Search found 194 matches

by stainedofmind
Sat Jun 21, 2025 11:06 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 743
Views: 160956

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Ok, so here's an odd question, and perhaps I missed an option for it. Is there a way to keep XP when you die? Not a "reload last save" die, but a "pistol start" death? I was hoping to do a run using this an Final Doomer+ set to random on a difficult map pack, where I can keep my progress on the ...
by stainedofmind
Wed Jun 04, 2025 7:15 am
Forum: Scripting
Topic: Swapping Things Based on Wad Detected - any way to do it?
Replies: 2
Views: 89

Re: Swapping Things Based on Wad Detected - any way to do it?

You should be able to. MOShuffle has a script to read the contents of any loaded WADS to determine which map sets are loaded. You could take a look at that:

viewtopic.php?t=72760

It's under "main.zscript" then "MOShuffleThinker.ScanLump().

Hope this helps.
by stainedofmind
Sat May 24, 2025 3:50 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
Replies: 85
Views: 21311

Re: SoM's GunBonsai Addons and Patches (May 24, 2025)

Posted a new addon: "Respec"! This allows you to reset either your current weapon upgrades, or your player upgrades, and you'll be properly refunded XP so you can reselect new upgrades! Useful if you've made a mistake and you'd rather it not sit there taking up a level slot. Costs you nothing to do ...
by stainedofmind
Fri Apr 18, 2025 7:06 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 743
Views: 160956

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Hey there! On Heretic, is there a way to keep a weapon's upgrades when using a tome of power? I know that normal and upgraded weapons don't share the same weaponclass, but maybe someone has created a mod, or maybe gunbonsai already supports it? (I haven't found anything like that, but I'm asking ...
by stainedofmind
Mon Apr 14, 2025 5:10 pm
Forum: Gameplay Mods
Topic: [minimod] Universal(ish?) Kill Rewards
Replies: 16
Views: 8700

Re: [minimod] Universal(ish?) Kill Rewards

only Splatterhouse mod as i was trying play that mod with that one. Assuming you mean this: https://mikestoybox.net/2017/02/12/splatterhouse-3d/ , seemed to be working for me still. What about it isn't working? Double check your settings, as there's a lot of different combinations of settings that ...
by stainedofmind
Mon Apr 14, 2025 7:20 am
Forum: Gameplay Mods
Topic: [minimod] Universal(ish?) Kill Rewards
Replies: 16
Views: 8700

Re: [minimod] Universal(ish?) Kill Rewards

r&r wrote: Mon Apr 14, 2025 6:14 am Is it me or this mod doesn't work on latest gzdoom version?
Just did a quick test on my end with a few day old dev version, and it seems to be working for me. Do you have any other mods you're running it with?
by stainedofmind
Sat Apr 12, 2025 7:01 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
Replies: 85
Views: 21311

Re: SoM's GunBonsai Addons and Patches (March 6, 2025)

Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? A hundred and forty years later, I'm back. So I looked into my code, I ...
by stainedofmind
Mon Mar 31, 2025 3:48 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
Replies: 85
Views: 21311

Re: SoM's GunBonsai Addons and Patches (March 6, 2025)

Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? Also almost all weapons in project brutality is projectile base yet ...
by stainedofmind
Fri Mar 28, 2025 5:07 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 743
Views: 160956

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

What's the difference between the " He shots" with the " explosive death" skill? Which one is better? Do they stack, or do they cancel each other? HE Shots does a smaller explosion after every attack, whereas Explosive Death does a larger explosion when an attack kills a monster. They should stack ...
by stainedofmind
Fri Mar 28, 2025 7:21 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
Replies: 85
Views: 21311

Re: SoM's GunBonsai Addons and Patches (March 6, 2025)

hey there,i would like to submit a request:could you make a alternate version of no weapon upgrades in wich each level up is equivalent to a player level?instead of having to level up 6 times until you get it?as it is iplemented right now you simply dont get the weapon upgrades it would be best if ...
by stainedofmind
Thu Mar 20, 2025 7:57 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 743
Views: 160956

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

stainedofmind wrote: > [quote="Doomer Chad" post_id=1259215 time=1742323491 > user_id=40889] > I'm trying to play the most recent version of the mod and it keeps throwing > up this error message. It doesn't matter what version of GZDoom, it doesn't > work with the program regardless. I tried ...
by stainedofmind
Tue Mar 18, 2025 3:24 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 743
Views: 160956

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

I'm trying to play the most recent version of the mod and it keeps throwing up this error message. It doesn't matter what version of GZDoom, it doesn't work with the program regardless. I tried downgrading the mod and that didn't work out either. I even tried launching without ZDL and it still didn ...
by stainedofmind
Thu Mar 06, 2025 10:44 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152304

Re: Doom Runner (yet another graphical Doom launcher)

In version 1.9.0 I got a bug. The programm crashes when I try to drag the order of mods with the mouse. Keep forgetting to post, but I can second this. Doesn't seem to matter how it's done, up, down, whatever, but it crashes every time. Also, when I first upgraded to the current version, it updated ...
by stainedofmind
Thu Mar 06, 2025 10:25 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
Replies: 85
Views: 21311

Re: SoM's GunBonsai Addons and Patches (March 6, 2025)

Updated "XP Bonuses"! to Version 2.3: -Added the GZAPHUB map to the blacklist of maps not to process -Added a toggle to only grant "Map Bonus Items" the first time a map is visited This is super low priority and I get if you're not interested in pursuing another one of my requests, but would it be ...
by stainedofmind
Wed Mar 05, 2025 11:23 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
Replies: 85
Views: 21311

Re: SoM's GunBonsai Addons and Patches (March 1, 2025)

This is super low priority and I get if you're not interested in pursuing another one of my requests, but would it be possible for this feature to have awareness of if a map was previously loaded? The use case would be for mapsets that utilize a hub and level persistence. This way you would only ...

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