Search found 194 matches
- Mon Aug 12, 2024 3:40 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.6 RELEASED, pg 25)
- Replies: 380
- Views: 142686
Re: Zagemod (v1.6 Announced, pg 25)
Glad to see you back, man!
- Thu Feb 08, 2024 1:34 pm
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 18187
Re: Red Spiral '93 - Hell is a state of mind
Oh, sorry. Somehow didn't see that.
- Wed Feb 07, 2024 9:43 pm
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 18187
Re: Red Spiral '93 - Hell is a state of mind
Is there an option to re-enable music? Some maps have ambience that would perfectly suit the mod, but they just get disabled.
- Thu Jan 25, 2024 5:17 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4960
- Views: 1221315
- Mon Jan 01, 2024 1:13 pm
- Forum: Gameplay Mods
- Topic: S T R A Y J A C K A L S (v1.2 - Updated 21/Nov/24)
- Replies: 25
- Views: 12574
Re: S T R A Y J A C K A L S
Upon opening the game with this mod loaded, I'm just met with a black screen.
- Sun Nov 26, 2023 12:18 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4960
- Views: 1221315
Re: Mod Download Broken? Request Reuploads Here
Does anyone have the files for the cancelled Twice Risen?
- Sun Oct 15, 2023 6:44 pm
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 35
- Views: 19807
Re: Outback Anarchy - Anarchy in the U.A.C.
On HMP, monsters and items don't seem to spawn.
- Wed Aug 16, 2023 8:08 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic II V1.3 (11/02/24)
- Replies: 18
- Views: 12040
Re: Nightmare Logic II
The OICW primary fire doesn't seem to do any damage, or consume any ammo.
- Wed Jul 26, 2023 12:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: SIREN | v0.86
- Replies: 182
- Views: 149561
Re: SIREN TC | v0.7 - 'Mod Only'
The grenades don't work. I can switch between them, but cannot use them.
- Tue May 16, 2023 8:59 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5353
- Views: 688450
Re: ZDoom project ideas you have
I've been playing this roguelike called PRIME, it's basically a sci-fi dungeon crawler with monsters and weapons of both original creation and from other franchises. I was thinking that it could be made into a really good Doom mod, similar to DoomRL Arsenal.
- Thu Apr 13, 2023 12:22 pm
- Forum: Off-Topic
- Topic: Bluestacks, "CarX: Highway Racing", and Money
- Replies: 10
- Views: 2816
Re: Bluestacks, "CarX: Highway Racing", and Money
It's a shame that mobile games have devolved into such brain-rotting, predatory crap. If this happened to PC or console games, people would be outraged, yet it's become commonplace on mobile. What happened?
- Mon Apr 03, 2023 2:06 am
- Forum: Resources
- Topic: [Resource][Weapons] Dzierzan's workshop
- Replies: 63
- Views: 66683
Re: [Resource][Weapons] Dzierzan's workshop
Do you happen to have a pickup sprite for the flamethrower?
- Sun Apr 02, 2023 8:13 pm
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 9242
Re: Pour Liberté!
Pretty good effort here. However, it's odd that you replaced the Icon of Sin with a weird raptor-pig thing. What was your intention here?
ModDB?
Honestly, I have very mixed feelings about ModDB. On one hand, it's a pretty reliable place to find mods, especially Doom ones. On the other hand, there tends to be a lot of junk uploaded to the site, like someone's "first map" where they slap together a bunch of boxy rooms, fill it with monsters ...
- Wed Mar 01, 2023 6:25 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5353
- Views: 688450
Re: ZDoom project ideas you have
I've been thinking about a mod based on Blade. The weapons you'd get would based on the one seen in the films: katana, spinning blades, UV grenades, SMGs, and shotguns. There could also be new weapons like an arm-mounted flamethrower, or a crossbow that can shoot stakes or EDTA darts. You start out ...