Search found 26 matches

by GelleSzebasztian
Sun Nov 19, 2023 2:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: 3D-ish - Not A Source Port™
Replies: 2
Views: 2912

Re: 3D-ish - Not A Source Port™

Will it be published some day? At least the level importer? This is an amazing project.
by GelleSzebasztian
Sat Nov 18, 2023 2:07 am
Forum: Levels
Topic: Refused mapwich map: Trainstation
Replies: 1
Views: 1230

Refused mapwich map: Trainstation

In 2020 I think January I applied for the mapwich to create a level together with a randomly selected partner for a mappack. (His name is Paul, if you read this Paul reveal yourself so I can properly credit you for your amazing work!) This level got refused to be included in the mapwich because -The ...
by GelleSzebasztian
Fri Nov 17, 2023 10:47 am
Forum: TCs, Full Games, and Other Projects
Topic: Beyond Sunset - EARLY ACCESS OUT NOW
Replies: 78
Views: 63993

Re: Beyond Sunset - EARLY ACCESS OUT NOW

Hey! I've just tried your game and it's awesome. But please, let us skip the intermission and similar cutscenes. My guess is that the player is in some corner during it, let the player press E on a line to skip to the next slide - I can read faster that when the next slide comes. Also I might try it ...
by GelleSzebasztian
Tue Oct 24, 2023 8:11 am
Forum: TCs, Full Games, and Other Projects
Topic: [Release] 1956 Budapest - GZDoom edition
Replies: 1
Views: 2551

[Release] 1956 Budapest - GZDoom edition

1956 Budapest - GZDoom edition is a historical fps game inspired by Medal of Honor, Call of Duty, but set in a Hungarian historical period. You play as a woman or man in the 50's and participate in the revolution against the soviet oppression. bit outdated trailer: kbI1KiPvX8U Screenshots: https ...
by GelleSzebasztian
Thu Jul 27, 2023 3:04 pm
Forum: Scripting
Topic: Canvas sky textures issue
Replies: 1
Views: 345

Re: Canvas sky textures issue

What I would do in your situation is use a skybox viewpoint with a skybox room, but your solution is more foolproof I believe.

Anyways very cool idea! Canvas for sky... Is it for some weather/time system?
by GelleSzebasztian
Tue Jul 18, 2023 5:08 pm
Forum: Assets (and other stuff)
Topic: Why is my .IQM animation not working?
Replies: 0
Views: 1343

Why is my .IQM animation not working?

The model is in the game, but doesn't animate. I think I could make this with MD3, and previously I was already able to use IQM animations too, I don't get it why it doesn't work this time. Here is the project: https://github.com/szeba99/exterminator_bug here is a screenshot from Blender: https ...
by GelleSzebasztian
Sat Jul 15, 2023 1:01 pm
Forum: Game Engines
Topic: A_PrintToFile() fork of GZDoom
Replies: 1
Views: 4662

A_PrintToFile() fork of GZDoom

This fork adds a new function that can be used from ZScript to print a string to a file. Someone once told me that we can read data with Wads.ReadLump() but we cannot write data from gzdoom to the outer world, so many creative ideas similar to the twitchy doom are lost or limited because of this ...
by GelleSzebasztian
Tue Jun 07, 2022 12:52 am
Forum: Off-Topic
Topic: anyone interested in casual chatting?
Replies: 1
Views: 387

anyone interested in casual chatting?

I always thought that modders, developers, etc. could be interesting people to chat with casually. We are from several different countries, a cultural exchange could be interesting too. I am from Hungary, but I learn Polish and Russian at university. I could tell about life here, culture, history ...
by GelleSzebasztian
Thu Feb 10, 2022 10:20 pm
Forum: OpenGLES Renderer Bugs
Topic: Some flatsprites appear glitched under 3d floors OpenGL ES
Replies: 2
Views: 3565

Re: Some flatsprites appear glitched under 3d floors OpenGL

I sent the example map, you can see it's normal. Originally I wanted to post ,,all flatsprites appear glitched" but when I created this demo of the bug, the bug just didn't happen with my freshly made sprite "FLATSPRITE", only with the grass (I made them both in paint.net the same way). My only idea ...
by GelleSzebasztian
Wed Aug 11, 2021 9:17 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156481

Re: Translating GZDoom's text content. Read if you want to h

I've looked into the hungarian translation. I'm almost sure it was made by several people. For example the episode names are actually translated properly from the bible. On the otherhand the tnt story was either made with google translate or someone with a brain tumor. Also it's kinda inconsistent ...
by GelleSzebasztian
Wed Aug 11, 2021 8:07 pm
Forum: Creation, Conversion, and Editing
Topic: 3D model importer / modeldef generator
Replies: 8
Views: 8720

Re: 3D model importer / modeldef generator

Please use the latest version from Github, not the drive link. You can use the windows exe build from the build folder: https://github.com/szeba99/Basic-GZDoom-modding-gui-app/raw/master/BUILD/WindowsFormsApp5.exe This odd thing with "3DMD" has already been replaced long ago by a dummy sprites lump ...
by GelleSzebasztian
Sat Apr 10, 2021 6:49 pm
Forum: Scripting
Topic: Changing teams from ACS in GZDoom? (Solved by myself)
Replies: 0
Views: 189

Changing teams from ACS in GZDoom? (Solved by myself)

I've found a workaround for this, I am posting this if anyone else would struggle with this. https://github.com/szeba99/ZScript-menu-help-stuff/tree/main/TeamChangeFromAcs The workaround is calling a ZScript menu when crossing a line, and this menu can modify the "team" cvar. I didn't find any other ...
by GelleSzebasztian
Tue Mar 30, 2021 6:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Stargate Doom WIP
Replies: 18
Views: 5548

Re: Stargate Doom WIP

https://www.youtube.com/watch?v=P5en98eoOog Replicators! *The Staff Weapon and the Zat'nik'tel should be entirely ineffective against Replicators, and kinetic weapons like the P90 should be VERY effective against them. The same holds for System Lords with personal shields I saw an episode where ...

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