Search found 551 matches
- Sat Oct 25, 2025 2:55 am
 - Forum: General
 - Topic: Texture filtering default discussion
 - Replies: 77
 - Views: 1621
 
Re: Texture filtering default discussion
For Ion Fury... Since you can't enable filtering in IF's options menu(I don't see them, and found out it was disabled as never intended to use that thing since begining/also it was bugged), the only way is do that in console command ( Shift-` to bring out the console). r_texfilter X X = 0~5, default ...
					- Sat Oct 25, 2025 2:07 am
 - Forum: ZDoom (and related) News
 - Topic: What’s Happening With UZDoom?
 - Replies: 69
 - Views: 10767
 
Re: What’s Happening With UZDoom?
 So, basically, I'll have to wait until Beloko can bring UZDoom to Delta Touch. Crazy how a gaming PC twice as thick as a Switch has a harder time of playing GZDoom than an Android handheld slightly larger than my phone. Size of computer doesn't matters, the CPU, GPU and other components do matter ...
					- Wed Oct 22, 2025 12:26 pm
 - Forum: ZDoom (and related) News
 - Topic: What’s Happening With UZDoom?
 - Replies: 69
 - Views: 10767
 
Re: What’s Happening With UZDoom?
Why he would? Graf only owns his own port, not the whole ZDooM site (of course not this forum too), also the others won't let him do so even if that happens. And remember: he approved the "fork" that started everything now, it would very stupid and bad for him if he went shit like that. Maybe it's ...
					- Wed Oct 22, 2025 5:05 am
 - Forum: General
 - Topic: Texture filtering default discussion
 - Replies: 77
 - Views: 1621
 
Re: Texture filtering default discussion
I personally don't have issues about the texture filtering is on or off by default - even I don't like texture filtering on sprites. As far as it's not "FORCED FULLTIME enable or disable without options to change" I wouldn't care at all, everyone has their own choice to use any of options, whatever ...
					- Mon Mar 17, 2025 7:09 am
 - Forum: Gameplay Mods
 - Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
 - Replies: 622
 - Views: 196824
 
Re: Netronian Chaos V.3.57: The Final, Last, Concluding Update
 im been playin with this mod, and i realy like it, idk if you still taking feedback, but what about a keybind for vacumm mode (i dont know if its already a thing in the mod but in cant see anithing about that, its that possible? It already existed, you should found the option in the "mod stuff" sub ...
					- Thu Jan 30, 2025 8:49 am
 - Forum: General
 - Topic: Automap question [Raze 1.9.1]
 - Replies: 2
 - Views: 1253
 
Re: Automap question [Raze 1.9.1]
I think that's the normal behavior of the original game, no other way to "forced on one mode" as far I know.
(Maybe I could be wrong but I remember most of Build engine games did that.)
Don't know if the devs plan to change this...
					(Maybe I could be wrong but I remember most of Build engine games did that.)
Don't know if the devs plan to change this...
- Wed Dec 18, 2024 4:26 am
 - Forum: ZDoom (and related) News
 - Topic: GZDoom 4.14.0 Released
 - Replies: 13
 - Views: 9809
 
Re: GZDoom 4.14.0 Released
The download page on zdoom.org still shows 4.13.2.
https://i.imgur.com/zf9jdMv.png
EDIT: I see right now only Windows build exists...so it make sense if waits until later when other builds to be complied.
					https://i.imgur.com/zf9jdMv.png
EDIT: I see right now only Windows build exists...so it make sense if waits until later when other builds to be complied.
- Wed Apr 24, 2024 8:11 am
 - Forum: Bugs [GZDoom]
 - Topic: [4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings.
 - Replies: 0
 - Views: 441
 
[4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings.
[4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings. Tested on 4.12 and 4.12.1, g4.13pre-15 and 17. 4.10 and 4.11 is fine. Set following setting to reproduce: API: OpenGL Fullscreen: Yes Render: True Color SW Renderer Resize Textures: On (this one not sure ...
					- Fri Apr 05, 2024 5:12 am
 - Forum: Off-Topic
 - Topic: Eduke32 fishbowl skies?
 - Replies: 4
 - Views: 2554
 
Re: Eduke32 fishbowl skies?
The Raze one seems the same behavior of GZDooM, which not existed in original.
In Eduke32, that was the same as original Build engine/Duke3D behavior as far as I know and I think you can't change that.
					In Eduke32, that was the same as original Build engine/Duke3D behavior as far as I know and I think you can't change that.
- Sun Mar 17, 2024 5:32 am
 - Forum: Off-Topic
 - Topic: Twitter vs. Pinterest: which is better for sharing Doom photos?
 - Replies: 3
 - Views: 1391
 
Re: Twitter vs. Pinterest: which is better for sharing Doom photos?
Imgur still fine to me, but you still need account to upload images, viewing seems still account-less.
					- Sat Jan 28, 2023 6:26 am
 - Forum: Gameplay Mods
 - Topic: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
 - Replies: 170
 - Views: 49872
 
Re: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
 Well, I know it maybe bad idea about using latest GZDooM dev build to play the mod as it still labeled as 4.7.1...since I saw the mod did still updated recently in Github so I guessed the mod would still based on latest versions of GZDooM...And most of the mod seems still working fine after I play ...
					- Fri Jan 20, 2023 11:10 pm
 - Forum: Closed Bugs [GZDoom]
 - Topic: GZDoom Crash on Starting Dragon Sector
 - Replies: 42
 - Views: 5413
 
Re: GZDoom Crash on Starting Dragon Sector
Not sure if this info useful or not, I tried run this mod with latest dev build g4.11pre-76(or even the earliest one I can download, g4.11pre-24), when screen melt finished/near finish after choose new game and difficulty, I got GZDoom.exe went frozen with Windows' crash report message(In OpenGL ...
					- Wed Jan 18, 2023 10:42 pm
 - Forum: ZDoom (and related) News
 - Topic: New Password Requirements and Password Reset
 - Replies: 155
 - Views: 229739
 
Re: New Password Requirements and Password Reset
 That's because those hacks are exploiting flaws in how their client software works, and shouldn't be thought of as being the same as what we're seeing here. Thanks for tell me about that, good to know. I'm glad I only use web version of Discord(as I know web version is safe from those exploits but ...
					- Wed Jan 18, 2023 10:22 pm
 - Forum: ZDoom (and related) News
 - Topic: New Password Requirements and Password Reset
 - Replies: 155
 - Views: 229739
 
- Wed Jan 18, 2023 9:42 pm
 - Forum: ZDoom (and related) News
 - Topic: New Password Requirements and Password Reset
 - Replies: 155
 - Views: 229739
 
Re: New Password Requirements and Password Reset
Since I cannot remember 20+ characters of passwords after some weeks and months(even the password is something that only myself can know...I still can forgot it totally), I let Firefox's password manager(not really trust those passwords storage websites) helped me to deal with that...at worse, just ...