Search found 414 matches
- Sun Jul 16, 2023 2:52 pm
- Forum: Off-Topic
- Topic: Farewell then, I guess.
- Replies: 3
- Views: 2504
Farewell then, I guess.
DISCLAIMER: I fully acknowledge the risks I'm taking here (not that any of it will matter in a few minutes), but I feel the need to say this anyway. So, I had the "pleasure" of stumbling upon this earlier today...: https://twitter.com/MarisaDOOM/status/1680636605596422147 ...and all I can say is ...
- Wed Apr 19, 2023 9:58 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79381
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
I don't know how I feel about any of this. I don't know how I feel about the accusations themselves. I don't know how I feel about the way the information has been presented. I don't know how I feel about the way some of the moderation team - especially Rachael - have presented themselves here. I'm ...
- Thu Feb 23, 2023 8:18 am
- Forum: Levels
- Topic: [Community Project] Hellwhole - A project for Piece of Pie Software's 15th anniversary
- Replies: 0
- Views: 1539
[Community Project] Hellwhole - A project for Piece of Pie Software's 15th anniversary
Backstory: back in 2020, InfernalMonsoon and I co-hosted a Doom mapping project within the Piece of Pie Software community's Discord server called A Piece of Hell . It was a modest effort, with 5 maps in the end. The concept was almost entirely thought up by Infernal, while I handled compilation ...
- Sun Feb 19, 2023 5:08 am
- Forum: Gameplay Mods
- Topic: [v2.1.1] Satanic Gameshow Deluxe
- Replies: 24
- Views: 11651
Re: [v2.1] Satanic Gameshow Deluxe
v2.1 has been released, with a proper fullscreen support update for the HUD and some other miscellaneous tweaks. Download links have been updated in the OP. Changelog: Fixed missing A_BossDeath calls from the Baron's special Death states. Localized the difficulty setting descriptions. Added tooltips ...
- Sat Dec 10, 2022 2:38 pm
- Forum: Script Library
- Topic: [ZS] libtooltipmenu 0.2.4 -- add tooltips to your MENUDEF
- Replies: 15
- Views: 4600
Re: [ZS] libtooltipmenu 0.2.1 -- add tooltips to your MENUDEF
Cool stuff, put this into my own gameplay mod and it works like a charm. I'm curious about something, though - my initial thought was to make a custom SkillMenu with tooltips using this, but that plan sort of flew out the window for the time being when I found out that classes to be used in ListMenu ...
- Mon Dec 05, 2022 9:38 am
- Forum: Gameplay Mods
- Topic: [v2.1.1] Satanic Gameshow Deluxe
- Replies: 24
- Views: 11651
Re: [v2.0] Satanic Gameshow Deluxe
It took an eternity and a half, but v2.0 of Satanic Gameshow Deluxe is finally released! Told you I wasn't bullshitting. Get it from the following places (links have also been updated in the OP): ModDB | GitHub Nearly three years of work (and procrastination) went into this build, and having it out ...
- Sun Dec 04, 2022 12:16 am
- Forum: Scripting
- Topic: [SOLVED] [ZScript] "Unable to resolve str as type" in custom HUD
- Replies: 5
- Views: 907
Re: [ZScript] "Unable to resolve str as type" in custom HUD
For the snippet of code you provided, this change seemed to make it run: // Line below is producing the latest error ("cannot convert to string"). // DrawImage(GetInventoryIcon(CPlayer.ReadyWeapon,ITYPE_WEAPON),(278,192),DI_ITEM_OFFSETS); DrawInventoryIcon(CPlayer.ReadyWeapon,(278,192),DI_ITEM ...
- Sat Dec 03, 2022 12:42 pm
- Forum: Gameplay Mods
- Topic: [v2.1.1] Satanic Gameshow Deluxe
- Replies: 24
- Views: 11651
v2.0 SOON actually seriously for real no joke
Alright, I know I've been saying this for the past uhh... three years or so and spectacularly failing to deliver in that time, but this time, I'm not bullshitting you when I say that SGD v2.0 is finally actually seriously coming very very very very VERY soon. Just a couple things left to do, one of ...
- Sat Dec 03, 2022 10:29 am
- Forum: Scripting
- Topic: [SOLVED] [ZScript] "Unable to resolve str as type" in custom HUD
- Replies: 5
- Views: 907
Re: [ZScript] "Unable to resolve str as type" in custom HUD
Well. I'm officially out of ideas. I tried Player701's idea of a static function from here , it produced an error, tried giving all the weapons inventory icons and getting them directly with GetInventoryIcon() , it produced an error, tried fiddling around with my previous implementation as much as I ...
- Sat Dec 03, 2022 2:50 am
- Forum: Scripting
- Topic: [SOLVED] [ZScript] "Unable to resolve str as type" in custom HUD
- Replies: 5
- Views: 907
Re: [ZScript] "Unable to resolve str as type" in custom HUD
There's no type str , the string type in ZScript is String . Replace str with String and it should work, as long as there aren't any other errors. Well, doing that seems to have fixed the type-resolution issue, but now I'm getting two other errors: Script error, "sgd_v20-pre-r410.pk3:zscript/hud ...
- Fri Dec 02, 2022 10:32 am
- Forum: Scripting
- Topic: [SOLVED] [ZScript] "Unable to resolve str as type" in custom HUD
- Replies: 5
- Views: 907
[SOLVED] [ZScript] "Unable to resolve str as type" in custom HUD
Over the past few days, I've been rewriting the HUD from a gameplay mod of mine from SBARINFO to ZScript. With it being almost finished, the time came to test the thing and see how it looks in-game. Excitedly, I slapped the .pk3 into ZDL and clicked the Play button, but instead of the game booting ...
- Sat Oct 22, 2022 8:40 am
- Forum: Gameplay Mods
- Topic: [v1.0.2] Always Sometimes Nightmares
- Replies: 2
- Views: 2667
- Sat Oct 22, 2022 7:23 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.8.2] Oddly specific crash on Plutonia MAP06
- Replies: 4
- Views: 592
Re: [4.8.2] Oddly specific crash on Plutonia MAP06
Okay, I may have found the cause of the crashing - it's likely related to the fuzz effect rendering being set to "Software" mode. Encountered the crash again on MAP08, similar results: game crashed when running in fullscreen but not in windowed mode. Just for the hell of it, I changed that setting ...
- Fri Oct 21, 2022 10:58 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.8.2] Oddly specific crash on Plutonia MAP06
- Replies: 4
- Views: 592
- Fri Oct 21, 2022 10:04 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.8.2] Oddly specific crash on Plutonia MAP06
- Replies: 4
- Views: 592
[4.8.2] Oddly specific crash on Plutonia MAP06
So I was just playing Plutonia casually and started getting crashes upon trying to enter the final area of MAP06 (Baron's Den). The crashes seemed to mostly occur when facing towards the center of the area - namely, approaching it while facing in its direction. What makes this crash interesting is ...