Search found 74 matches

by dmslr
Mon Jul 18, 2022 2:48 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142412

Re: Widescreen statusbars (v2206)

Yes, it used the midi names but even they didn't replace the original names. And for some reason, the wad contained NRFTL mapinfo and text graphics for MM2 and NRFTL for selecting them in the menu like the episodes in Doom 1. I guess Ragu's ultrawide versions have these changes, that's why you aren ...
by dmslr
Sun Jul 17, 2022 1:16 pm
Forum: Graphic/Audio Patches
Topic: [v1.0.2] DamNums - Universal Damage Numbers
Replies: 99
Views: 98452

Re: [v1.0.2] DamNums - Universal Damage Numbers

sulflix wrote:can someone show me each preview of each font in this minimod?
Why won't you check it yourself?
by dmslr
Sun Jul 17, 2022 1:12 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142412

Re: Widescreen statusbars (v2206)

It seems like MAPINFO fix within mm2_uwide_fix.wad is broken; it doesn't show the proper level names. Haven't checked the other MAPINFO fixes.

By the way, the autoload folder link updated.
by dmslr
Tue May 10, 2022 4:45 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142412

Re: Widescreen statusbars (v2205)

I've updated the link to the autoload folder (now it's permanent, it doesn't need to be updated after every new version; Nightfright, please, replace the link in the OP :oops: ). I fixed some errors in folder names, replaced DOTB's stbar and added Anomaly Report folder.
by dmslr
Wed May 04, 2022 6:51 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142412

Re: Widescreen statusbars (v2205)

Nice! I hope there are folks who find it useful.
by dmslr
Tue May 03, 2022 11:18 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142412

Re: Widescreen statusbars (v2205)

The autoload folder has been updated. Irkalla and Pagodia will be added later.
by dmslr
Mon Apr 18, 2022 4:16 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142412

Re: Widescreen statusbars (v2204)

I've made an " autoload " folder with the status bars in folders named as their corresponding wads for use with Crispy Doom, Woof, PrBoom and some other (except ZDoom and multiplayer wads for obvious reasons). Just put the folder in your source port directory and they're ready to be autoloaded with ...
by dmslr
Mon Apr 11, 2022 12:47 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142412

Re: Widescreen statusbars (v2204)

Were all graphics converted to doom format?

Also, I could make and upload a folder called "autoload" which would have all of these status bars in folders with the names of their corresponding wads. Would be really convenient for woof or prboom users.
by dmslr
Thu Jul 22, 2021 2:11 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 182212

Re: Fullscreen Statusbar Mod [v5.1.9]

Agree. Plane numbers look ok.
by dmslr
Thu Jul 22, 2021 2:04 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 182212

Re: Fullscreen Statusbar Mod [v5.1.9]

Yes! This is what I currently use.

Are you planning to make it compatible with stbars that have custom text like REKKR or leave it with just the standard ammo/health/armor/bull/shel/rckt/cell?

Edit: maybe make the mugshot have the STF background?
by dmslr
Mon Apr 05, 2021 7:52 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668345

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

BROS_ETT_311 wrote:@Dieagamer101 I thought it was an April Fool's joke, but why not just use any variation of perk_anim?
Because Smooth Doom has smooth power-ups and other minor things with extra frames.
by dmslr
Thu Apr 01, 2021 8:09 am
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36491

Re: Intelligent Supplies

Isn't "Open link in new tab" a well-known solution for downloading things in chrome?

On topic, I wanted to look at the mod but the latest LZDoom and GZDoom 4.4.1 refused to work with it. Will revisit it later.
by dmslr
Fri Mar 26, 2021 7:57 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 265919

Re: Simple HUD Add-ons [Updated March 25, 2021]

Adamast0r wrote:Additionally, and not wanting to push my luck but, if you ever feel like doing a power-ups info of sorts, probably only the timed ones though (excluding the berserk, of course) that would just be the cherry on top.
Please, read the OP carefully.
by dmslr
Fri Mar 19, 2021 4:17 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 265919

Re: Simple HUD Add-ons [Updated March 5, 2021]

I'm interested too.
by dmslr
Mon Mar 15, 2021 6:42 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668345

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Intentional? Doesn't make sense if you ask me. They are part of Doom 2 bestiary and it looks wrong seeing them not smooth when everything else is. Like Wolfenstein 3D levels in Doom make sense. These levels and Nazi SS as well as Commander Keens are the easter eggs, not the part of the regular ...

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