Search found 74 matches
- Mon Jul 18, 2022 2:48 am
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142412
Re: Widescreen statusbars (v2206)
Yes, it used the midi names but even they didn't replace the original names. And for some reason, the wad contained NRFTL mapinfo and text graphics for MM2 and NRFTL for selecting them in the menu like the episodes in Doom 1. I guess Ragu's ultrawide versions have these changes, that's why you aren ...
- Sun Jul 17, 2022 1:16 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.0.2] DamNums - Universal Damage Numbers
- Replies: 99
- Views: 98452
Re: [v1.0.2] DamNums - Universal Damage Numbers
Why won't you check it yourself?sulflix wrote:can someone show me each preview of each font in this minimod?
- Sun Jul 17, 2022 1:12 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142412
Re: Widescreen statusbars (v2206)
It seems like MAPINFO fix within mm2_uwide_fix.wad is broken; it doesn't show the proper level names. Haven't checked the other MAPINFO fixes.
By the way, the autoload folder link updated.
By the way, the autoload folder link updated.
- Tue May 10, 2022 4:45 am
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142412
Re: Widescreen statusbars (v2205)
I've updated the link to the autoload folder (now it's permanent, it doesn't need to be updated after every new version; Nightfright, please, replace the link in the OP
). I fixed some errors in folder names, replaced DOTB's stbar and added Anomaly Report folder.

- Wed May 04, 2022 6:51 am
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142412
Re: Widescreen statusbars (v2205)
Nice! I hope there are folks who find it useful.
- Tue May 03, 2022 11:18 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142412
Re: Widescreen statusbars (v2205)
The autoload folder has been updated. Irkalla and Pagodia will be added later.
- Mon Apr 18, 2022 4:16 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142412
Re: Widescreen statusbars (v2204)
I've made an " autoload " folder with the status bars in folders named as their corresponding wads for use with Crispy Doom, Woof, PrBoom and some other (except ZDoom and multiplayer wads for obvious reasons). Just put the folder in your source port directory and they're ready to be autoloaded with ...
- Mon Apr 11, 2022 12:47 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2409)
- Replies: 167
- Views: 142412
Re: Widescreen statusbars (v2204)
Were all graphics converted to doom format?
Also, I could make and upload a folder called "autoload" which would have all of these status bars in folders with the names of their corresponding wads. Would be really convenient for woof or prboom users.
Also, I could make and upload a folder called "autoload" which would have all of these status bars in folders with the names of their corresponding wads. Would be really convenient for woof or prboom users.
- Thu Jul 22, 2021 2:11 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 182212
Re: Fullscreen Statusbar Mod [v5.1.9]
Agree. Plane numbers look ok.
- Thu Jul 22, 2021 2:04 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 182212
Re: Fullscreen Statusbar Mod [v5.1.9]
Yes! This is what I currently use.
Are you planning to make it compatible with stbars that have custom text like REKKR or leave it with just the standard ammo/health/armor/bull/shel/rckt/cell?
Edit: maybe make the mugshot have the STF background?
Are you planning to make it compatible with stbars that have custom text like REKKR or leave it with just the standard ammo/health/armor/bull/shel/rckt/cell?
Edit: maybe make the mugshot have the STF background?
- Mon Apr 05, 2021 7:52 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668345
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Because Smooth Doom has smooth power-ups and other minor things with extra frames.BROS_ETT_311 wrote:@Dieagamer101 I thought it was an April Fool's joke, but why not just use any variation of perk_anim?
- Thu Apr 01, 2021 8:09 am
- Forum: Gameplay Mods
- Topic: Intelligent Supplies
- Replies: 91
- Views: 36491
Re: Intelligent Supplies
Isn't "Open link in new tab" a well-known solution for downloading things in chrome?
On topic, I wanted to look at the mod but the latest LZDoom and GZDoom 4.4.1 refused to work with it. Will revisit it later.
On topic, I wanted to look at the mod but the latest LZDoom and GZDoom 4.4.1 refused to work with it. Will revisit it later.
- Fri Mar 26, 2021 7:57 am
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated July 2, 2025]
- Replies: 267
- Views: 265919
Re: Simple HUD Add-ons [Updated March 25, 2021]
Please, read the OP carefully.Adamast0r wrote:Additionally, and not wanting to push my luck but, if you ever feel like doing a power-ups info of sorts, probably only the timed ones though (excluding the berserk, of course) that would just be the cherry on top.
- Fri Mar 19, 2021 4:17 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated July 2, 2025]
- Replies: 267
- Views: 265919
Re: Simple HUD Add-ons [Updated March 5, 2021]
I'm interested too.
- Mon Mar 15, 2021 6:42 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668345
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Intentional? Doesn't make sense if you ask me. They are part of Doom 2 bestiary and it looks wrong seeing them not smooth when everything else is. Like Wolfenstein 3D levels in Doom make sense. These levels and Nazi SS as well as Commander Keens are the easter eggs, not the part of the regular ...