Search found 214 matches

by stainedofmind
Tue Jul 29, 2025 3:35 pm
Forum: Scripting
Topic: Preventing Infinite Recursion in WorldHitscanPreFired
Replies: 2
Views: 66

Re: Preventing Infinite Recursion in WorldHitscanPreFired

Hello! I actually do this in my mod. I do it by using the LineTrace function to create my new and modified hitscan attack instead of any of the built-in attack functions. LineTrace does not create further Hitscan events. I did this because I needed to check the texture of the attack's hit point, so ...
by stainedofmind
Sat Jul 19, 2025 11:04 am
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 73
Views: 46952

Re: Legion of Bones [1.05]

R3dbox wrote: Sat Jul 19, 2025 12:56 am I can't really try this mod out bc Everytime I try to extract it a folder of this mod does not extract I try to retract it but no dice
You don't have to extract it. You just run it as is.
by stainedofmind
Thu Jul 17, 2025 7:57 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Replies: 101
Views: 23474

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

Hello, really like the addons that you make and i want make you a question/suggestion it's possible create a skill that reduce the chance use of ammunition? Like a "you have 5% (50%max) chance to not use ammo per attack when use this weapon" it's possible create something like that? Thanks again ...
by stainedofmind
Sun Jul 13, 2025 5:46 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42885

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

Wait, do your HP not exceed 200? Even with a high Vitality? It's a bug then, as I've made max HP ignore default Doom constraints. Need to investigate. When exactly does it break? Just did a quick test, healing (normally, not with overhealth via blue vials etc) worked fine for me at 203 max health ...
by stainedofmind
Sun Jul 13, 2025 3:51 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42885

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

Finally got around to testing this wonderful mod again! Been several versions since I've been able to, so I've been getting to experience the Flank for the first time, as well as the Railgun and new pickup. Feedback so far: I don't know how hard it would be to make a UI pop up on use that lets you ...
by stainedofmind
Sat Jul 12, 2025 9:04 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Replies: 101
Views: 23474

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

Updated "Addon - Respec" to Version 1.2! That was quick! Added the option to automatically clear your GunBonai build on Pistol Start/Inventory Reset.
by stainedofmind
Fri Jul 11, 2025 6:22 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 759
Views: 164147

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

I am afraid it doesn't, player levels are still kept. That's unfortunate. Other then that, I don't believe there is a built in way to this. However, I just updated my GunBonsai Addon called "Respec" to allow for resetting your data, so in the meantime, you could take a look at that. Thread is here ...
by stainedofmind
Fri Jul 11, 2025 6:17 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Replies: 101
Views: 23474

Re: SoM's GunBonsai Addons and Patches (Updated: July 11, 2025)

Updated "Addon - Respec" to Version 1.1! Added options to Respec ALL Weapons, as well as Clearing GunBonsai data, if you wanted to completely start from scratch with nothing.
by stainedofmind
Wed Jul 09, 2025 12:38 pm
Forum: Scripting
Topic: Preventing Infinite Recursion in WorldHitscanPreFired
Replies: 2
Views: 66

Preventing Infinite Recursion in WorldHitscanPreFired

Hi! In brief, I'm wanting to make use of the WorldHitscanPreFired event to allow to universally modify hitscan attacks. Yes, you can tell the event handler to not spawn the hitscan and replace it with a projectile, but if you try to fire a new hitscan projectile, it leads to an infinite recursion ...
by stainedofmind
Wed Jul 09, 2025 6:52 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 759
Views: 164147

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

what I mean is-would it be possible to make an option so that if your inventory gets reset so do you? Kinda like treating every level as a different run in a roguelike. Would be useful for megaWADs Okay, that makes sense. In the options menu in GunBonsai, under the "Compatibility Settings" , the ...
by stainedofmind
Tue Jul 08, 2025 3:33 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 759
Views: 164147

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Loving the mod, do have a couple of questions 1. Would it be possible to add a way to make it so the player loses levels when they get reset? 2. If not, what is the maximum level a player can have without crashing? keep up the amazing work. Not sure what you mean when you say "reset" for number 1 ...
by stainedofmind
Fri Jul 04, 2025 4:18 pm
Forum: Scripting
Topic: Changing thing spawns based on player class?
Replies: 2
Views: 83

Re: Changing thing spawns based on player class?

Threw together a quick example pk3 for you that hopefully does what you want. I didn't feel like fake coding classes, so I used Final Doomer+ ( https://forum.zdoom.org/viewtopic.php?t=55061 ) as a vehicle to execute the code. I made a couple of wonky Medikits that use Megasphere and Soulsphere ...
by stainedofmind
Thu Jul 03, 2025 6:04 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Replies: 101
Views: 23474

Re: SoM's GunBonsai Addons and Patches (Updated: July 3, 2025)

Updated "Progress Keeper" to Version 1.1! Added a few more options for automatically saving/loading builds, rewrote some not so good code, and fixed a bug that would corrupt save data! I've also been fiddling with some new Upgrades, and I'm planning on adding a Full Weapon Respec option to Respec ...
by stainedofmind
Thu Jul 03, 2025 4:08 pm
Forum: Gameplay Mods
Topic: [minimod][1.0] SoM's Z-Compass (March 31, 2024)
Replies: 2
Views: 1177

Re: [minimod][1.0] SoM's Z-Compass (March 31, 2024)

Very nice minimalist design. Just wondering, is there a way to get the display larger? I have the scale slider all the way to the right, and the compass is still way small. Thanks Thank you! Didn't think anyone would need a larger scale, but you can use the console and type "som_zcomp_display_scale ...
by stainedofmind
Tue Jul 01, 2025 11:24 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Replies: 101
Views: 23474

Re: SoM's GunBonsai Addons and Patches (July 1, 2025)

Happy Canada Day! Updated Rapid Swing to Version 1.4! This update brings the long awaited ability to modify the amount of speed increase per level of upgrade! No more .5x increase per level, making weapons stupidly overpowered right from the first pick... Unless you want to keep it that way of ...

Go to advanced search