Search found 34 matches
- Fri May 13, 2022 4:02 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.888b
Is it possible to use this mod with REKKER? I really enjoyed that game but when I tried this mod with it some of the scripts broke.
- Sat Nov 13, 2021 1:58 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.888b
Any good new Levelpacks or megawads to play this with? I was away for so long not playing doom my account here got frozen. 

- Mon Jun 21, 2021 1:29 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.888a
I get a crash to console when I shoot a wendigo in Hexen with the shotgun single shot upgrade. Don't know why, the drill effect works fine for everything else.
- Tue Apr 20, 2021 9:10 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284416
Re: WadSmoosh - merge all official id releases into one PK3
irukanjji wrote:i´ll try that and let you know
Thank you! Would be a great companion to the wadsmoosh for normal doom. I can use episodic Wad for heretic so no problem there.
- Sun Apr 18, 2021 4:34 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284416
Re: WadSmoosh - merge all official id releases into one PK3
Is it possible to merged hexen and Hexen deathkings of the dark citadel in the same way that wadsmoosh does for the Doom Iwads? check here: viewtopic.php?f=4&t=64714 Gez did give an example on how to make a wad with both but I have no idea how to edit IWADs and wanted to find someone who had ...
- Thu Apr 15, 2021 12:36 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284416
Re: WadSmoosh - merge all official id releases into one PK3
Wouldn't this break custom title screens? ie WADs that include their own TITLEPIC? Yes, it would. I've removed .doom2 from wadsmoosh's filter name in GZDoom's iwadinfo.txt. Turns out this guy was right after all - otherwise, it would have been a senseless and overcomplicated process of me forcing ...
- Thu Dec 10, 2020 1:49 pm
- Forum: Graphic/Audio Patches
- Topic: Music Covers by Xeotroid (February 2018 - Icarus v2)
- Replies: 87
- Views: 80691
Re: Music Covers by Xeotroid (February 2018 - Icarus v2)
Hey, I really enjoyed your music. Did you make D20AMC_DOOM.wad? I tried looking for it on Zdoom, and dont know if it was a music wad you made before and renamed, or if I got it from another music pack.
- Tue Nov 10, 2020 6:38 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.777
If you're talking about the power suit, it never dropped from chests. It replaces BFG and rarely a Rad suit. Thank you! I am really enjoying the mod, does the Demon mask Mech suit have a giant codpiece or something? I could not tell from your new video. Also, it is not easy using the ground pound ...
- Tue Nov 10, 2020 5:27 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.777
Is the suit drop rate lowered from the chests? I cant get it to drop.
How do I get it in the console? What commands do I use?
How do I get it in the console? What commands do I use?
- Sun Nov 08, 2020 1:02 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.777
I just found something called explosive mode that is toggleable from the weapon shop menu, what does it do besides the particle effects on and off toggle of the closed fist and open hand with sparkles, this option has the hand with fire on it.
- Sat Nov 07, 2020 4:41 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.777
Do the weapon shop and the Thotkeeper voice on the OP page still work?
- Fri Oct 23, 2020 10:08 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.666
Ive replaced my nightly build of gzdoom for five days straight and its still happening. @pillowblaster can you help? m_noprescale is to be changed in the next version of GZD. This is a GZD variable related to mouse movement and has been in place since the shop was first built by Keks and probably ...
- Sun Oct 18, 2020 3:23 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.666
Ive replaced my nightly build of gzdoom for five days straight and its still happening.
@pillowblaster can you help?
@pillowblaster can you help?
- Sun Oct 11, 2020 4:04 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887118
Re: The Guncaster - 3.666
What DOES gc_trogdor do anyway? Try using melee or kicking with it turned on (note that it works properly only with Addon thrown in!). That's for the Player to decide by enabling a setting. Generally speaking, I feel I've added a plenty of options there already. Too much even. I've been dialing ...
- Sun Oct 04, 2020 9:10 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284416
Re: WadSmoosh - merge all official id releases into one PK3
Hi folks. Recently I've been learning the intricacies of how ZDoom reads resources, and created a tool others might find useful: https://jp.itch.io/wadsmoosh (this link will always have the most recent released version) It reads available IWADs, Master Levels, and No Rest for the Living PWADs from ...