Search found 53 matches

by DMPhobos
Sat Aug 10, 2019 8:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Darkmoon (2019 alpha)
Replies: 30
Views: 18419

Re: Darkmoon (2019 alpha)

Noted! Seems there's a lot of stuff to fix, so thank you for pointing out all that stuff we missed, some stuff like the elevators should be an easy fix, i hope you enjoyed had enjoyed the mod despite all that hehe
by DMPhobos
Wed Aug 07, 2019 8:02 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkmoon (2019 alpha)
Replies: 30
Views: 18419

Re: Darkmoon (2019 alpha)

Glad you liked the mod so far! :D Thank you for the feedback, we had been aware of some of the issues you mentioned and they're gonna be fixed or changed, there's also some bugs we missed that you pointed out. One small note about the BFG, so far it isn't available on the current maps, but it's ...
by DMPhobos
Sat Aug 03, 2019 11:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkmoon (2019 alpha)
Replies: 30
Views: 18419

Re: Darkmoon (2019 alpha)

Noted!, the warehouse map is getting a revision already, and the sector lights are something that is getting changed You know that room with all that toxic waste being leaked from pipes, with some containers pumping them up and down? I got stuck there. Did I simply end up in a spot where the map was ...
by DMPhobos
Thu Aug 01, 2019 6:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkmoon (2019 alpha)
Replies: 30
Views: 18419

Re: Darkmoon (2019 alpha)

Thanks for the feedback, we had plans of revising the maps again and make some changes once the remaining ones are complete, so it will be the perfect time to address the light issues and add more light contrast, out of the current maps played, was there a map in particularly that really needed ...
by DMPhobos
Mon Jul 29, 2019 6:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkmoon (2019 alpha)
Replies: 30
Views: 18419

Re: Darkmoon (2019 alpha)

Thank you all for your comments, i've updated the post with Caligari87's version (once again, thank you!) for those who would like to try the maps with another gameplay mod, but we encourage everyone to try the original version and let us know if there's any feedback
by DMPhobos
Fri Jul 26, 2019 8:37 am
Forum: TCs, Full Games, and Other Projects
Topic: Darkmoon (2019 alpha)
Replies: 30
Views: 18419

Re: Darkmoon (2019 alpha)

Just curious, will you be using custom monsters and gameplay tweaks, or will it be gameplay-mod compatible (and/or have a "sanitized" version)? It does uses a lot of custom monsters and weapons! (it tweaks the original monsters too), but there's plans for a 'sanitized' version to keep gamplay mod ...
by DMPhobos
Thu Jul 25, 2019 10:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkmoon (2019 alpha)
Replies: 30
Views: 18419

Darkmoon (2019 alpha)

Looks like you're stuck on the shores of hell.... and the only way out is through! https://imgur.com/5hh1lJU Hello! Darkmoon is a modern interpretation of doom's original shores of hell episode, heavily inspired by doom 3, doom 64 and psx doom, taking place on deimos, it aims to be a more serious ...
by DMPhobos
Sat Feb 04, 2017 12:46 pm
Forum: General
Topic: Screenshot submissions
Replies: 72
Views: 8703

Re: Screenshot submissions

Well, might as well submit some screens from a proyect of mine, Darkmoon
http://imgur.com/a/Y7zuW
They were taken using gzdoom, currently the mod is available over a thread in doomworld
by DMPhobos
Sat Sep 26, 2015 11:39 pm
Forum: Editing (Archive)
Topic: Poison damage color?
Replies: 6
Views: 814

Re: Poison damage color?

Just use Damagetype instead of poisondamagetype. The same goes for PoisonDamage, use Damage. That kinda defeats the purpose of what im trying to achieve, since im trying to make a "burning" damage that hurts the player over time (Exactly like a poison damage), not just a custom damage. That's why ...
by DMPhobos
Sat Sep 26, 2015 9:59 am
Forum: Editing (Archive)
Topic: Poison damage color?
Replies: 6
Views: 814

Re: Poison damage color?

I've added the changes that you suggested, however im afraid that it didn't work since it keeps showing the "green poisoned" color on screen, maybe it's not possible for poison damage?
by DMPhobos
Thu Sep 24, 2015 10:50 pm
Forum: Editing (Archive)
Topic: Poison damage color?
Replies: 6
Views: 814

Poison damage color?

Hello, Im currently trying to make a flame attack that keeps damagin the player over time. Using the 'PoisonDamage' property seems to do the job just fine, however when the player gets "burnt", the screen color gets a green "poisoned" color, and i can't seem to find a way to change it to another ...
by DMPhobos
Tue Aug 06, 2013 2:49 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 693098

Re: ZDoom project ideas you have

Im trying to make a project inspired by the premise of First Blood, basically it would be a "Survival mod", where you would be chased on a forest map for 3 days, it would involve some stealth elements and a basic gameplay rule to hunt your hunters in order to gather supplies. It's not that im not ...
by DMPhobos
Thu Jul 18, 2013 8:29 pm
Forum: Requests
Topic: [Request] Tree branches textures
Replies: 0
Views: 211

[Request] Tree branches textures

Im looking for some tree branch textures to build sector based trees, can anybody help me find some?
by DMPhobos
Sat Jul 14, 2012 2:43 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2152847

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Recently i tried to simulate a zombie apocalypse...

i think i succeded :twisted:
by DMPhobos
Fri Jul 13, 2012 10:03 am
Forum: Editing (Archive)
Topic: Problems with Thing Hate
Replies: 3
Views: 652

Re: Problems with Thing Hate

It worked!, Thank's a lot! :D

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