Search found 84 matches
- Thu Apr 14, 2022 8:54 am
- Forum: Gameplay Mods
- Topic: DOOM weapons mod
- Replies: 20
- Views: 4613
Re: DOOM weapons mod
I would like to report this for Doom.
- Tue Aug 31, 2021 12:53 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
Glad you like it. I'd recommend turning the Maurauder Spawn Chance to low , that way you won't encounter him too frequently. I also saw you were running low on ammo a lot so you might want to turn on Monsters Drop Loot Orbs . Ammo pickups give you 20% less ammo because Doom Exp gives the player ...
- Thu Aug 26, 2021 1:46 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
https://i.imgur.com/hCR8vYI.png ----------[Version 2.5.1 Release]---------- -----------------[ Download ]----------------- New death animations: Mancubus belly explode https://i.imgur.com/nMQJqDu.gif Hellknight & Baron gibbed https://i.imgur.com/EGUPQe9.gif Checklist for bought upgrades: https://i ...
- Thu Jul 08, 2021 11:52 pm
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
https://i.imgur.com/hCR8vYI.png -----------[Sentinel Hammer Addon]----------- This is an addition to Doom Exp. You charge the Hammer by killing monsters. The bigger the monster the faster it will charge. https://i.imgur.com/KfE3vJL.jpg Hammer specifics: Hammer is charged by killing monsters ...
- Fri Apr 09, 2021 5:53 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
Not that I know of. Please provide a crash log.Malachai13 wrote:Hey, long time lurker, first time poster here, been getting into your mod, but it seems to keep crashing a few minutes into the game (playing Doom 1), is there a specific issue with OG doom?
- Mon Mar 29, 2021 6:26 am
- Forum: Scripting
- Topic: How to make lava [water]fall glow?
- Replies: 5
- Views: 748
Re: How to make lava [water]fall glow?
You can increase the glow height in the GLDEF e.g.: Texture FLATHUH1, red, 192, fullbright As for attaching dynamic lights to textures, maybe take a look at FANCY WORLD and see how it attaches actors to defined textures. It uses actors to play sounds but I imagine you could have them spawn light ...
- Sat Mar 27, 2021 1:22 pm
- Forum: Scripting
- Topic: CallACS with result on SwitchableDecoration
- Replies: 6
- Views: 485
Re: CallACS with result on SwitchableDecoration
Wtf!
That indeed fixed the problem. Although it makes no sense at all. Thank you for your help!

- Sat Mar 27, 2021 1:10 pm
- Forum: Scripting
- Topic: CallACS with result on SwitchableDecoration
- Replies: 6
- Views: 485
Re: CallACS with result on SwitchableDecoration
The result value is still 1 it would seem. The pint message "Key Required" just keeps on showing.
Didn't change much unfortunately.
Code: Select all
Activation THINGSPEC_Activate | THINGSPEC_ThingTargets
- Sat Mar 27, 2021 12:53 pm
- Forum: Scripting
- Topic: CallACS with result on SwitchableDecoration
- Replies: 6
- Views: 485
CallACS with result on SwitchableDecoration
I'm trying to have a switchable actor's Active state, do a ACS player inventory check with result. I'm guessing the player is not being set as activator, hence why its returning 1. I tried SetActivator(0, AAPTR_PLAYER1); instead of SetActivatorToTarget(0); but the problem remained. Any ideas on what ...
- Wed Mar 17, 2021 4:26 pm
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp

-----------[Version 2.5 Release]-----------
-----------------[Download]-----------------
Additional changes added to the changelog on previous post and also page 1 updated.
- Tue Mar 16, 2021 8:50 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
https://i.imgur.com/hCR8vYI.png -----------[Version 2.5 Trailer]----------- Agslr8FH9nE Embrace Doom Exp 2.5! Many improvements added to increase the awesomeness. Now with the all new Cryobow that you can transform into a high powered ballista. Cryobow specifics: Primary fire = Frost bolt ...
- Fri Feb 26, 2021 2:26 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
It becomes usable once you buy it from the store.Doctrine Gamer wrote: The essentials I forgot to ask: For Cannon to work I need to buy the updgrade or find it during the game?
- Wed Feb 24, 2021 11:58 pm
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
That only happens when you use cheats. But you can type 'give flameon 1' into the console and it should work again. Here is a little Dev Build update for anyone who is interested. Download pre 2.5 Changelog: - Pistol start exits reset health back to 100. - Archvile buffed. More HP and an alternate ...
- Fri Jan 15, 2021 9:20 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
I noticed I ran out of ammo ALL THE TIME and was forced to go back to my trusty chainsaw even though I did buy some random ammo boxes. What the hell? I'm literally including features that give the player less ammo, since it's almost impossible for me to run out of ammo and I play with no ammo ...
- Thu Jan 07, 2021 5:19 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60472
Re: Doom Exp
That is odd indeed. Does this always happen when killing a baron? There is a possibility the additional mods are causing this. I was not able to recreate that bug on my end.