Search found 4 matches

by shole
Wed Mar 27, 2019 4:27 am
Forum: Code Submissions
Topic: Support for LookingGlass autostereoscopic display
Replies: 4
Views: 6556

Re: Support for LookingGlass autostereoscopic display

The closest thing to a HID device in the gzdoom code might be the joystick detection, but I'm unsure exactly how the joystick stuff works, nor whether it would be a good example of what you need. Existing APIs might be enough and I played around with it a bit but couldn't figure out how to read a ...
by shole
Tue Mar 26, 2019 2:00 pm
Forum: Code Submissions
Topic: Support for LookingGlass autostereoscopic display
Replies: 4
Views: 6556

Re: Support for LookingGlass autostereoscopic display

I did not yet bother adding them to the menu as manually setting the calibration in cvars is required anyway.
If the USB HID device read was done then it would be fully automatic and make sense to be in the menus.
by shole
Tue Mar 26, 2019 1:17 pm
Forum: Code Submissions
Topic: Support for LookingGlass autostereoscopic display
Replies: 4
Views: 6556

Support for LookingGlass autostereoscopic display

I've added support for the LookingGlass autostereoscopic 3d display. It's basically a display that renders 45 horizontal views and then you can look around freely within that lightfield space. Display website; https://lookingglassfactory.com/ Here's a short video of doom on the display, showing the ...
by shole
Sun Mar 03, 2019 1:30 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201228

Re: New Member Introductions

Hi
I'm a developer and wish to contribute some code, and need to communicate with some people here.

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