Search found 4 matches
- Wed Mar 27, 2019 4:27 am
- Forum: Code Submissions
- Topic: Support for LookingGlass autostereoscopic display
- Replies: 4
- Views: 6556
Re: Support for LookingGlass autostereoscopic display
The closest thing to a HID device in the gzdoom code might be the joystick detection, but I'm unsure exactly how the joystick stuff works, nor whether it would be a good example of what you need. Existing APIs might be enough and I played around with it a bit but couldn't figure out how to read a ...
- Tue Mar 26, 2019 2:00 pm
- Forum: Code Submissions
- Topic: Support for LookingGlass autostereoscopic display
- Replies: 4
- Views: 6556
Re: Support for LookingGlass autostereoscopic display
I did not yet bother adding them to the menu as manually setting the calibration in cvars is required anyway.
If the USB HID device read was done then it would be fully automatic and make sense to be in the menus.
If the USB HID device read was done then it would be fully automatic and make sense to be in the menus.
- Tue Mar 26, 2019 1:17 pm
- Forum: Code Submissions
- Topic: Support for LookingGlass autostereoscopic display
- Replies: 4
- Views: 6556
Support for LookingGlass autostereoscopic display
I've added support for the LookingGlass autostereoscopic 3d display. It's basically a display that renders 45 horizontal views and then you can look around freely within that lightfield space. Display website; https://lookingglassfactory.com/ Here's a short video of doom on the display, showing the ...
- Sun Mar 03, 2019 1:30 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201228
Re: New Member Introductions
Hi
I'm a developer and wish to contribute some code, and need to communicate with some people here.
I'm a developer and wish to contribute some code, and need to communicate with some people here.