Search found 32 matches

by Eonfge
Thu Dec 26, 2024 10:40 am
Forum: Developer Blog
Topic: So - yes - some mods broke in 4.14.0.
Replies: 20
Views: 9139

Re: So - yes - some mods broke in 4.14.0.

I think I already have my answer, here are the technical details:

https://github.com/Chainmanner/GZDoom-A ... Script-PoC
by Eonfge
Thu Dec 26, 2024 10:09 am
Forum: Developer Blog
Topic: So - yes - some mods broke in 4.14.0.
Replies: 20
Views: 9139

Re: So - yes - some mods broke in 4.14.0.

@dpJudas, I'm the flatpak team ;). I'm just asking if the bug in question allows arbitrary code execution on the host machine. For the record, if that would happen with the Flatpak version of GZDoom, the damage would be limited. /home/ can't be accessed and the container doesn't contain any remote ...
by Eonfge
Thu Dec 26, 2024 7:03 am
Forum: Developer Blog
Topic: So - yes - some mods broke in 4.14.0.
Replies: 20
Views: 9139

Re: So - yes - some mods broke in 4.14.0.

Hey, I'm glad that you're taking your responsibility and that you're committed to a secure and reliable application. I was wondering though, how big was the impact? Could user data be accessed for example? The Flatpak version of GZDoom is sandboxed, not giving /home/ access by default. While this ...
by Eonfge
Wed Sep 04, 2024 8:07 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1188
Views: 461858

Re: [6.2] Corruption Cards - 200+ cards! New Collector mode!

This mod is so good. It makes it a lot of fun to replay Doom and Heretic, even if it can become really unfair and cruel. I also enjoyed quite a few streams of people playing with this mod. That last bit got me thinking though... would it not be a good idea that for every 3-5 permanent cards that ...
by Eonfge
Wed Jun 10, 2020 2:05 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.4.1 released
Replies: 14
Views: 13587

Re: GZDoom 4.4.1 released

Linux builds on their way again.

@Graf, what are the major changes in 4.4.0 actually? I'm a bit interested because there are some other projects using this engine and sooner or later I'll have to update those too.
by Eonfge
Sun Jun 07, 2020 1:40 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.4.0 released
Replies: 63
Views: 47190

Re: GZDoom 4.4.0 released

Wait, forget my previous comment. Linux release is being published:
https://flathub.org/apps/details/org.zdoom.GZDoom

I've taken the patch from _mental_ and applied it out-of-tree on the project, so ARM builds are now good.
by Eonfge
Sun Jun 07, 2020 1:18 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.4.0 released
Replies: 63
Views: 47190

Re: GZDoom 4.4.0 released

The Flatpak builders for Linux are on their way, but there is currently a hold-up related to ARM builds. So be patient and you'll likely get the update in the next couple of days.
by Eonfge
Sun Jun 07, 2020 1:12 pm
Forum: Closed Bugs [GZDoom]
Topic: ARM Compiler Error
Replies: 5
Views: 265

Re: ARM Compiler Error

Classic Compilers... printing the error 400 lines earlier.
Well. Good you found it.

Any change we can make a new release of this soon?
by Eonfge
Sun Jun 07, 2020 12:34 pm
Forum: Closed Bugs [GZDoom]
Topic: ARM Compiler Error
Replies: 5
Views: 265

ARM Compiler Error

When trying to build for ARM, I get errors: src/playsim/p_acs.cpp: In member function ‘int DLevelScript::CallFunction(int, int, int32_t*)’: src/playsim/p_acs.cpp:6302:18: warning: this statement may fall through [-Wimplicit-fallthrough=] 6302 | case 4: tid2 = args[3]; | ~~~~~^~~~~~~~~ src/playsim/p_a ...
by Eonfge
Sun Jun 07, 2020 12:29 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.3.3 released
Replies: 34
Views: 53061

Re: GZDoom 4.4.0 released

O well, shit happens. I'll move ahead and prepare the Linux and ARM builds. I'll check back later when the release notes are worked out
by Eonfge
Sun Jun 07, 2020 12:13 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.3.3 released
Replies: 34
Views: 53061

Re: GZDoom 4.4.0 released

@Graf Zahl
You accidentally posted the 4.4.0 notes in the 4.3.3 topic. For archive purposes, perhaps better to make a new topic
by Eonfge
Sun Apr 26, 2020 8:48 am
Forum: Feature Suggestions [GZDoom]
Topic: Support #ifdef FLATPAK_BUNDLE
Replies: 5
Views: 690

Re: Support #ifdef FLATPAK_BUNDLE

Hey, I added a base implementation of FLATPAK_BUNDLE https://github.com/coelckers/gzdoom/pull/1077 I also included the current manual patches that I do for Flatpak. In the future, I might be able to streamline the UI more, since we can then safely rely on GTK functionality. Test version of Flatpak ...
by Eonfge
Sat Apr 25, 2020 10:15 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.3.3 released
Replies: 34
Views: 53061

Re: GZDoom 4.3.3 released

Now with ARM support! I know that this release is a bit old, but I updated the Flatpak Manifest to support ARM and Aarch64. If you're one of those illusive persons with a Linux based ARM device, you can now use GZDoom on that as well. There are a few caveats. - Not all distributions ship all the ...
by Eonfge
Sat Apr 25, 2020 9:42 am
Forum: Feature Suggestions [GZDoom]
Topic: Support #ifdef FLATPAK_BUNDLE
Replies: 5
Views: 690

Re: Support #ifdef FLATPAK_BUNDLE

- Remove kdialog which causes issues because of a environment variable This will affect the gnome/gxmessage path too, won't it? Since it also uses an environment variable to detect which to use. Honestly I'm not really happy with how those message boxes are handled on Linux, because there's no way ...
by Eonfge
Sat Apr 25, 2020 5:15 am
Forum: Feature Suggestions [GZDoom]
Topic: Support #ifdef FLATPAK_BUNDLE
Replies: 5
Views: 690

Support #ifdef FLATPAK_BUNDLE

Hey all, I've been supervising the Flatpak distribution for some time, and throughout that process I have stumbled upon a few issues that I now manually patch in the distribution. These are minor changes, like ensuring that the right user-directory is prompted and ensuring that there is no conflict ...

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