Search found 50 matches
- Sun Dec 26, 2021 2:24 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
Not sure how feasible it would be, but maybe there could be some sort of icon or indicator to better differentiate at a glance folders and mods in the mods list? I know folders obviously don't show a file extension, but just a thought. That shouldn't be that hard i think. Qt is already prepared for ...
- Sat Nov 06, 2021 2:05 pm
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
Sure, that's the least of a problem. I thought that playing multiplayer alone does not really make sense so i left that out, but if there is a valid use-case.
- Sat Nov 06, 2021 9:32 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
I see. It's the same issue as mamaluigisbagel reported. The map file is in the command line, because it's selected in the map pack list, which it shouldn't. I already fixed that, and given the severity, i think i will make a bugfix release very soon.
- Sat Nov 06, 2021 8:25 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
Ok, in that case i think i know where the problem is. It's little misunderstanding of Qt parameters.
- Sat Nov 06, 2021 6:49 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
Alright, by twiddling with the size policy widget properties i was able to save like 100 pixels horizontally and 20 vertically. The biggest vertical blocker is simply how many elements are on the second tab. Maybe in the next version i will create a third tab and move some of them there, but for now ...
- Sat Nov 06, 2021 4:50 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
One criticism I have is actually the graphical buttons. I really liked the simple look of 1.4 and think the colorful buttons of 1.5 make it look like a Windows XP program. That might be part of the charm, but I find the bright colors distracting enough that I might consider sticking with 1.4 until ...
- Fri Nov 05, 2021 8:07 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
thanks, will look at it
- Fri Nov 05, 2021 4:16 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
Hello loayal followers. After a long time i was able to get back to it and finally finished version 1.5. The highlights are: Most buttons got icons instead of character symbols. Added a button to add a whole directory of mods instead of just a single file. Added a button to create a new config file ...
- Fri Nov 05, 2021 3:43 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
donei2van wrote:You can save file with another name and after ensuring its correctness rename it. Or save backup. Or both.

- Sun Oct 31, 2021 11:16 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
Great launcher , but seems to freeze (not responding) while trying to load pwads from my maps folder The fact that I have over 3000 files in the folder may be causing the issue , maybe ? Is there a way to overcome the issue , or a way to speed up reading perhaps ? The ability to read .txt files ...
- Sun Oct 31, 2021 11:15 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
It's in my TODO list, but it didn't make it to the upcoming release.Xtyfe wrote:Can I request a way to load pwads after mods?
For now a workaround is to drag the map file from the map list to the mod list and choose the loading order there.
- Sun Jan 24, 2021 10:35 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
Hm, this is strange. When that happened with the force shutdown, did it then show some warning message that the options are corrupted or something? The launcher should automatically save current state every minute, and i cannot imagine how that would produce empty file, unless the operating system ...
- Sun Jan 24, 2021 4:15 am
- Forum: Technical Issues
- Topic: How does GZDoom enumerate monitors in Linux?
- Replies: 3
- Views: 809
Re: How does GZDoom enumerate monitors in Linux?
So i open GZDoom sources and first thing i see is
looks i'm not the only one fighting these issues
Code: Select all
// This assumes the monitors are returned by EnumDisplayMonitors in the
// order they're found in the Direct3D9 adapters list. Fingers crossed...

looks i'm not the only one fighting these issues
- Sun Jan 24, 2021 3:15 am
- Forum: Technical Issues
- Topic: How does GZDoom enumerate monitors in Linux?
- Replies: 3
- Views: 809
How does GZDoom enumerate monitors in Linux?
Hello. I'm writing my own launcher of GZDoom mods and i would like to have an option to select a monitor to start GZDoom in by appending apropriate '+vid_adapter x' to the launch command. GZDoom-monitors.png This works fine in Windows, but is problematic in Linux. I wrote some code that enumerates ...
- Mon Sep 07, 2020 4:12 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152361
Re: Doom Runner (yet another graphical Doom launcher)
It's fixed in master branch, but I'm waiting for Someone64 to verify my lag fix.