Search found 114 matches

by Yebudoom
Sun Nov 03, 2024 4:20 pm
Forum: Gameplay Mods
Topic: Nightmare Logic IV
Replies: 15
Views: 3853

Re: Nightmare Logic IV

Got a fresh gameplay, too, so why not share it:

by Yebudoom
Tue Aug 15, 2023 11:37 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86721

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Hi. Is there an easy way to copy the dynamic lights from the main mod and add them to ADL 1.1? I really miss them when I play ADL with Cheelo's Voxel Doom. Would it be a relatively easy process in SLADE, or would it require some mad modding skills?
by Yebudoom
Sun Jul 30, 2023 2:03 am
Forum: Gameplay Mods
Topic: [DSin] Kw Arms - Custom Weaponset v5
Replies: 19
Views: 11569

Re: [DSin] Kw Arms - Custom Weaponset v4.001

Thank you! It worked well, but I got another error when trying to use an armor patch. I was playing with the Going Down wad, and I was on the second level, got an armor patch, I tried combining it on my armor that was equipped, nothing happened, so I took it off into my main inventory, tried ...
by Yebudoom
Fri Jul 21, 2023 3:25 am
Forum: Gameplay Mods
Topic: [DSin] Kw Arms - Custom Weaponset v5
Replies: 19
Views: 11569

Re: [DSin] Kw Arms - Custom Weaponset v3

Great! Thanks for the update :)
by Yebudoom
Thu Jul 20, 2023 10:44 am
Forum: Gameplay Mods
Topic: [DSin] Kw Arms - Custom Weaponset v5
Replies: 19
Views: 11569

Re: [DSin] Kw Arms - Custom Weaponset v2

Hey, a cool addon indeed. One question though: the new weapon sprites don't show as the "floating gun" (it's DS's new feature) - is it supposed to be this way?
by Yebudoom
Thu Jul 20, 2023 10:41 am
Forum: Gameplay Mods
Topic: [DSin] The ZikShadow's DSin Addons Section
Replies: 8
Views: 6603

Re: [DSin] The ZikShadow's DSin Addons Section

Great addons, I especially love the RE ones. But one thing: the SSG sprite is a little misleading, because it looks like a lever action winchester rifle, not a double barrelled shotgun. When I first picked it up, I got really excited I found a new weapon. But then it turned out to be the old boring ...
by Yebudoom
Sun Apr 17, 2022 4:12 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 256990

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Ohshitohshitohshit

Congrats, Marrub. Will test this bad boy! <3
by Yebudoom
Sat Mar 19, 2022 11:42 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1392
Views: 333046

Re: Walpurgis 0.96 (For Doom/Heretic/Hexen) [0.96 RELEASE!]

Hell yes, been awaiting this one!
by Yebudoom
Thu Feb 17, 2022 4:11 pm
Forum: Gameplay Mods
Topic: Doom Shinobi Update v.101 (04/03/2022)!!!
Replies: 30
Views: 9986

Re: Doom Shinobi Release (13/02/2022)!!!

Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
by Yebudoom
Mon Feb 14, 2022 11:04 am
Forum: Gameplay Mods
Topic: Doom Shinobi Update v.101 (04/03/2022)!!!
Replies: 30
Views: 9986

Re: Doom Shinobi Release (13/02/2022)!!!

Looks like Demonsteele and Doom Fighters had a baby :D Great job!
by Yebudoom
Fri Aug 27, 2021 4:33 am
Forum: Gameplay Mods
Topic: Russian Mercenaries [V3.2]
Replies: 39
Views: 23588

Re: Russian Mercenaries [V1.6]

That's why I suggested drones instead of flying demons. Or maybe mercs on jetpacks. Would be cool!

For some examples of mods that have this: Xim's Star Wars Doom, Rampancy (IIRC) and Cyberpack (an old mod, it's here in these forums).
by Yebudoom
Wed Aug 25, 2021 3:48 am
Forum: Gameplay Mods
Topic: Russian Mercenaries [V3.2]
Replies: 39
Views: 23588

Re: Russian Mercenaries [V1.5]

After several tries of brainstorm i just not invented anything useful and working. Get this feature work is one of my primary objectives in the nearest future, but for now it's just not work at all. Look into other mods for inspiration. Doom EXP and Colourful Hell have working menus like that. Two ...
by Yebudoom
Tue Aug 24, 2021 4:46 am
Forum: Gameplay Mods
Topic: Russian Mercenaries [V3.2]
Replies: 39
Views: 23588

Re: Russian Mercenaries [V1.5]

Disabling mercs from the options menu doesn't seem to be working at the moment. For instance, I disabled characters from HL2, Delta Force 2, Left 4 Dead and SWAT4, and they're still in the game afterwards.

Other than that, a really cool mod!
by Yebudoom
Mon Jul 05, 2021 1:35 pm
Forum: Gameplay Mods
Topic: [Enemies Only] Xenomorph Madness V3 [16/04/22]
Replies: 21
Views: 13681

Re: [Enemies Only] Xenomorph Madness v1.0

Damn, Dr_Cosmo. What would we do without you? We'd be much more bored, most likely!

Thank you. In the immortal words of a certain General: this will make a fine addition to my collection!
by Yebudoom
Mon Jun 21, 2021 1:43 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141927

Re: Scavver's Paradise V1.9 - A Survival Horror Mod

Glad you're still working on the mod, because I've just discovered it and fell in love. It's hard as fuck for me and kicks my ass all the time, but somehow I keep coming back to it. I'd love to see some kind of backstab system here. You know, like in RPG games: a huge bonus to melee damage, if you ...

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