Search found 61 matches

by thewolfman00001
Fri Dec 10, 2021 11:55 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

I like the premise. I personally remove RNG or at least reduce it on most monsters/player guns in my mods, so you would know how much you are hit for by a bullet, and it's not a random grazing hit. Instead I try to get rid of hitscan in favor of bullet tracers, but that's a different kind of beast ...
by thewolfman00001
Tue Sep 28, 2021 8:23 am
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a minor update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows: -Removed perfectly accurate tap-firing from the chaingun (This change was made so that the machine pistol stays relevant in the long term) -Further rebalanced guardsphere (increased duration from 45 ...
by thewolfman00001
Fri Sep 24, 2021 12:33 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped (Major update

This mod is extremely underrated and I thank you for your work. A job well done, I adore the changes and I especially like the way it stays very purist and believable. My only problem is the pinky buffs are completely ridiculous when coupled with -fast. A single of these guys can solo even a fast ...
by thewolfman00001
Sun Jul 11, 2021 1:36 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a major update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows: -Implemented a new weapon called the Machine Pistol: it replaces the regular pistol and works very similarly to it but has a higher rate of fire and less recovery frames after shooting it. Further ...
by thewolfman00001
Tue Jun 29, 2021 2:13 am
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Hello everyone. I apologize about the lack of updates, I have been taking a break for the past few weeks after working on the mod for the better part of 2 months. During that break I got around to thinking about something: what if I added some new weapons to flesh out the arsenal a bit more? It ...
by thewolfman00001
Fri Jun 11, 2021 10:59 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a minor update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows: -Buffed chaingunner (increased health from 60 to 80) -Buffed arch-vile (increased health from 700 to 800) -Buffed icon of sin (increased health from 250 to 300) I have updated the changes and credits ...
by thewolfman00001
Sat Jun 05, 2021 3:46 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a minor update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows: -Further nerfed arch-vile pain chance (increased from 5.47% to 12.89%, actual values are from 20 to 40) I have updated the changes and credits documentation to reflect these changes as well as updated ...
by thewolfman00001
Fri Jun 04, 2021 2:10 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Hello everyone, I just put out a version of Wolfman's Gameplay Modifications: Revamped that is compatible with The Ultimate Doom. Since the mod was primarily balanced around Doom 2, this version of the mod might be a bit unbalanced, but I hope you all enjoy it! You can find the link to this version ...
by thewolfman00001
Thu Jun 03, 2021 5:19 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

I made a video showcasing your mod on Nightmare. I think it really hits the fun zone! https://youtu.be/_BN9YFBXQxA (PS: Could you maybe provide a way to get the regular chaingun in Doom 1?) Heya, thank you for the comment! I will get to work on a version that is compatible with ultimate doom ASAP :D
by thewolfman00001
Sun May 30, 2021 7:23 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a minor update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows: -Further rebalanced guardsphere (increased power-up duration from 45 seconds to 60 seconds) -Further reduced revenant melee dead-zone size (from 20% to 25%, actual values are from 156 to 147) -Replaced ...
by thewolfman00001
Tue May 25, 2021 8:35 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Pretty fun mod. Can you fix the Revenant's "dead zone", the distance at which they are going for a melee attack and never shoot? Hey there, thanks for the comment! The dead zone of the revenant isn't a bug or something to be fixed, it's a intentional design choice which adds a good layer of ...
by thewolfman00001
Tue May 25, 2021 7:17 am
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a minor update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows: -Further rebalanced bullet ammo (max ammo decreased from 320 to 300 without backpack, and 640 to 600 with backpack, amount of ammo gained from ammo drops decreased by 10%) I have updated the changes and ...
by thewolfman00001
Tue May 25, 2021 4:19 am
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a minor update to Wolfman's Gameplay Modifications: Revamped (At this point don't believe anything I say about last updates lol). The changes are as follows: -Reduced revenant melee dead-zone size by 20% (from 196 to 156) -Decreased cyberdemon pain chance from 5.47% to 3.13% (from 20 to 10 ...
by thewolfman00001
Tue May 25, 2021 2:36 am
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Pretty fun mod. Can you fix the Revenant's "dead zone", the distance at which they are going for a melee attack and never shoot? Hey there, thanks for the comment! The dead zone of the revenant isn't a bug or something to be fixed, it's a intentional design choice which adds a good layer of ...
by thewolfman00001
Mon May 24, 2021 6:59 am
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12828

Re: Wolfman's Gameplay Modifications: Revamped

Put out a minor update to Wolfman's Gameplay Modifications: Revamped (Even more last minute refinement). The changes are as follows: -Buffed pain elemental (implemented "MISSILEMORE" flag, which makes the pain elemental more aggressive) I have updated the changes and credits documentation to reflect ...

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