Search found 16 matches

by mdvhimself
Fri Jul 08, 2022 1:01 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 183791

Re: Fullscreen Statusbar Mod [v5.1.11]

can you add support for Hands of Necromancy? thx in advance!
by mdvhimself
Thu Jul 07, 2022 9:38 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

lol, i was expecting some unknown redneck saying, not luxor :D

ok, the translation is ready to ship, captain. ill ask wolf to take a look at it.
by mdvhimself
Thu Jul 07, 2022 9:00 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

"OUT! OUT! DAMN SPOT!" could be a macbeth quote?
"Luck Sore" not sure what this refers to

besides these, hungarian raze is ready.

ps: ive tried to add stuff to the remarks column, might help out others
by mdvhimself
Wed Jun 29, 2022 8:02 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

Picked up Blue Team Base / Picked up Red Team Base

am i missing something?
by mdvhimself
Tue Apr 12, 2022 8:33 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

ive proofread the gzdoom section. had some mistakes even on my part, and finalised the demon names. hungarian part is ready for launch, captain!
by mdvhimself
Wed Apr 06, 2022 5:07 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

hungarian translation seems to be in order. ive finished the hacx string translation, which was almost as bad experience as the wad's cyber maps. there are so many ice oriented jokes, i felt like a mr freeze henchman. annnnnyway, i'm gonna try to proofread the whole thing next week, and its ready to ...
by mdvhimself
Thu Aug 12, 2021 6:26 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

What is your opinion on my translation of Spider Mastermind? you can see the cell history in google docs now. wolfman changed it. and theres a good reason for it: the official doom board game uses these names. personly i wouldn't have translated the demon names: - hard to make up cool names that ...
by mdvhimself
Mon Jul 05, 2021 6:23 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

In general, do not translate Latin level names. Since they are already in another language with English they may remain as they are. If you want to help, but don't feel confident to do a translation yourself, you can request access and if you find a text to be poorly done, add some color coding and ...
by mdvhimself
Mon Jul 05, 2021 4:02 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157741

Re: Translating GZDoom's text content. Read if you want to h

I've looked into the hungarian translation. I'm almost sure it was made by several people. For example the episode names are actually translated properly from the bible. On the otherhand the tnt story was either made with google translate or someone with a brain tumor. Also it's kinda inconsistent ...
by mdvhimself
Sat May 15, 2021 1:27 pm
Forum: Closed Feature Suggestions [Raze]
Topic: General Suggestions for Raze
Replies: 15
Views: 8033

Re: General Suggestions for Raze

Graf Zahl wrote:To disable fog, use "gl_fogmode 0".
ive tried 0,1,2,3 and doesnt do anything. seems to me the command isn't active at all.
by mdvhimself
Thu May 13, 2021 2:05 pm
Forum: Closed Feature Suggestions [Raze]
Topic: General Suggestions for Raze
Replies: 15
Views: 8033

Re: General Suggestions for Raze

- i honestly wouldnt mind a working gl_fog command to disable fog completly like in eduke32 r_usenewshading
- and a scaleable difficulty section for blood in case someone doesnt know the cultists spawns by heart.
- i would love a split hud
by mdvhimself
Thu May 13, 2021 1:48 pm
Forum: ZDoom (and related) News
Topic: Raze 1.1.0 released
Replies: 4
Views: 6351

Re: Raze 1.1.0 released

happens everytime i finish exhumed's first map. happens with 1.1.1 too. blood seems to be a bit unstable too.
by mdvhimself
Wed May 12, 2021 10:32 am
Forum: ZDoom (and related) News
Topic: Raze 1.1.0 released
Replies: 4
Views: 6351

Re: Raze 1.1.0 released

damn son, its super instable. almost every new mapload kills the exe. Code: C0000005 (Access Violation - tried to read address 00000000000000A0) Address: 00007FF7DD1B668C Flags: 00000000 Windows NT 10.0 Build 17763 GS=002b FS=0053 ES=002b DS=002b RAX=0000000000000000 RBX=0000000000000000 RCX ...
by mdvhimself
Sat May 08, 2021 4:51 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 183791

Re: Fullscreen Statusbar Mod [v5.1.8]

if you have the time, could you make something similar for RAZE?
by mdvhimself
Sun Jan 05, 2020 1:31 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 183791

Re: Fullscreen Statusbar Mod [v5.1.3]

i was wonder if you could modify the heretic hud so it wont have the stone background at all? just the chains, heads, and panels...something similar like the split version. the heads and the chain is too cool to give up.

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