Search found 28 matches
- Wed Nov 11, 2020 11:12 pm
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: WidePix v1.0 released with GZDoom 4.5!
Oh, I just realize something's missing! DOOM BFG support! I know it's a bit unnecessary, but DOOM 1 BFG doesn't load the graphics for Ultimate DOOM version and DOOM 2 BFG has its own title screen image but renamed into "DMENUPIC". I think this also applies Xbox version as well, but I'm not certainly ...
- Wed Nov 11, 2020 5:53 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom] Retro HUD got stretched if over 16:9 ratio
- Replies: 20
- Views: 2540
Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio
Did you tried it with the Widescreen graphics included in the latest GZDoom?Yarn366 wrote:I just now found that the "the end" text at the end of Doom's bunny scroller has a similar (and probably the same) problem: it looks right at 16:9 and narrower, but at any wider aspect ratio it gets stretched.
- Tue Nov 10, 2020 11:52 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom] Retro HUD got stretched if over 16:9 ratio
- Replies: 20
- Views: 2540
Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio
The wider the aspect ratio is beyond 16:9, the more the status bar is stretched. So, this issue is not caused by a simple lack of aspect ratio correction; rather, it seems that in this scenario, GZDoom lays out the status bar for 16:9 and then stretches that to "fit" the screen width. There you go ...
- Tue Nov 10, 2020 11:26 pm
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: WidePix v1.0 released with GZDoom 4.5!
Add a doom.id.doom2.wadsmoosh filter folder to the WidePix repo with the appropriate files (eg TNTBOSS.lmp for TNT's BOSSBACK.lmp, etc). This would make it "just work" for WadSmoosh users, at the cost of bloating the file size of game_widescreen_gfx.pk3 with files that are already in other folders ...
- Sun Nov 08, 2020 5:37 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom] Retro HUD got stretched if over 16:9 ratio
- Replies: 20
- Views: 2540
Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio
Reasonable. It is up to you guys to fix it or not, anyway. Just my minor thing I bothered with.drfrag wrote:That status bar looks screwed even in the latest version @16:9. And even the original iwad graphic looks stretched like always did with the default scale.
- Sat Nov 07, 2020 5:24 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom] Retro HUD got stretched if over 16:9 ratio
- Replies: 20
- Views: 2540
Re: [GZDoom] Retro HUD got stretched if over 16:9 ratio
Well, it's a slightly edited version of this custom HUD.
- Fri Nov 06, 2020 11:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom] Retro HUD got stretched if over 16:9 ratio
- Replies: 20
- Views: 2540
[GZDoom] Retro HUD got stretched if over 16:9 ratio
Title said it all. Also, these screenshots is using Custom 21:9 HUD.
- Fri Nov 06, 2020 10:51 pm
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: WidePix v1.0 released with GZDoom 4.5!
I kind of disagree, since on the regular Doom status bar, the grey sidebars would be more of a better fit than the green mossy texture that somewhat clashes with the minimalist status bar. I think for mods that don't have a widescreen texture, it would be better to have them than to have only blank ...
- Sun Nov 01, 2020 6:43 am
- Forum: Graphic/Audio Patches
- Topic: IWAD Message Fixes and Improvements
- Replies: 13
- Views: 4359
Re: IWAD Message Fix
Because of the new update 4.5.0, Strife's exit sound now won't get cut out if ENDOOM was On as it will keeps playing as long as the window still active during ENDOOM!
- Sun Nov 01, 2020 6:13 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.5.0 released
- Replies: 44
- Views: 64705
Re: GZDoom 4.5.0 released
Still no true support for 21:9 yet, but I'm impressed with this update so far. 
I like the idea of an options to toggle the intermission screen to show how much it is instead of by percentage. I also like the support of ENDOOM too. Really nice touch.

I like the idea of an options to toggle the intermission screen to show how much it is instead of by percentage. I also like the support of ENDOOM too. Really nice touch.
- Wed Oct 28, 2020 2:56 am
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
That's good to heard! Though, I may used Scuba Steve's DOOM Widescreen one anyway.
Still nice to have all the WADs in Widescreen, though.
Still nice to have all the WADs in Widescreen, though.
- Sat Oct 24, 2020 11:12 pm
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Well, I did exactly just that. Works flawlessly as well with Final DOOM since it will replaced by other filters anyway.ShockwaveS08 wrote:Might want to move the Doom 2 interpic, bossback, and titlepic lumps to a different filter, to avoid conflicts with WADSmoosh and other games/mods that use Doom 2 as a base.
- Fri Oct 23, 2020 9:37 pm
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
A checksum method would be nice for WADSmoosh implementation, possibly done with a ZScript that checks for the presence of "smooshed.txt" within the appropriate PK3 file. Actually, you can go even simpler than that as GZDoom was support WadSmoosh by default. Though, that also means a lot of copy ...
- Sat Oct 10, 2020 2:55 am
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
I wonder if it's possible to modified the HUD from Strife with the ones with Veteran Edition for widescreen.
- Tue Sep 29, 2020 3:43 am
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 90997
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
I just got a response and it's pretty much what was expected - looks like a legal fuckup but it has to be cleared by Legal again, so for the time being these assets are off limits. I'm going to stick with Nash's work as it becomes available then. Well, that's sucks. Guess I'll keep it for myself ...