Search found 24 matches

by Ltmajordude
Wed Dec 11, 2024 4:51 pm
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 18759

Re: Alice: Toys of Madness v1.1.1 - Dec. 6, 2024

Congratulations on the Cacoaward on this mod.

McGee's Alice isn't something that I delve into but impressive to see this mod capture that whole feeling.
by Ltmajordude
Wed Dec 27, 2023 2:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Universal Level Select Menu for GZDoom - v2.2
Replies: 8
Views: 6157

Re: Universal Level Select Menu for GZDoom - v1.0

-warp and map console command user here,
But this seems like an interesting addon idea. I gotta give this a spin later. Especially with HXDD and WadSmoosh.
by Ltmajordude
Sun Aug 20, 2023 3:43 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167112

Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading

AutoAutoSave integration??? Woooooooooo, you have no idea how much this makes me happy. Thank you thank you thank you! Though one thing to point is that this seems to only work when I enabled the Autoautosave Toggle: Important Item is Found. I don't mind enabling that option but maybe give a heads ...
by Ltmajordude
Mon Oct 24, 2022 7:42 pm
Forum: Gameplay Mods
Topic: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Replies: 36
Views: 22599

Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets

Definitely an interesting mod I need to look more into...

Though when I first tested it out on Sigil via Doom Classic Complete (WadSmoosh), the pistol nor the shotgun couldn't shoot the eye to progress thru the next part of the map. And that was in the starting area of the first level!
by Ltmajordude
Sun Oct 23, 2022 3:53 pm
Forum: Gameplay Mods
Topic: A game Easing mod
Replies: 4
Views: 1227

Re: A game Easing mod

stares at questionably spelled mod title mod
stares at the bare description
stares at Kinsie's explanation of the mod; the actual mod description seems to contradict the purpose of this mod to make the game easie-

Yeah I'm getting out of here before this likely troll mod topic gets locked.
by Ltmajordude
Sat Feb 19, 2022 12:37 pm
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 88273

Re: DoomDynMus - a dynamic music mod

Kinda wish there was one for HM 2 as well Give it time. One obstacle I have with it is the file size. Soundtrack for it is bigger than HM1's so naturally it's gonna be a big file. Need to find a way to deal with that. But don't worry, I think I have a plan laid out on my home computer if I decide ...
by Ltmajordude
Tue Feb 15, 2022 8:20 pm
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 88273

Re: DoomDynMus - a dynamic music mod

FelesNoctis wrote:Don't know if anybody else would find this useful
My friend, this is literally the opposite. Thanks for the listing (and for including mine lol)!
by Ltmajordude
Fri Oct 01, 2021 10:18 pm
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 88273

Re: DoomDynMus - a dynamic music mod

That's an interesting mod ya got there CyberCool.

It would be a shame though, if someone were to make a Hotline Miami music pack to go along with it...
by Ltmajordude
Fri Aug 27, 2021 11:14 pm
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 206857

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

Nice mod! Played this with Jenesis and had a blast~ Though it may be just me but tags 666 and 667 didn't register in Map 07, the kind where you kill the fatso's to open one part of the map and then kill the mini spider masterminds to open the end of the map? Meaning I had to noclip to part of the ...
by Ltmajordude
Thu Jul 15, 2021 3:03 pm
Forum: Gameplay Mods
Topic: [0.3] MOShuffle - Randomize the map order!
Replies: 39
Views: 12969

Re: [0.3] MOShuffle - Randomize the map order!

Cutmanmike wrote:
Ltmajordude wrote:32 levels (Respect map numbers): Unfortunately skips the Doom 1 maps since they're in the E#M# format, not in the MAP## format
Whoops, I knew I forgot something. Will have to add that in later.
Thank you very much~
by Ltmajordude
Thu Jul 15, 2021 2:30 pm
Forum: Gameplay Mods
Topic: [0.3] MOShuffle - Randomize the map order!
Replies: 39
Views: 12969

Re: [0.3] MOShuffle - Randomize the map order!

Hahaha, you outdid yourself Cutmanmike! Cheers! Btw, if you don't mind suggestions... Ever thought of doing another randomizer mode that's a combination of those 2 modes? I tested out a Wadsmooshed IWAD and found that when I enabled all the levels for that IWAD, Shuffle All Maps: Shuffles through ...
by Ltmajordude
Fri Jul 09, 2021 3:31 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 120739

Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Cyanide wrote:Well, I'm 5 days out of surgery, and things seem to be going well. I'm on sick leave for 3 months now, so finally I've got plenty of time to just relax and do some Doomin'.
Glad that you're doing okay!
by Ltmajordude
Sat Jul 18, 2020 11:44 am
Forum: Gameplay Mods
Topic: kMinimap - Universal minimap mod
Replies: 33
Views: 22620

Re: kMinimap - Universal minimap mod

kodi wrote:Sorry for the lack of an update, it's just that I'm working on a bunch of other stuff that also needs updating! :D
I'm on a two week vacation now, so I may get around to it.
Take your time, no rush <3
by Ltmajordude
Sun Jul 12, 2020 3:03 pm
Forum: Gameplay Mods
Topic: [minimod][v1.6.2] Autoautosave
Replies: 145
Views: 48503

Re: [minimod][v1.4] Autoautosave

added events when % of enemies are killed
Yay! Thanks m8f!

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