Search found 19 matches

by duskredy
Fri Jun 07, 2024 7:42 pm
Forum: Gameplay Mods
Topic: Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update
Replies: 12
Views: 9580

Re: Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update

Alpha v04 was just released. "wait, where's alpha v03"? that's because i only released a rushed dev version of v03 exclusively on the hellfall discord server back in december since it wasn't polished enough to be considered an "new update"... however, it has been so long since i've released a new ...
by duskredy
Fri Jun 07, 2024 7:27 pm
Forum: Gameplay Mods
Topic: Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update
Replies: 12
Views: 9580

Re: Doom Eternal Hellfall (UPDATE 10/31): Alpha v0.2c

So it turns out I tried the older version, the current one (v0.2c) is much better, good job! I've made my own version out of that , so that all graphics is PNG compressed by both PNGQuant and PNGOut by Ken Silverman, all sounds are ogg 32/48kbps, 22-32khz. So now it's 18.6mb instead of 46.6mbs, 2.5 ...
by duskredy
Thu Nov 02, 2023 5:25 pm
Forum: Gameplay Mods
Topic: Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update
Replies: 12
Views: 9580

Re: Doom Eternal Hellfall (UPDATE 10/29): Alpha v0.2b

I can partially help with your Glory kill issue with my own version I comically named "Glory Kills on the Cheap" in my mod D4V-Re-ZDoom V4EX. If you look on the Decorate.KalsSleekMonsters you see how I implemented a cheap version, but it has to be applied per monster, and involves Pain State and ...
by duskredy
Tue Oct 31, 2023 4:55 pm
Forum: Gameplay Mods
Topic: Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update
Replies: 12
Views: 9580

Re: Doom Eternal Hellfall (UPDATE 10/29): Alpha v0.2b

Nice mod I like it. An option to play with vanilla monsters will be a great addition. Thanks for your effort. The quick punch is weak to the point of being pointless. 6 hits to kill a zombieman on HMP. The rocket explosion also leaves a large ugly black square during the animation that is ...
by duskredy
Sun Oct 29, 2023 10:40 am
Forum: Gameplay Mods
Topic: Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update
Replies: 12
Views: 9580

Re: Doom Eternal Hellfall (UPDATE 10/29): Alpha v0.2b

A new update is out (Alpha v02b) Some of the new additions are: - New remote detonation add-on - New dashing system - Changed micro missiles behavior - Changed some sounds - New explosion sfx - Chainsaw drops now drop and go to the player like the original game - Chainsaw can now hold up to 3 ...
by duskredy
Tue Oct 24, 2023 11:38 pm
Forum: Gameplay Mods
Topic: Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update
Replies: 12
Views: 9580

Doom Hellfall (UPDATE 06/07): Alpha v04 - the glory kill update

https://imgur.com/1ZkDBRJ DOOM: HELLFALL is a mod that brings the Doom Eternal experience to the classic game not by using sprites or models, but instead by using weapon sprite rips from the original game (inspired by the likes of Zion v08 and TITAN ) It tries to mimic Doom Eternal's feature-set by ...
by duskredy
Mon May 18, 2020 3:49 pm
Forum: Resources
Topic: [Sprites] Trustdeth's Weapon Edits
Replies: 6
Views: 4207

New Machinegun & Railgun-Plasma Rifle thing.

I made some new edits, here they are: Doom Alpha v0.5 Machinegun Edit https://imgur.com/nQ26Pxu Credits: id Software: Base sprite (v0.5 Machinegun) Sgt Mark IV: Ammo Belt Modern Plasma Rifle|Railgun thing with an crappy perspective https://imgur.com/vJvP8HA Credits: id Software: Base sprite (Doom ...
by duskredy
Tue Apr 21, 2020 8:16 am
Forum: Resources
Topic: [Sprites] Trustdeth's Weapon Edits
Replies: 6
Views: 4207

Re: [Sprites] Trustdeth's Weapon Edits

Just some random decorations i did for it, so it doesn't just look like an extended SSG
by duskredy
Mon Apr 20, 2020 12:08 pm
Forum: Resources
Topic: [Sprites] Trustdeth's Weapon Edits
Replies: 6
Views: 4207

Imp Arm

Here is a new imp arm sprite that i made based on an doomguy arm sprite.
Not that good but, meh, it could do something.
by duskredy
Sat Apr 18, 2020 2:19 pm
Forum: Resources
Topic: [Sprites] Trustdeth's Weapon Edits
Replies: 6
Views: 4207

Auto Shotgun Sprite

Here is an autoshotgun i made (inspired by Meatgrinder's autoshotgun)

Credits:
Midway (original SG sprites)
DoomNukem (aim and the part where the shells are located which i'm too lazy to search for it)
by duskredy
Wed Apr 08, 2020 8:41 pm
Forum: Resources
Topic: [Sprites] Trustdeth's Weapon Edits
Replies: 6
Views: 4207

[Sprites] Trustdeth's Weapon Edits

So, those are some resources i'm posting for yall to use for free, no credits, no permission though i would appreciate it if you credited it. Here they are: Oh, i forgot to mention, If they look glitched (it looks a bit to me), right click it and open it in a new tab, imgur screws up with ...
by duskredy
Sun Mar 01, 2020 1:12 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170793

Re: Nobody Told Me About id v0.2.1 - Build Engine-styled mod

Mod is great, really looks like if doom was made on the Build Engine..
My only problem though.. you should add an option to remove the revenant's jetpacks.. it screws up with TNT Evilution's MAP30. And no, i did not press the switch that alerts them.

by duskredy
Sat Aug 24, 2019 5:37 pm
Forum: Gameplay Mods
Topic: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
Replies: 5
Views: 5680

Re: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

Enarkz wrote:Nice to see it being updated so fast, the ajustments are just like i expected them to be, nice job !
Thanks! :D
I'm happy that there are people that appreciate my work!
by duskredy
Sat Aug 24, 2019 7:35 am
Forum: Gameplay Mods
Topic: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
Replies: 5
Views: 5680

Re: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

New Beta v1.1 released!

There is some adjustments to make the game better, a new very simple non-performance affecting gore-mod, a new weapon and much more!
I hope everyone enjoys the mod! :D
by duskredy
Wed Aug 21, 2019 12:07 pm
Forum: Gameplay Mods
Topic: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
Replies: 5
Views: 5680

Re: Grand Doom Auto: GTA V Weapons for Doom [Beta v1.0]

Hi ! I tested your mod and to be honest the feel of the weapons are pretty accurate to their GTA counterpart. Well Done ! On the other hand, the pistol has some weird animations frames (near the end of the loop it still displays the burst), and the shotgun is off-centered by a good amount of px ...

Go to advanced search