I think I already have my answer, here are the technical details:
https://github.com/Chainmanner/GZDoom-A ... Script-PoC
Search found 32 matches
- Thu Dec 26, 2024 10:40 am
- Forum: Developer Blog
- Topic: So - yes - some mods broke in 4.14.0.
- Replies: 20
- Views: 9139
- Thu Dec 26, 2024 10:09 am
- Forum: Developer Blog
- Topic: So - yes - some mods broke in 4.14.0.
- Replies: 20
- Views: 9139
Re: So - yes - some mods broke in 4.14.0.
@dpJudas, I'm the flatpak team ;). I'm just asking if the bug in question allows arbitrary code execution on the host machine. For the record, if that would happen with the Flatpak version of GZDoom, the damage would be limited. /home/ can't be accessed and the container doesn't contain any remote ...
- Thu Dec 26, 2024 7:03 am
- Forum: Developer Blog
- Topic: So - yes - some mods broke in 4.14.0.
- Replies: 20
- Views: 9139
Re: So - yes - some mods broke in 4.14.0.
Hey, I'm glad that you're taking your responsibility and that you're committed to a secure and reliable application. I was wondering though, how big was the impact? Could user data be accessed for example? The Flatpak version of GZDoom is sandboxed, not giving /home/ access by default. While this ...
- Wed Sep 04, 2024 8:07 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1188
- Views: 461858
Re: [6.2] Corruption Cards - 200+ cards! New Collector mode!
This mod is so good. It makes it a lot of fun to replay Doom and Heretic, even if it can become really unfair and cruel. I also enjoyed quite a few streams of people playing with this mod. That last bit got me thinking though... would it not be a good idea that for every 3-5 permanent cards that ...
- Wed Jun 10, 2020 2:05 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.4.1 released
- Replies: 14
- Views: 13587
Re: GZDoom 4.4.1 released
Linux builds on their way again.
@Graf, what are the major changes in 4.4.0 actually? I'm a bit interested because there are some other projects using this engine and sooner or later I'll have to update those too.
@Graf, what are the major changes in 4.4.0 actually? I'm a bit interested because there are some other projects using this engine and sooner or later I'll have to update those too.
- Sun Jun 07, 2020 1:40 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.4.0 released
- Replies: 63
- Views: 47190
Re: GZDoom 4.4.0 released
Wait, forget my previous comment. Linux release is being published:
https://flathub.org/apps/details/org.zdoom.GZDoom
I've taken the patch from _mental_ and applied it out-of-tree on the project, so ARM builds are now good.
https://flathub.org/apps/details/org.zdoom.GZDoom
I've taken the patch from _mental_ and applied it out-of-tree on the project, so ARM builds are now good.
- Sun Jun 07, 2020 1:18 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.4.0 released
- Replies: 63
- Views: 47190
Re: GZDoom 4.4.0 released
The Flatpak builders for Linux are on their way, but there is currently a hold-up related to ARM builds. So be patient and you'll likely get the update in the next couple of days.
- Sun Jun 07, 2020 1:12 pm
- Forum: Closed Bugs [GZDoom]
- Topic: ARM Compiler Error
- Replies: 5
- Views: 265
Re: ARM Compiler Error
Classic Compilers... printing the error 400 lines earlier.
Well. Good you found it.
Any change we can make a new release of this soon?
Well. Good you found it.
Any change we can make a new release of this soon?
- Sun Jun 07, 2020 12:34 pm
- Forum: Closed Bugs [GZDoom]
- Topic: ARM Compiler Error
- Replies: 5
- Views: 265
ARM Compiler Error
When trying to build for ARM, I get errors: src/playsim/p_acs.cpp: In member function ‘int DLevelScript::CallFunction(int, int, int32_t*)’: src/playsim/p_acs.cpp:6302:18: warning: this statement may fall through [-Wimplicit-fallthrough=] 6302 | case 4: tid2 = args[3]; | ~~~~~^~~~~~~~~ src/playsim/p_a ...
- Sun Jun 07, 2020 12:29 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.3.3 released
- Replies: 34
- Views: 53061
Re: GZDoom 4.4.0 released
O well, shit happens. I'll move ahead and prepare the Linux and ARM builds. I'll check back later when the release notes are worked out
- Sun Jun 07, 2020 12:13 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.3.3 released
- Replies: 34
- Views: 53061
Re: GZDoom 4.4.0 released
@Graf Zahl
You accidentally posted the 4.4.0 notes in the 4.3.3 topic. For archive purposes, perhaps better to make a new topic
You accidentally posted the 4.4.0 notes in the 4.3.3 topic. For archive purposes, perhaps better to make a new topic
- Sun Apr 26, 2020 8:48 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Support #ifdef FLATPAK_BUNDLE
- Replies: 5
- Views: 690
Re: Support #ifdef FLATPAK_BUNDLE
Hey, I added a base implementation of FLATPAK_BUNDLE https://github.com/coelckers/gzdoom/pull/1077 I also included the current manual patches that I do for Flatpak. In the future, I might be able to streamline the UI more, since we can then safely rely on GTK functionality. Test version of Flatpak ...
- Sat Apr 25, 2020 10:15 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.3.3 released
- Replies: 34
- Views: 53061
Re: GZDoom 4.3.3 released
Now with ARM support! I know that this release is a bit old, but I updated the Flatpak Manifest to support ARM and Aarch64. If you're one of those illusive persons with a Linux based ARM device, you can now use GZDoom on that as well. There are a few caveats. - Not all distributions ship all the ...
- Sat Apr 25, 2020 9:42 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Support #ifdef FLATPAK_BUNDLE
- Replies: 5
- Views: 690
Re: Support #ifdef FLATPAK_BUNDLE
- Remove kdialog which causes issues because of a environment variable This will affect the gnome/gxmessage path too, won't it? Since it also uses an environment variable to detect which to use. Honestly I'm not really happy with how those message boxes are handled on Linux, because there's no way ...
- Sat Apr 25, 2020 5:15 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Support #ifdef FLATPAK_BUNDLE
- Replies: 5
- Views: 690
Support #ifdef FLATPAK_BUNDLE
Hey all, I've been supervising the Flatpak distribution for some time, and throughout that process I have stumbled upon a few issues that I now manually patch in the distribution. These are minor changes, like ensuring that the right user-directory is prompted and ensuring that there is no conflict ...