Search found 267 matches

by stainedofmind
Mon Apr 27, 2026 9:25 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Yeah, it's Scavenge Lead, sorry i get the name wrong... No problem. It's been a while since I've read the code for ammo leech, so I'd have to give it a look over, but multiple ammo types per drop isn't a terrible variant. Just to be clear though, when you say you always seem to be getting the same ...
by stainedofmind
Sun Apr 26, 2026 1:55 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Hello, i have a question: it's possible make that the Bandoliers gives to always different ammo? Like it, if you have three level of of the perk that will give you always three different types of ammo... in Some mods i always ending with the same ammo no matter how many weapons i have... Not quite ...
by stainedofmind
Wed Apr 08, 2026 7:10 pm
Forum: Gameplay Mods
Topic: [0.3] MOShuffle - Randomize the map order!
Replies: 44
Views: 14753

Re: [0.3] MOShuffle - Randomize the map order!

Hey, Y'all! I was working on something completely unrelated to this, but needed to look up a bit of code, and I found an error in the previous versions all the way back to at least the one ToxicFrog released, specifically, the line adding NERVE to the map lists refers to Master Levels instead. I ...
by stainedofmind
Sat Mar 28, 2026 3:01 pm
Forum: Gameplay Mods
Topic: [minimod][1.4] SoM's Utility Menu (Updated: March 28, 2026)
Replies: 7
Views: 2978

Re: [minimod][1.4] SoM's Utility Menu (Updated: March 28, 2026)

... And from the depths of silence I return for a small update, bumped to Version 1.4! Adds a new feature: "Level Stats Top Off", which will set your current kills, secrets found, and items collected to the map totals (100%). I made this for those occasions when playing with mods and for whatever ...
by stainedofmind
Sun Feb 15, 2026 7:02 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

For those wondering, the 'LOLRocket' addon makes it so that upon enemy killed, a spread of rockets flies in all directions. Sort of a risk-reward upgrade that makes a weapon powerful, but also hazardous to use since the rockets will damage the player too - but it can still be used safely in some ...
by stainedofmind
Sat Jan 24, 2026 8:28 am
Forum: Scripting
Topic: Best way to teleport a player in a map intro. ACS
Replies: 2
Views: 63

Re: Best way to teleport a player in a map intro. ACS

Been a hot minute since I've done anything much with acs, but perhaps you could get/assign the player with a tid then use "SetActivator" to force any needed scripts to be assigned to the player?

https://zdoom.org/w/index.php?title=SetActivator
by stainedofmind
Fri Jan 02, 2026 4:19 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

I was thinking of Ammo Reserves, but for health. Each level allows you to store 5% of your max health and 5% of your overheal health by default but would be changeable. Overheal HP would always be used to heal you first, and as a last resort, Max HP would heal you if you ever go under 100. Yes ...
by stainedofmind
Thu Jan 01, 2026 6:37 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

It'd be really nice if there was an addon that allowed only Bandoliers, Health Boost and Ammo Reserves as player upgrades. I'm liking the elemental upgrades-only one, problem is there isn't a similar addon for player upgrades that keeps it to non-weapon altering stuff. Would be a simple enough ...
by stainedofmind
Mon Dec 29, 2025 9:49 am
Forum: Gameplay Mods
Topic: DOOMablo: a looter-shooter DOOM (v0.7.0a - Oh noes I've changed it all again)
Replies: 225
Views: 51606

Re: Re: DOOMablo: a looter-shooter DOOM (0.5.1a - Buffs Edition)

Looking at these changes as a fellow tester, I'd like to point out just one thing: The BFG2704 is actually BETTER with wide hspread because its primary role is to clear out hordes of enemies. Having it be more accurate means that you have to wiggle the mouse around more to blast all the demons ...
by stainedofmind
Sat Dec 27, 2025 5:36 pm
Forum: Gameplay Mods
Topic: DOOMablo: a looter-shooter DOOM (v0.7.0a - Oh noes I've changed it all again)
Replies: 225
Views: 51606

Re: Re: DOOMablo: a looter-shooter DOOM (0.5.1a - Buffs Edition)

Yeah, share your ideas please! Edit: Realized I made a mistake in implementing Armor Repair Kit. Uploaded a new version, so redownload if needed. Okay, link to the addon: https://drive.google.com/file/d/1kecXqYWEh2KnGXct94dKmkj8itVeHncJ/view?usp=sharing Here's a quick breakdown of what's all ...
by stainedofmind
Sat Dec 27, 2025 12:47 pm
Forum: Gameplay Mods
Topic: DOOMablo: a looter-shooter DOOM (v0.7.0a - Oh noes I've changed it all again)
Replies: 225
Views: 51606

Re: DOOMablo: a looter-shooter DOOM (v0.5.1a - buffs edition)

Another minor release is there. I was playing with the current version and noticed some things not filling their niches even when not playing Plutonia . So, I think it's time for buffs. Especially for those new Revolver and Auto-Shotty things. upd: I forgot to add increased crit dmg for railguns ...
by stainedofmind
Mon Dec 22, 2025 2:29 pm
Forum: Gameplay Mods
Topic: Nightmare Logic V2.2 [28.03.22] New weapons!
Replies: 126
Views: 54323

Re: Nightmare Logic V2.2 [28.03.22] New weapons!

jwd1990 wrote: Sun Dec 21, 2025 8:34 am I located the GZDoom .INI file at C:\Users\$UsernameDocuments\My Games\UZDoom and deleted it. That seems to have fixed the issue. Good call! Thank you.
You're welcome. Glad it was a simple fix!
by stainedofmind
Fri Dec 12, 2025 6:29 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

DoomThing445 wrote: Fri Dec 12, 2025 6:26 pm Strange. I hope the issue is found and patched.
I didn't have time to note earlier, even without D2RE, I was having errors with MOFEX. Invalid actors and no starting weapons. Not sure what the issue is offhand.
by stainedofmind
Fri Dec 12, 2025 5:48 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

I used the default settings for Ammo Reserve, I was playing the new D2RE mapset featured in the maps part of the forums, I had CH and CH+ and Legendoom Lite, and I was using Flexihud and Gearbox. Edit: Doom 2's Chaingun, somehow. Okay, so it's not an Ammo Reserve issue, or even a GunBonsai issue ...
by stainedofmind
Fri Dec 12, 2025 4:54 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 159
Views: 33703

Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

There is currently a bug with the ammo reserve prototype where it will constantly drain my shells and bullets even if I don't have the upgrade active with ModOhFun Extra. Edit: While I'm still here waiting, I should have mentioned this occurs after beating a singular level and obtaining the default ...

Go to advanced search