Search found 220 matches

by stainedofmind
Wed Aug 27, 2025 6:53 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)

IDK if this is a GB or addon issue but if I try using the rage mode in Disaster Jester: Classified, it crashes the game. Dunno which its caused by however Did a quick test run, but I was able to use the rage mode alright. Are you able to snag a copy of the crash log? Also, what mods/addons/upgrades ...
by stainedofmind
Mon Aug 25, 2025 6:10 pm
Forum: Scripting
Topic: [ACS] Check if map is present.
Replies: 4
Views: 149

Re: [ACS] Check if map is present.

The problem is I am stuck in a project that must be Zandronum compatible and the team asked me not to use Zscript. :( I guess I'll have to give up on this feature. :( Zandronum 3.2 added lump reading features, so you might be able to cook something up with that. See the linked info in the following ...
by stainedofmind
Thu Aug 14, 2025 6:32 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)

And the next issue, though a much more minor one. I don't suppose there's any way to make sure that player upgrades like Bandoliers and Health Boost will retrigger when you reload? Right now you have to disable and reenable them every time you spawn in. I've been working on an update for Health ...
by stainedofmind
Tue Aug 12, 2025 6:21 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)

Updated "Addon - Progress Keeper" to Version 1.2! Bug Fix: Reloading a save with AutoAutoSave support enabled, then choosing an upgrade would result in a VM Abort. Wowzers, that was a tough bug to hunt down! *DOUBLE SNIP!* Problem solved, please disregard my previous post and upgrade to 1.2!
by stainedofmind
Tue Aug 12, 2025 6:56 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

No, I can't post a screenshot with the limits here. But it's similar to the one above. *snip* No problem, it got the job done. So I did some quick troubleshooting, and it looks like it has something to do with GB's AutoAutoSave support. I always have the "Autosave After Level-Up" option turned off ...
by stainedofmind
Sun Aug 10, 2025 3:09 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

The progress keeper was working wonderfully, the first day I used it. After that, however, I've been getting an error "tried to read from address zero" whenever I level up. Using the 1.1 version. Similar to the screenshot above. Only happening with progress keeper enabled, happens when upgrading ...
by stainedofmind
Tue Jul 29, 2025 3:35 pm
Forum: Scripting
Topic: Preventing Infinite Recursion in WorldHitscanPreFired
Replies: 2
Views: 82

Re: Preventing Infinite Recursion in WorldHitscanPreFired

Hello! I actually do this in my mod. I do it by using the LineTrace function to create my new and modified hitscan attack instead of any of the built-in attack functions. LineTrace does not create further Hitscan events. I did this because I needed to check the texture of the attack's hit point, so ...
by stainedofmind
Sat Jul 19, 2025 11:04 am
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 73
Views: 47206

Re: Legion of Bones [1.05]

R3dbox wrote: Sat Jul 19, 2025 12:56 am I can't really try this mod out bc Everytime I try to extract it a folder of this mod does not extract I try to retract it but no dice
You don't have to extract it. You just run it as is.
by stainedofmind
Thu Jul 17, 2025 7:57 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

Hello, really like the addons that you make and i want make you a question/suggestion it's possible create a skill that reduce the chance use of ammunition? Like a "you have 5% (50%max) chance to not use ammo per attack when use this weapon" it's possible create something like that? Thanks again ...
by stainedofmind
Sun Jul 13, 2025 5:46 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 43291

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

Wait, do your HP not exceed 200? Even with a high Vitality? It's a bug then, as I've made max HP ignore default Doom constraints. Need to investigate. When exactly does it break? Just did a quick test, healing (normally, not with overhealth via blue vials etc) worked fine for me at 203 max health ...
by stainedofmind
Sun Jul 13, 2025 3:51 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 43291

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

Finally got around to testing this wonderful mod again! Been several versions since I've been able to, so I've been getting to experience the Flank for the first time, as well as the Railgun and new pickup. Feedback so far: I don't know how hard it would be to make a UI pop up on use that lets you ...
by stainedofmind
Sat Jul 12, 2025 9:04 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

Updated "Addon - Respec" to Version 1.2! That was quick! Added the option to automatically clear your GunBonai build on Pistol Start/Inventory Reset.
by stainedofmind
Fri Jul 11, 2025 6:22 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 165425

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

I am afraid it doesn't, player levels are still kept. That's unfortunate. Other then that, I don't believe there is a built in way to this. However, I just updated my GunBonsai Addon called "Respec" to allow for resetting your data, so in the meantime, you could take a look at that. Thread is here ...
by stainedofmind
Fri Jul 11, 2025 6:17 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 111
Views: 24750

Re: SoM's GunBonsai Addons and Patches (Updated: July 11, 2025)

Updated "Addon - Respec" to Version 1.1! Added options to Respec ALL Weapons, as well as Clearing GunBonsai data, if you wanted to completely start from scratch with nothing.
by stainedofmind
Wed Jul 09, 2025 12:38 pm
Forum: Scripting
Topic: Preventing Infinite Recursion in WorldHitscanPreFired
Replies: 2
Views: 82

Preventing Infinite Recursion in WorldHitscanPreFired

Hi! In brief, I'm wanting to make use of the WorldHitscanPreFired event to allow to universally modify hitscan attacks. Yes, you can tell the event handler to not spawn the hitscan and replace it with a projectile, but if you try to fire a new hitscan projectile, it leads to an infinite recursion ...

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