Search found 9 matches

by TimeGearCD
Mon Nov 25, 2019 10:35 pm
Forum: Gameplay Mods
Topic: Colorful Maps v1.3 - More options !
Replies: 41
Views: 15615

Re: Colorful Maps

Wow! This is such a cool idea! Nice stuff!
by TimeGearCD
Tue Jul 09, 2019 6:21 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94161

Re: Doom RPG SE [unofficial, bugfix-ish]

Yeah, I also agree with higher-end summons.
Especially for colorful hell, I feel like you can't summon all the cool monsters of colorful hell with just normal/green/blue.
Lowkey just had to get an archvile to revive the cooler enemies lol
by TimeGearCD
Sat Jul 06, 2019 11:10 am
Forum: Gameplay Mods
Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
Replies: 122
Views: 63764

Re: VDP-MonsterRandomizer UPDATED JULY 5TH(spawn options add

This is a very good monster randomizer.
Had a lot of fun with this one.
by TimeGearCD
Mon Apr 29, 2019 2:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99440

Re: Memoirs of Magic: Full Game is Now Avaliable!

Congrats on the release, strawberry!
I've been following this for awhile.
Glad you could see you finish it!
Gonna play through it ASAP!
by TimeGearCD
Sun Mar 10, 2019 11:59 am
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 42
Views: 29911

Re: Cybers Monster Randomizer

Fun randomizer! I like the enemy lineup you chose for it.
by TimeGearCD
Thu Mar 07, 2019 9:31 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94161

Re: Doom RPG SE [unofficial, bugfix-ish]

Try the following things, please: 1. Remove zd_extra.pk3 from the load order 2. Check your DOOM2.WAD version None of those were the issue, I did find the solution though. Turns out, it was because I was using a true color renderer. This happens when starting up with both true color renderers ...
by TimeGearCD
Wed Mar 06, 2019 10:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94161

Re: Doom RPG SE [unofficial, bugfix-ish]

Sumwunn wrote: Put "+logfile log.log" into ZDL's command line box, launch GZDoom then post the log (found in GZDoom's folder) here (use https://paste.ee/).
Thanks!
Cool, here's the pasted log:
Spoiler:
by TimeGearCD
Wed Mar 06, 2019 4:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94161

Re: Doom RPG SE [unofficial, bugfix-ish]

What files did you load? Also, try to do the same in a somewhat older version and see if it still happens. Older versions of Gzdoom just result in parsing errors. I loaded it vanilla, DoomRL, etc. and all results the same error. Unless you meant older versions of DoomRPG, which I could run Kyle's ...
by TimeGearCD
Wed Mar 06, 2019 1:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94161

Re: Doom RPG SE [unofficial, bugfix-ish]

Hey, really cool to see this mod return. I'm having some trouble getting the mod to run, however. I'm pretty sure I followed the instructions perfectly, but every time I enter the game it immediately crashes. This happens if I launch by a batch file, the DRPG launcher, or ZDL. I am using the latest ...

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