19/03/2023 - micro update v1.3.1: - recolored the blue brick from the Wolfenstein levels - added new Nazi flag to the Wolfenstein textures 17/03/2023 - Updated to v1.3 - updated Icon of Sin texture face - updated baron of hell and arachnotron marble gargoyles - switched SW3Sx and SW2Sx switches ...
I'm surprized no one (as far as I know) has done such a prop edit, the Hexen demon gargoyle holding a skull but it's the Doom Baron of Hell
Credits to Raven Software and Id Software.
I've once again updated the Doom 64 Commando sprites, thanks to Korp for polishing my work, and I also made a new variant with a BFG as a weapon, I also added a sprite edit of Immorpher's upscaled Arachnotron Mastermind mixed with Sgt_Mark_IV's BD64 Mastermind and some Battlelord minigun parts ...
https://i.imgur.com/arOdAj8.png Some frankensprite thingy of your D2016 BFG, D2016 Gauss Cannon and Shadow Warrior Railgun, kinda meant to be a sort of "BFG10k" type sprite, all credits to you. UPDATE: https://i.imgur.com/H8wMeCs.png closer to Skulltag/DE's BFG10k colors, and some more tweaks.
The other visual change is reading sky textures and extracting colors similar to flats. I haven't tested this with Hexen, which allows for two sky textures, and this only works with original formatting similar to flats. A map or mod that uses ONLY .png textures, for example, may yield different ...
Updated the Doom 64 commando again, this time using the Chaingun Major's torso with the gun barrel of the Nailborg Commando, all recolored, upscaled and edited to fit with Doom 64's zombies, I've also included some alternate palettes, since Doom 64 liked having paletted-swapped new monsters, these ...