Search found 14 matches
- Sat Oct 12, 2019 1:19 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244634
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
I noticed it occurring much less frequently in my recent playthrough, but I assumed that it was due to a compatibility issue with Heretic.
- Fri Oct 04, 2019 9:33 pm
- Forum: Graphic/Audio Patches
- Topic: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
- Replies: 183
- Views: 83598
- Sat Sep 28, 2019 9:15 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667899
Re: Smooth Doom [UPDATE 9/25/19]
@Gifty, have you ever considered implementing support for other id Tech 1 games (e.g., Heretic, Hexen, Strife)?
- Fri Sep 20, 2019 8:04 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244634
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Sorry, I don't know how I missed that post. I can confirm that using the Github build resolves the issue.
- Thu Sep 19, 2019 5:20 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244634
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Of Nash's Gore Mod? No, should I be?devilemporium wrote:Are you using the github build?40KN wrote:After updating GZDoom from v4.1.3 to v4.2.1, I've noticed that loading nashgore v1.0 after Smooth Doom (06-15-2019) now breaks the imp's fireball sprite.
- Wed Sep 18, 2019 4:45 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244634
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
After updating GZDoom from v4.1.3 to v4.2.1, I've noticed that loading nashgore v1.0 after Smooth Doom (06-15-2019) now breaks the imp's fireball sprite. No issues with other enemy attacks (including caco's fireball) Edit: Below is a short clip of what I'm describing. Note that, although I have a ...
- Tue Jun 11, 2019 9:14 pm
- Forum: Shaders
- Topic: Troo Cullers v2.5 - 24bit DooM only demo.
- Replies: 12
- Views: 17089
Re: Troo Cullers v2.5 - 24bit DooM only demo.
Thanks for recommending this—it's nearly perfect for what I wanted. The only thing I'd like to mention is that v2.5 seems to have a noticeably larger impact on performance than v2.0, although that's probably just a consequence of my hardware, and it is of course a WIP. Also, there appears to be a pr ...
- Tue Jun 11, 2019 8:16 pm
- Forum: Shaders
- Topic: Grey Doubt v1.1
- Replies: 6
- Views: 7008
Re: Grey Doubt v1.1
Thank you, this is great. Would it be feasible to use this method in order to recreate the same desaturation effect that applied to monsters in low-light settings (specific to software-rendered Doom)?
- Wed May 29, 2019 7:54 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated July 2, 2025]
- Replies: 267
- Views: 265215
Re: Simple HUD Add-ons [Updated May 29, 2019]
This was already in the works, but this seemed like a good a time as any to finish and release it. You can now select between small, standard, and large sizes for the hit/kill markers. Thanks for the quick reply, the change looks great. One small bug to report: there are two identical entries for ...
- Wed May 29, 2019 2:26 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated July 2, 2025]
- Replies: 267
- Views: 265215
Re: Simple HUD Add-ons [Updated May 27, 2019]
Thank you for the add-ons. Is it possible to change the size of the hitmarker?
- Wed May 29, 2019 12:44 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667899
Re: Smooth Doom [UPDATE 5/16/19]
hope the "zombieman corpse blocking the player" bug is fixed soon. i tried fixing it myself, but i couldnt figure out how to make it happen Uhh, is this a bug? I haven't experienced it at all, nor have I seen anyone else report it. I've experienced it, too. It's rare, but decently easy to replicate ...
- Tue May 28, 2019 5:19 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667899
Re: Smooth Doom [UPDATE 5/16/19]
Chainsaw/SS gibbing is really, really cool; thanks for the update! Any plans on bringing random monster decorations and rotating key cards back?
- Wed May 08, 2019 1:56 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244634
Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
Hey, thanks for the mod. It's very well-optimized and I really enjoy the ability to customize the magnitude of its effects. Two suggestions I have are: 1. If possible, adding an option to tone down the amount of blood expelled from the player (independent of monster blood amount), as it can get a ...
- Wed May 08, 2019 8:31 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
- Replies: 34
- Views: 23640
Re: [WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
Thank you for the mod, in addition to your continued support. I noticed one spot in E2M2 where the issue of bubbling effects remaining once a platform has lifted still exists. You can see the issue here: https://imgur.com/4HEbBgr (bad screenshot, there's a lot more bubbling normally). To be more ...