Search found 1372 matches
- Wed Jul 22, 2020 6:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Mortal Kombat II for zandronum and gzdoom 1.8.10
- Replies: 0
- Views: 1100
Mortal Kombat II for zandronum and gzdoom 1.8.10
gameplay demo EFi8WbVMtw4 Mortal kombat II for zandronum and gzdoom 1.8.10 This new version contain various addons: Added random select Added time Added a new kombat mode: 3 vs 3 (only for 2 players) Fixed lot of bugs Included a submod called MKIIGEN.wad, this only change the music. The modded music ...
- Fri May 29, 2020 11:03 pm
- Forum: Gameplay Mods
- Topic: [WIP] Doom: Eternal Slayer (v07 UPDATE) 12/24/2021!!
- Replies: 51
- Views: 31458
Re: Doom: Eternal Slayer[OUT NOW]
interesting project
- Sun May 10, 2020 2:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
- Replies: 463
- Views: 109193
- Tue Mar 17, 2020 4:05 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Revenge of Evil: DooM 3 Tc for gzdoom (new update soon)
- Replies: 29
- Views: 15219
Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update soon)
I will include a new update of this mod, a little less hard than the previous versions, but include a new level with the same mission system of map07.
- Sat Mar 07, 2020 11:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
- Replies: 9
- Views: 3083
- Sun Feb 02, 2020 1:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
- Replies: 9
- Views: 3083
Re: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
Caleb377 wrote:I've seen arcades made into the doom engine like "Doom Hunt" a clone of duck-hunt on the NES.
But this is great, even as proof that such a thing is possible.
Great job!
thank you! i released another update, go to the first post.
- Sun Jan 05, 2020 10:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
- Replies: 9
- Views: 3083
Re: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
It's called trial and error and also: patience.theroguemonk wrote:you are crazy how in the world id you make this work hahaha
- Sun Jan 05, 2020 10:26 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Side scroller shooter] Operation Echo (2nd demo released!)
- Replies: 210
- Views: 79938
Re: [Action Platformer] Operation Echo (2nd demo released!)
very impressive.
- Tue Dec 17, 2019 11:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
- Replies: 9
- Views: 3083
Re: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
Guau. debió ser difícil hacer esto. :o just in case, some character can do new things like throwing the (projectile: BFGball) or the game wants to be the closest thing to the original source. The new things were added: subzero can freeze on the air and jax can do the same with his fireball, and my i ...
- Mon Dec 16, 2019 12:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Mortal Kombat II for zandronum (released beta 2.8)
- Replies: 9
- Views: 3083
(WIP) Mortal Kombat II for zandronum (released beta 2.8)
A total conversion for zandronum and gzdoom 1.8.10. Mortal Kombat DooM: is like to play mortal kombat II, but in DooM. Video here: k4L6u9R7_7s download link (edited: new update) https://allfearthesentinel.net/zandronum/download.php?file=mkiib2.7fix9.pk3 website: https://www.moddb.com/mods/mortal ...
- Sun Oct 20, 2019 2:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Resident Evil code name Hunk [released demo v1.2]
- Replies: 75
- Views: 51758
- Sat Jul 27, 2019 3:55 pm
- Forum: Gameplay Mods
- Topic: Resident Evil: Codename HUNK Monsters
- Replies: 9
- Views: 16882
Re: Resident Evil: Codename HUNK Monsters
Very promising roaster of RE enemies. However i hope i can see more of various cast from the Franchise. And not sure why Nemesis has no weapons! Because that nemesis is a skin for leon re2. The re3 model viwer is not possible load the animations like re2 model viewer does. In the lastest code name ...
- Fri Jul 26, 2019 10:46 pm
- Forum: Gameplay Mods
- Topic: Resident Evil: Codename HUNK Monsters
- Replies: 9
- Views: 16882
- Mon May 13, 2019 2:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Revenge of Evil: DooM 3 Tc for gzdoom (new update soon)
- Replies: 29
- Views: 15219
Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update)
play on gzdoom 3.3.2, for some reason the offsets of some visuals of the hud change. The difficulty is fair, mancubus and bruiser fireballs can be neutralized by the plasmagun so easily, also rocket launcher or bfg. That explain why i included those weapons so early. The grabber can return the ...
- Sat May 11, 2019 6:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Revenge of Evil: DooM 3 Tc for gzdoom (new update soon)
- Replies: 29
- Views: 15219
Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update)
se actualiza de vez en cuando y ya estoy trabajando en el episodio 3.Deybar_TECH wrote:no sabia que este mod de (doom3) se estaba actualizando.![]()
ya que creo que lo descargue en el 2013.