZDoom is (You downloaded it, after all), do you notice any changes? So, literally the same directory as where ZDoom was downloaded to. MacOSX being GUI based, i imagine you have a specific downloads folder, no? yes each user has a default ...
- Mon Feb 15, 2021 7:00 am
- Forum: General
- Topic: Using Raze on Mac
- Replies: 17
- Views: 2989
Re: Using Raze on Mac
I assume that raze needs a 64 bit intel mac and wont run on the 32 bit intel imac?