Search found 228 matches

by stainedofmind
Thu Oct 02, 2025 3:28 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1715326

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Out of curiosity, is there some way to remove/increase the weapon holding limit? I'm tired of having to micromanage tons of weapons on the floor, and since I use Gearbox with Freeze on it's just more convenient for me to pick one of 100 weapons rather than pick and choose each time I see a new one ...
by stainedofmind
Wed Sep 24, 2025 7:01 pm
Forum: Gameplay Mods
Topic: [minimod][1.0] SoM's Exit Protection (April 2, 2024)
Replies: 7
Views: 1680

Re: [minimod][1.0] SoM's Exit Protection (April 2, 2024)

U are the best of best sir. Master thread when ''sarcastic laugh'' ? Thank you so much for ur contribution over the years. I have like 90% of ur mods, at least ur mods that can be found online. Just when i thought to give up searching for this particular Mod, i see it has been sitting here for over ...
by stainedofmind
Tue Sep 23, 2025 7:21 pm
Forum: Gameplay Mods
Topic: Endless - Battle [v0.1]
Replies: 17
Views: 9280

Re: Endless - Battle [v0.1]

Thx for this a lot, absolutely amazing MOD. In my free time, i'm surely gonna enjoy it thoroughly sir. By any chance, i want to make a request for u, can u make a separate MOD where u cant exit level unless u kill all the monsters on map. I've searched in multiple places, but can't find nothing ...
by stainedofmind
Sun Sep 21, 2025 6:05 pm
Forum: Gameplay Mods
Topic: [minimod][1.0] SoM's PDA Save (Updated: September 21, 2025)
Replies: 0
Views: 262

[minimod][1.0] SoM's PDA Save (Updated: September 21, 2025)

SoM's PDA Save Version 1.0 -------------------------- Download: https://drive.google.com/file/d/1Q6QYglF10buBpgS8BCllPI0_YDL77Iuy/view?usp=sharing Been playing more wads lately without a method of respawning after death, but have been wanting a happy medium between restarting the entire map on death ...
by stainedofmind
Sun Sep 21, 2025 8:31 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 116
Views: 26212

Re: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)

So I've been using QuestZDoom recently on my Quest 3, and the upgrade menu looks to have a significant cutoff to the left. If you could make an addon specifically for vr players, that would be sick. I can provide a screenshot when needed for analysis here it is [imgur]https://imgur.com/a/y8cy5x1 ...
by stainedofmind
Tue Sep 16, 2025 8:39 am
Forum: Scripting
Topic: How to randomize script execute between items?
Replies: 4
Views: 136

Re: How to randomize script execute between items?

Just an idea here. At the start of the map, use ThingCount (https://zdoom.org/wiki/ThingCount) to grab the number of those items, then use the randomize function to pick a number between 1 and the number of items you have. From there, you can either have a script running that periodically checks if ...
by stainedofmind
Wed Sep 10, 2025 9:57 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 116
Views: 26212

Re: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)

Updated "Addon - Respec" to Version 1.3! Found a nasty little bug that caused a VM Abort if you tried to respec all weapons and you were missing any from your inventory for whatever reason, so I fixed it and added a new option, "Missing Weapon Mode", that allows you to choose to either skip ...
by stainedofmind
Sun Aug 31, 2025 3:45 pm
Forum: Gameplay Mods
Topic: [minimod][1.3] SoM's Utility Menu (Updated: August 31, 2025)
Replies: 6
Views: 2148

Re: [minimod][1.2] SoM's Utility Menu (Updated: August 31, 2025)

Updated to Version 1.3! Added new teleportation options: Death Recall and "Tele-Mark". Also added stand alone toggle for NoClip and NoClip2. Multi-Toggle still exists, but you'll likely have to rebind your key. I'm guessing you're wondering, "WTF is 'Tele-Mark'?". Simply, if you are suddenly (ie ...
by stainedofmind
Wed Aug 27, 2025 6:53 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 116
Views: 26212

Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)

IDK if this is a GB or addon issue but if I try using the rage mode in Disaster Jester: Classified, it crashes the game. Dunno which its caused by however Did a quick test run, but I was able to use the rage mode alright. Are you able to snag a copy of the crash log? Also, what mods/addons/upgrades ...
by stainedofmind
Mon Aug 25, 2025 6:10 pm
Forum: Scripting
Topic: [ACS] Check if map is present.
Replies: 5
Views: 235

Re: [ACS] Check if map is present.

The problem is I am stuck in a project that must be Zandronum compatible and the team asked me not to use Zscript. :( I guess I'll have to give up on this feature. :( Zandronum 3.2 added lump reading features, so you might be able to cook something up with that. See the linked info in the following ...
by stainedofmind
Thu Aug 14, 2025 6:32 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 116
Views: 26212

Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)

And the next issue, though a much more minor one. I don't suppose there's any way to make sure that player upgrades like Bandoliers and Health Boost will retrigger when you reload? Right now you have to disable and reenable them every time you spawn in. I've been working on an update for Health ...
by stainedofmind
Tue Aug 12, 2025 6:21 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 116
Views: 26212

Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)

Updated "Addon - Progress Keeper" to Version 1.2! Bug Fix: Reloading a save with AutoAutoSave support enabled, then choosing an upgrade would result in a VM Abort. Wowzers, that was a tough bug to hunt down! *DOUBLE SNIP!* Problem solved, please disregard my previous post and upgrade to 1.2!
by stainedofmind
Tue Aug 12, 2025 6:56 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 116
Views: 26212

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

No, I can't post a screenshot with the limits here. But it's similar to the one above. *snip* No problem, it got the job done. So I did some quick troubleshooting, and it looks like it has something to do with GB's AutoAutoSave support. I always have the "Autosave After Level-Up" option turned off ...
by stainedofmind
Sun Aug 10, 2025 3:09 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 116
Views: 26212

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

The progress keeper was working wonderfully, the first day I used it. After that, however, I've been getting an error "tried to read from address zero" whenever I level up. Using the 1.1 version. Similar to the screenshot above. Only happening with progress keeper enabled, happens when upgrading ...
by stainedofmind
Tue Jul 29, 2025 3:35 pm
Forum: Scripting
Topic: Preventing Infinite Recursion in WorldHitscanPreFired
Replies: 2
Views: 97

Re: Preventing Infinite Recursion in WorldHitscanPreFired

Hello! I actually do this in my mod. I do it by using the LineTrace function to create my new and modified hitscan attack instead of any of the built-in attack functions. LineTrace does not create further Hitscan events. I did this because I needed to check the texture of the attack's hit point, so ...

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