Congratulations on the Cacoaward on this mod.
McGee's Alice isn't something that I delve into but impressive to see this mod capture that whole feeling.
Search found 24 matches
- Wed Dec 11, 2024 4:51 pm
- Forum: Gameplay Mods
- Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
- Replies: 44
- Views: 18759
- Wed Dec 27, 2023 2:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Universal Level Select Menu for GZDoom - v2.2
- Replies: 8
- Views: 6157
Re: Universal Level Select Menu for GZDoom - v1.0
-warp and map console command user here,
But this seems like an interesting addon idea. I gotta give this a spin later. Especially with HXDD and WadSmoosh.
But this seems like an interesting addon idea. I gotta give this a spin later. Especially with HXDD and WadSmoosh.
- Sun Aug 20, 2023 3:43 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 167112
Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
AutoAutoSave integration??? Woooooooooo, you have no idea how much this makes me happy. Thank you thank you thank you! Though one thing to point is that this seems to only work when I enabled the Autoautosave Toggle: Important Item is Found. I don't mind enabling that option but maybe give a heads ...
- Wed Oct 26, 2022 7:22 pm
- Forum: Gameplay Mods
- Topic: POSTAL: Running With Chainsaws - No Remorse, No Regrets
- Replies: 36
- Views: 22599
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Gotcha, thank you <3
- Mon Oct 24, 2022 7:42 pm
- Forum: Gameplay Mods
- Topic: POSTAL: Running With Chainsaws - No Remorse, No Regrets
- Replies: 36
- Views: 22599
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Definitely an interesting mod I need to look more into...
Though when I first tested it out on Sigil via Doom Classic Complete (WadSmoosh), the pistol nor the shotgun couldn't shoot the eye to progress thru the next part of the map. And that was in the starting area of the first level!
Though when I first tested it out on Sigil via Doom Classic Complete (WadSmoosh), the pistol nor the shotgun couldn't shoot the eye to progress thru the next part of the map. And that was in the starting area of the first level!
- Sun Oct 23, 2022 3:53 pm
- Forum: Gameplay Mods
- Topic: A game Easing mod
- Replies: 4
- Views: 1227
Re: A game Easing mod
stares at questionably spelled mod title mod
stares at the bare description
stares at Kinsie's explanation of the mod; the actual mod description seems to contradict the purpose of this mod to make the game easie-
Yeah I'm getting out of here before this likely troll mod topic gets locked.
stares at the bare description
stares at Kinsie's explanation of the mod; the actual mod description seems to contradict the purpose of this mod to make the game easie-
Yeah I'm getting out of here before this likely troll mod topic gets locked.
- Sat Feb 19, 2022 12:37 pm
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 88273
Re: DoomDynMus - a dynamic music mod
Kinda wish there was one for HM 2 as well Give it time. One obstacle I have with it is the file size. Soundtrack for it is bigger than HM1's so naturally it's gonna be a big file. Need to find a way to deal with that. But don't worry, I think I have a plan laid out on my home computer if I decide ...
- Tue Feb 15, 2022 8:20 pm
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 88273
Re: DoomDynMus - a dynamic music mod
My friend, this is literally the opposite. Thanks for the listing (and for including mine lol)!FelesNoctis wrote:Don't know if anybody else would find this useful
- Fri Oct 01, 2021 10:18 pm
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 88273
Re: DoomDynMus - a dynamic music mod
That's an interesting mod ya got there CyberCool.
It would be a shame though, if someone were to make a Hotline Miami music pack to go along with it...
It would be a shame though, if someone were to make a Hotline Miami music pack to go along with it...
- Fri Aug 27, 2021 11:14 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 206857
Re: [I LIVE! AGAIN!] Doom Delta v2.3!
Nice mod! Played this with Jenesis and had a blast~ Though it may be just me but tags 666 and 667 didn't register in Map 07, the kind where you kill the fatso's to open one part of the map and then kill the mini spider masterminds to open the end of the map? Meaning I had to noclip to part of the ...
- Thu Jul 15, 2021 3:03 pm
- Forum: Gameplay Mods
- Topic: [0.3] MOShuffle - Randomize the map order!
- Replies: 39
- Views: 12969
Re: [0.3] MOShuffle - Randomize the map order!
Thank you very much~Cutmanmike wrote:Whoops, I knew I forgot something. Will have to add that in later.Ltmajordude wrote:32 levels (Respect map numbers): Unfortunately skips the Doom 1 maps since they're in the E#M# format, not in the MAP## format
- Thu Jul 15, 2021 2:30 pm
- Forum: Gameplay Mods
- Topic: [0.3] MOShuffle - Randomize the map order!
- Replies: 39
- Views: 12969
Re: [0.3] MOShuffle - Randomize the map order!
Hahaha, you outdid yourself Cutmanmike! Cheers! Btw, if you don't mind suggestions... Ever thought of doing another randomizer mode that's a combination of those 2 modes? I tested out a Wadsmooshed IWAD and found that when I enabled all the levels for that IWAD, Shuffle All Maps: Shuffles through ...
- Fri Jul 09, 2021 3:31 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 120739
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
Glad that you're doing okay!Cyanide wrote:Well, I'm 5 days out of surgery, and things seem to be going well. I'm on sick leave for 3 months now, so finally I've got plenty of time to just relax and do some Doomin'.
- Sat Jul 18, 2020 11:44 am
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22620
Re: kMinimap - Universal minimap mod
Take your time, no rush <3kodi wrote:Sorry for the lack of an update, it's just that I'm working on a bunch of other stuff that also needs updating!
I'm on a two week vacation now, so I may get around to it.
- Sun Jul 12, 2020 3:03 pm
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 48503
Re: [minimod][v1.4] Autoautosave
Yay! Thanks m8f!added events when % of enemies are killed