Search found 27 matches

by RedClairefield
Sat Dec 03, 2022 8:19 pm
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73636

Re: Iron Snail [New v2.0 test 30/10/21]

Add Fio and this is a 10/10
by RedClairefield
Tue Nov 29, 2022 12:06 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1408
Views: 335072

Re: Walpurgis 0.97 (For Doom/Heretic/Hexen) [NEW TRAILER!]

The Dragon's Cane secondary fire is dizzying to use, I'd rather prefer if it didn't violently shake my camera up and down.
by RedClairefield
Mon Sep 20, 2021 10:43 pm
Forum: Feature Suggestions [GZDoom]
Topic: Ability to turn off berserk red screen and similar effects
Replies: 1
Views: 715

Ability to turn off berserk red screen and similar effects

If there's already a way to do this then I don't know how. Alternate effects and/or being able to disable the screen effects entirely would be incredibly nice.
by RedClairefield
Mon Sep 20, 2021 8:14 pm
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36378

Re: Intelligent Supplies 1.5

Would it be too much to also add behavior that makes the player ignore armor and health bonuses when they're not at max armor/health except when they're at extremely low health/zero armor?
by RedClairefield
Mon Sep 20, 2021 2:34 am
Forum: Gameplay Mods
Topic: [0.7] Punkwild! (Punk never dies!)
Replies: 73
Views: 17721

Re: [0.7] Punkwild! (Punk never dies!)

It appears as though punk has died.
by RedClairefield
Mon Sep 20, 2021 12:29 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 417196

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

female doom player sure has hairy arms...
by RedClairefield
Mon Sep 20, 2021 12:08 am
Forum: General
Topic: Weapon mods and TCs with female characters
Replies: 39
Views: 23362

Re: Weapon mods and TCs with female characters

Supplice and Selaco also have female protagonists. For Selaco the protagonist is a big part of the game's identity, because she's got voice acting and such. (From what the developers said, it was a bit like the Ripley story -- the gender of the protagonist didn't matter to the story outline, so ...
by RedClairefield
Wed Sep 15, 2021 9:19 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 213041

Re: [v3.1] Doom Incarnate: A Wolfenstein style mod

Man, I kept passing this mod over and over because from the name I thought it was another "Wolfenstein 3D in the doom engine" thing. Glad I finally gave it a try, it's pretty interesting. I really like the Bloodrayne content.
by RedClairefield
Tue Sep 14, 2021 9:09 pm
Forum: Gameplay Mods
Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Replies: 199
Views: 119573

Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

As probably the only human on earth that actually genuinely likes and uses the target frame, some more options regarding it would be nice. Making the crosshair invisible while within the frame or vice-versa, drawing the health bar and text with respect to the frame above/below it or within the frame ...
by RedClairefield
Mon Sep 13, 2021 4:56 pm
Forum: General
Topic: Making GZDOOM a roguelike
Replies: 1
Views: 956

Making GZDOOM a roguelike

Randomly generating levels, even entire games worth of levels, is not only possible but actually can produce some very interesting and worthwhile results with the use of Obsidian (https://www.youtube.com/watch?v=n-jJ3Ef-eow), the successor to the successor of Oblige. This has got me thinking, what ...
by RedClairefield
Mon Sep 13, 2021 2:26 pm
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 93967

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

This is exceptionally high quality for someone who "doesn't have a ton of Doom mapping/modding experience." In fact, this feels like something I could expect out of a commercial boomer shooter made in current year by a team of self-proclaimed experts. Keep up the good work man, this is absolutely ...
by RedClairefield
Mon Sep 13, 2021 2:21 pm
Forum: General
Topic: Weapon mods and TCs with female characters
Replies: 39
Views: 23362

Re: Weapon mods and TCs with female characters

I know there have been a few recent developments that I've missed. Like for example Hedon becoming its own standalone game. What a wild few years.
by RedClairefield
Sat Mar 16, 2019 3:44 am
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 390
Views: 144685

Re: Zagemod (v1.3.1 Released, Page 8)

I really like Zoragal. It feels like a decent compromise between vanilla doom and demonsteele. Maybe add a melee alt fire to just the pistol?
by RedClairefield
Sat Mar 16, 2019 12:14 am
Forum: Gameplay Mods
Topic: IDCLEVer Starter, Armament Tuning, Laser Sight, m_Gizmos
Replies: 57
Views: 44777

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Laser Sight v0.5.2 : The fix of the fix. RedClairefield, thanks for reporting and your patience! Also, this version contains a bonus option: Laser Sight can hide if weapon is not ready to fire (or it's already firing). Off by default. Seems you need to fix the fix of the fix, because apparently you ...
by RedClairefield
Fri Mar 15, 2019 4:40 pm
Forum: General
Topic: Weapon mods and TCs with female characters
Replies: 39
Views: 23362

Re: Weapon mods and TCs with female characters

Latest official build, v3.7.2. LoadActors: Load actor definitions. Script error, "zzmwr2logan.pk3:zzlogan.wad:DECORATE"line 1: Replaced type 'ShufflePlayer' not found for Logan Script error, "zzmwr2logan.pk3:zzlogan.wad:DECORATE"line 601: Replaced type 'CannonShotgun' not found for LCannonShotgun ...

Go to advanced search