Search found 27 matches

by Sebrw
Tue Mar 01, 2022 1:56 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705958

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Hi and thanks for this fantastic mod ! I was wondering if there is any way to play it with other maps than the ones from the campaign? Like a weapon/monster/items/hud pack? I'm a long tome WW_NAZI player and I would love to play BOA stuff with the EPICS or City of the damned or lost civilization ...
by Sebrw
Tue Dec 14, 2021 5:24 am
Forum: TCs, Full Games, and Other Projects
Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
Replies: 592
Views: 146604

Re: IronTusks - Diablo3D V1.2.2 + Patch (Links UPDATED)

Hi! Another linux player here! Can anyone explain me the procedure to run the game? I have all files in my .config/gzdoom directory. I used the "linux gzdoom iron tusks Diablo 3D - LITE" script to launch the game (I downloaded the LITE version) But I get the following error: [imgur]http://imgur.com ...
by Sebrw
Wed Nov 24, 2021 4:32 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651989

Re: (V1.05 Page50) Ashes Afterglow TC

The FBF_NORANDOM flag was the trick, I was unaware of it (I am fairly inexperienced in zdoom coding). Thanks!
The edited shotgun does lower damage per pellet as compared to afterglow's but fire 8 pellets instead of 6 and at a narrower spread angle and now have recoil. Just a different flavour ;-)
by Sebrw
Wed Nov 24, 2021 3:18 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651989

Re: (V1.05 Page50) Ashes Afterglow TC

Is there some kind of localized damage incorporation in afterglow? I'm creating a personal monster/weapon pack mixing edited afterglow monsters and NPCs. I have a DoomImp variant using LARRY as a basis for which I assigned 100 HP. I have a pump shotgun variant firing 8 pellets at random(5,8) damage ...
by Sebrw
Sun Nov 14, 2021 9:19 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651989

Re: (V1.05 Page50) Ashes Afterglow TC

Hi Vostyok! Thanks for your awesome work! It was worthy to wait, episode 2 is gorgeous and super exiting! My only concern so far (but that's just to be picky!): I found that all weapons sprites are a bit "up" (don't know how to describe, like pointing toward the crosshair too much hence disturbing ...
by Sebrw
Mon Oct 11, 2021 1:19 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121552

Re: Xim's Star Wars Doom - Update (5/4/21)

Hi Xim! Thanks for your fantastic mod :-) Quick question: It is obvious what are the features of Kyle/Mara, Jedi, and Mandalorian class but does the smuggler and Trooper class come with special features as well or only a unique set of weapons (Grenades and A280 for trooper and just the shotgun ...
by Sebrw
Thu Jul 15, 2021 3:03 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705958

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Hi BOA Team and thanks so much for your outstanding mod !!! I did not play through chapter 3 yet (I'm going again through chapter 1 & 2 first) but there's something I did not remember from my last playthrough that bugs me: When you buy something in the armory, it is only for 1 mission only? It seems ...
by Sebrw
Wed Apr 07, 2021 12:30 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

Fair enough, thank you both!
I noticed this only at short range, longer shots seems relatively accurate :-)
by Sebrw
Tue Apr 06, 2021 6:26 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

Hi Wildweasel! I just noticed playing again your mod that all weapons fire a little down of the crosshair. Is it an intentional behaviour to mimic kind of a bullet drop at long range or is it a small bug that can be easily fix? It becomes very evident if you try to fire at point blank range or very ...
by Sebrw
Wed Aug 19, 2020 10:20 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651989

Re: (WIP) Ashes Afterglow

Wow! That trailer was even more eargasmic than it was eyegasmic :D :D :D The sound design is fantastic!!! The lack of music add atmosphere to the trailer but there will be another soundtrack by Primeval, right? Another quick question: I loved the FAL mod for ep1, will it be compatible with ep2 or ...
by Sebrw
Mon Aug 17, 2020 12:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 396733

Re: (wip) Ashes 2063 TC - Back to Work

I believe they are asking about episode 2's Sterile Edition, along with the Monsters/Weapons pack for the new features. And indeed, releasing the sterile and mod packs will be happening at the same time. Confirmation for release date will follow soon. It won't be this month, probably not the next ...
by Sebrw
Wed Aug 12, 2020 9:51 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 396733

Re: (wip) Ashes 2063 TC - Back to Work

Hurray for Vostyok !!! :D
I'm eager to see episode 2! Please release also the sterile monsta & weapons if ready, I love to use your stuff with other map packs :wink:
by Sebrw
Sat Jun 13, 2020 4:17 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121552

Re: Xim's Star Wars Doom - Update (4/6/20)

Hi Xim! Do you plan to release some kind of manual with weapon description? You described it in your mod page but we don't have the numbers detail. For example, I just found a E-11D deathtrooper rifle that "upgraded" my standard E-11 but I don't have any idea of what this adds. Seems a bit more ...
by Sebrw
Fri Jun 12, 2020 10:14 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121552

Re: Xim's Star Wars Doom - Update (4/6/20)

Thanks for the trick! :wink:

Also minor bug: If crouch is enable, fire when crouched will get the laser firing from the stand up position point. So the start point of the blaster is above what should be.
by Sebrw
Fri Jun 12, 2020 9:27 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121552

Re: Xim's Star Wars Doom - Update (4/6/20)

I don't want to appear mysogynist but can you make a version without the ladies officer? I don't like the sprite that much (the blond hair is very flashy :D ) There are not that much girls in star wars anyway, I mean in the empire ranks :p Or can I just delete the lady folder? Will that cause a ...

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