Search found 490 matches

by openroadracer
Fri Sep 29, 2023 8:15 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176965

Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)

Crazy stupid idea: What if we had a character whose stats looked awful, but their gimmick was that they had access to the entire armory of the mod? So they start off relatively weak, and their movement speed and base health are never that great; but they've got ALL the weapons available and can grow ...
by openroadracer
Tue Sep 19, 2023 10:12 am
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 57470

Re: War Rooster v1.3 (20/08/2022)

I would agree with Cosmobyte that the arsenal as it stands is solid, and adding more guns risks redundancy. Grenades are probably the only thing I can think of being worth adding in. Otherwise, a scope for the M14 would be good to make it more practical for long-range, either as something it comes ...
by openroadracer
Tue Sep 12, 2023 5:28 pm
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 57470

Re: War Rooster v1.3 (Updated! 20/08/2022)

I think the arsenal is really tight as it is. I don't know, i just would like to fix whatever QoL suggestions are thrown at me. Well, I will say in defense of hand grenades, they can be used to attack enemies that are behind cover if you don't want to charge in and stick your neck out. Just bounce ...
by openroadracer
Tue Sep 12, 2023 6:51 am
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 57470

Re: War Rooster v1.3 (Updated! 20/08/2022)

Thanks a lot for the feedback, you all. I'm working on a few adjustments here and there and I'll provide a new set of CVARs for the next update. ;) I still say you should make the Grease Gun a common Chaingun replacement, increase the number of .45 ACP rounds in pickups, and make the Ingram MAC-10 ...
by openroadracer
Fri Aug 11, 2023 8:41 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 759
Views: 164107

Re: [0.10.2] Gun Bonsai -- everything-compatible weapon upgrading

...Maybe it increases the damage you do to the enemy, or decreases the damage they deal, or hits the enemy with damage whenever they enter (or perhaps as long as they're in) the Missile or Melee state, or something of that nature. Acid already has the "enemies effected take more damage" as one of ...
by openroadracer
Wed Aug 09, 2023 3:30 am
Forum: Scripting
Topic: Weapon sprint animation state/script?
Replies: 13
Views: 1466

Re: Weapon sprint animation state/script?

Thank you very much, the first variant is fine for me, just what I needed. (after some minutes of testing) A yes, the first variant is somewhere bugged because sometimes player still has ready state.. Tried second, works fine, but how to add also BT_BACK correctly? I tried to add it, but didn't ...
by openroadracer
Tue Aug 08, 2023 7:18 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM: Knee Deep in D20 Dev Progress and QNA (Retired)
Replies: 34
Views: 6365

Re: DOOM The Scuffed Table Top RPG (NOT A GZDOOM MOD).

Thomased22 wrote: Tue Aug 08, 2023 6:22 pmIdk what sort of expansion would fit the name but I'll keep it in mind just in case I make a sort of general expansion that adds a handful of monsters and weapons or something lol.
Maybe a compilation pack of content that failed to be finished before the first "full" release.
by openroadracer
Tue Aug 08, 2023 6:17 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM: Knee Deep in D20 Dev Progress and QNA (Retired)
Replies: 34
Views: 6365

Re: DOOM The Scuffed Table Top RPG (NOT A GZDOOM MOD).

I swear I posted a post saying this, but ig it's been sent to the shadow realm, but my co designer and friend is more partial to Knee Deep in D20 than any of the other suggestions that aren't Hell's A Party. Aside from the fact that it lacks subtlety, which I personally think is to it's benefit as ...
by openroadracer
Tue Aug 08, 2023 7:01 am
Forum: Scripting
Topic: Weapon sprint animation state/script?
Replies: 13
Views: 1466

Re: Weapon sprint animation state/script?

Thank you, but how I can make when player not moves (but still can hold shift button), animation/different gun position won't animate? And for everyone, thank you for remarks and sorry for double-post.. and if something wrong will go, I'll post my weapon code here. I have no coding knowledge ...
by openroadracer
Fri Aug 04, 2023 9:04 am
Forum: Gameplay Mods
Topic: Raging Bull - Push It To The Limit
Replies: 65
Views: 26689

Re: Raging Bull - Push It To The Limit

And besides that, i see Torres more of a "urban guerrilla" guy. He has the money (and the contacts) to have some surplus M202s on his backyard, but he wouldn't find that so easy on a shootout with his rival gang. =p Hey, you never know; maybe Torres could have one of his underlings drop one off in ...
by openroadracer
Mon Jul 31, 2023 5:03 pm
Forum: Gameplay Mods
Topic: Raging Bull - Push It To The Limit
Replies: 65
Views: 26689

Re: Raging Bull - Push It To The Limit

So the thread on Cosmobyte's War Rooster got bumped recently, and that mod actually has me wondering about shifting some of the weapons around a bit... Basically, the M16 would be shifted to being an alternate Chaingun(less likely than the Ingrams, though), while the M60 would now replace the Plasma ...
by openroadracer
Fri Jul 21, 2023 6:42 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 87215

Re: DoomDynMus - a dynamic music mod

*PUTIN PROPAGANDA* "Russian territorial integrity"? Are you serious ? THEY'RE THE ONES THAT INVADED IN THE FIRST PLACE. THEY'RE THE ONES CASTRATING CAPTURED UKRAINIAN SOLDIERS. THEY'RE THE ONES TRYING TO WIPE OUT ANYONE THAT'S NOT ETHNIC RUSSIAN. Get your head out of your ass and stop blindly ...
by openroadracer
Sat Jul 01, 2023 6:52 am
Forum: Gameplay Mods
Topic: Payback/ROGUES Weapons and Characters Mod
Replies: 76
Views: 35764

Re: Payback/ROGUES Weapons and Characters Mod

PPK was originally going to be .380 but I wanted Harriet's silenced version to be 9mm to help with ammo availability, figured having two different caliber versions of same gun might confuse people. might consider it in future. Just make it where magazines of .380 ammo drop just as frequently as ...
by openroadracer
Sat Jun 24, 2023 1:33 pm
Forum: Gameplay Mods
Topic: Payback {Modern human/monster Replacer}
Replies: 32
Views: 18795

Re: Payback {Modern human/monster Replacer}

I don't see what the problem is with clip/pistol drops, frankly. Keep it 50/50, and if someone has a problem, they can go in and change it manually. The problem is compatibility with other gameplay mods, like Trailblazer which has crafting materials sometimes replace ammo, or Hearts of Demons ...
by openroadracer
Sat Jun 24, 2023 5:46 am
Forum: Gameplay Mods
Topic: Payback/ROGUES Weapons and Characters Mod
Replies: 76
Views: 35764

Re: Payback/ROGUES Weapons and Characters Mod

Also, one little thing I'd suggest, and I know it might sound weird...

But as it turns out, the Walther PPK is actually available in a .380 ACP model. I'd suggest changing that gun's ammo from 9x19 to .380 as a result.

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