Got a fresh gameplay, too, so why not share it:
Search found 114 matches
- Sun Nov 03, 2024 4:20 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic IV
- Replies: 15
- Views: 3853
- Tue Aug 15, 2023 11:37 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86721
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
Hi. Is there an easy way to copy the dynamic lights from the main mod and add them to ADL 1.1? I really miss them when I play ADL with Cheelo's Voxel Doom. Would it be a relatively easy process in SLADE, or would it require some mad modding skills?
- Sun Jul 30, 2023 2:03 am
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11569
Re: [DSin] Kw Arms - Custom Weaponset v4.001
Thank you! It worked well, but I got another error when trying to use an armor patch. I was playing with the Going Down wad, and I was on the second level, got an armor patch, I tried combining it on my armor that was equipped, nothing happened, so I took it off into my main inventory, tried ...
- Fri Jul 21, 2023 3:25 am
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11569
Re: [DSin] Kw Arms - Custom Weaponset v3
Great! Thanks for the update 

- Thu Jul 20, 2023 10:44 am
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11569
Re: [DSin] Kw Arms - Custom Weaponset v2
Hey, a cool addon indeed. One question though: the new weapon sprites don't show as the "floating gun" (it's DS's new feature) - is it supposed to be this way?
- Thu Jul 20, 2023 10:41 am
- Forum: Gameplay Mods
- Topic: [DSin] The ZikShadow's DSin Addons Section
- Replies: 8
- Views: 6603
Re: [DSin] The ZikShadow's DSin Addons Section
Great addons, I especially love the RE ones. But one thing: the SSG sprite is a little misleading, because it looks like a lever action winchester rifle, not a double barrelled shotgun. When I first picked it up, I got really excited I found a new weapon. But then it turned out to be the old boring ...
- Sun Apr 17, 2022 4:12 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 256990
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
Ohshitohshitohshit
Congrats, Marrub. Will test this bad boy! <3
Congrats, Marrub. Will test this bad boy! <3
- Sat Mar 19, 2022 11:42 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333046
Re: Walpurgis 0.96 (For Doom/Heretic/Hexen) [0.96 RELEASE!]
Hell yes, been awaiting this one!
- Thu Feb 17, 2022 4:11 pm
- Forum: Gameplay Mods
- Topic: Doom Shinobi Update v.101 (04/03/2022)!!!
- Replies: 30
- Views: 9986
Re: Doom Shinobi Release (13/02/2022)!!!
Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
- Mon Feb 14, 2022 11:04 am
- Forum: Gameplay Mods
- Topic: Doom Shinobi Update v.101 (04/03/2022)!!!
- Replies: 30
- Views: 9986
Re: Doom Shinobi Release (13/02/2022)!!!
Looks like Demonsteele and Doom Fighters had a baby
Great job!

- Fri Aug 27, 2021 4:33 am
- Forum: Gameplay Mods
- Topic: Russian Mercenaries [V3.2]
- Replies: 39
- Views: 23588
Re: Russian Mercenaries [V1.6]
That's why I suggested drones instead of flying demons. Or maybe mercs on jetpacks. Would be cool!
For some examples of mods that have this: Xim's Star Wars Doom, Rampancy (IIRC) and Cyberpack (an old mod, it's here in these forums).
For some examples of mods that have this: Xim's Star Wars Doom, Rampancy (IIRC) and Cyberpack (an old mod, it's here in these forums).
- Wed Aug 25, 2021 3:48 am
- Forum: Gameplay Mods
- Topic: Russian Mercenaries [V3.2]
- Replies: 39
- Views: 23588
Re: Russian Mercenaries [V1.5]
After several tries of brainstorm i just not invented anything useful and working. Get this feature work is one of my primary objectives in the nearest future, but for now it's just not work at all. Look into other mods for inspiration. Doom EXP and Colourful Hell have working menus like that. Two ...
- Tue Aug 24, 2021 4:46 am
- Forum: Gameplay Mods
- Topic: Russian Mercenaries [V3.2]
- Replies: 39
- Views: 23588
Re: Russian Mercenaries [V1.5]
Disabling mercs from the options menu doesn't seem to be working at the moment. For instance, I disabled characters from HL2, Delta Force 2, Left 4 Dead and SWAT4, and they're still in the game afterwards.
Other than that, a really cool mod!
Other than that, a really cool mod!
- Mon Jul 05, 2021 1:35 pm
- Forum: Gameplay Mods
- Topic: [Enemies Only] Xenomorph Madness V3 [16/04/22]
- Replies: 21
- Views: 13681
Re: [Enemies Only] Xenomorph Madness v1.0
Damn, Dr_Cosmo. What would we do without you? We'd be much more bored, most likely!
Thank you. In the immortal words of a certain General: this will make a fine addition to my collection!
Thank you. In the immortal words of a certain General: this will make a fine addition to my collection!
- Mon Jun 21, 2021 1:43 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 141927
Re: Scavver's Paradise V1.9 - A Survival Horror Mod
Glad you're still working on the mod, because I've just discovered it and fell in love. It's hard as fuck for me and kicks my ass all the time, but somehow I keep coming back to it. I'd love to see some kind of backstab system here. You know, like in RPG games: a huge bonus to melee damage, if you ...