Search found 129 matches

by arioch
Fri May 27, 2005 7:15 am
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

Chris wrote:
You'd have to do that anyway wouldnt you?
Not for normal Windows programs. Only if you want to use DirectX.
He meant that you'd have to get the SDK even if you had the full VC++ ...
by arioch
Sat May 07, 2005 10:13 pm
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

it "is". and it isn't.
by arioch
Tue May 03, 2005 12:21 pm
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

Whenever WoW goes down in flames and Randy's left adrift again.
by arioch
Tue May 03, 2005 12:20 am
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

Heh, I made level 34 today, with a priest (my first character, which in retrospect may have been a bit of a mistake).
by arioch
Thu Apr 14, 2005 4:36 pm
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

Yay WoW. What server?
by arioch
Thu Apr 14, 2005 10:48 am
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

Go into zdoom, mlook around and there you have it. :P
by arioch
Sun Apr 10, 2005 8:58 am
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

Go watch it. It'll make you a sexual tyrannosaurus, just like me.
by arioch
Sat Apr 09, 2005 8:47 pm
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

The better question is who HASN'T seen it
by arioch
Wed Apr 06, 2005 9:26 am
Forum: General
Topic: Doomworld
Replies: 141
Views: 6005

I always get killed in dwforums maps :(
by arioch
Tue Apr 05, 2005 4:06 pm
Forum: General
Topic: Doomworld
Replies: 141
Views: 6005

I hate the doomworld forums.
by arioch
Thu Mar 24, 2005 11:08 am
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

The other two appear to be
circle of destruction (that one side room)

and possibly

the industrial zone.
by arioch
Thu Mar 24, 2005 9:59 am
Forum: ZDoom (and related) News
Topic: The status of ZDoom 2.0.97
Replies: 658
Views: 76159

Phoenix wrote:nothing looks worse than a sprite which looks as it should and the minute you look down it starts looking like paper mario. it makes it look like a joke.
Sprite billboarding.

But I don't care that much so long as the y-shear is gone.
by arioch
Tue Mar 22, 2005 1:57 pm
Forum: General
Topic: "World Panning" hires textures.
Replies: 14
Views: 966

Yeah I mentioned the fov issue on The Other Forums. You ARE reading my posts, right, timmie? :)
by arioch
Sun Mar 13, 2005 1:14 pm
Forum: General
Topic: Beyond [ZDoom.ORG] - The DooM Portal
Replies: 143
Views: 8195

At least the big troublemakers are gone, right?
by arioch
Thu Feb 03, 2005 6:28 pm
Forum: General
Topic: The infamous ZDoom slowness.
Replies: 93
Views: 4366

My average is between 80 and 90fps in doom2, map01.

resolution: 1680x1050
athlonXP "Barton" 2500+@3200+ (1.83GHz@2.2GHz)
1GB 2x512 sticks of corsair pc3200 cas2 xms
radeon 9800 pro 128mb

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