Search found 245 matches

by TheOldKingCole
Wed Aug 30, 2023 12:16 pm
Forum: Gameplay Mods
Topic: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
Replies: 13
Views: 7094

Re: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod

A replacement of the eriguns/ac!d eriguns smg for the one you use would be great. If it had a reload animation. Honestly I'm not a huge fan of reloading in Doom mods especially vanilla compliant/adjacent (Though I do see the appeal, it's just not for me). However if you or anyone else wants to add ...
by TheOldKingCole
Mon Aug 07, 2023 8:57 pm
Forum: Gameplay Mods
Topic: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
Replies: 13
Views: 7094

Re: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod

A replacement of the eriguns/ac!d eriguns smg for the one you use would be great. If it had a reload animation. Honestly I'm not a huge fan of reloading in Doom mods especially vanilla compliant/adjacent (Though I do see the appeal, it's just not for me). However if you or anyone else wants to add ...
by TheOldKingCole
Tue Apr 18, 2023 4:18 pm
Forum: General
Topic: Mods like Trailblazer
Replies: 2
Views: 635

Mods like Trailblazer

Hello, it's been a very long time since I've been active on the zDoom forums (since 2020 I think) and I see there has been a lot of new mods since I left. Since I've spent the last couple of years playing Trailblazer to death I wanted to know if there are any new mods that that are sort of like it ...
by TheOldKingCole
Tue Apr 18, 2023 2:11 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1536
Views: 487617

Re: [Release] The Trailblazer - 1.5e

So I had an idea for a future update if it ever happens, an option that removes reloading outright, I just find reloading doesn't vibe with me as it does with other people when it come to more fast paced shooters and I know I'm not alone in that.
by TheOldKingCole
Thu Nov 17, 2022 11:25 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170558

Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled mod

If this mod ever gets updated I'd love for a third arsenal option to mix and match weapons from both arsenals
by TheOldKingCole
Fri Sep 02, 2022 6:57 pm
Forum: Gameplay Mods
Topic: [Even Newer Update] Marathon [A Doom Gameplay Mod]
Replies: 20
Views: 12574

Re: [Even Newer Update] Marathon [A Doom Gameplay Mod]

Would it be possible to get a weapons only version in the future?
by TheOldKingCole
Mon Apr 18, 2022 5:30 am
Forum: Gameplay Mods
Topic: Quaker's DOOM 2.3: A Quake Weapons mod for DOOM
Replies: 29
Views: 18329

Re: Quaker's DOOM 2.3: A Quake Weapons mod for DOOM

Apologies for the necrobump, but I've always liked this little conversion mod of another mod but I've always been bothered by the broken radsuit. So I went ahead and converted most of the LMP files to PNGs with the correct palette. Just thought I post this here for anyone else. https://www ...
by TheOldKingCole
Wed Feb 16, 2022 4:49 pm
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 Open Beta
Replies: 94
Views: 62069

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

AvzinElkein wrote:No download link yet?
You need to join their discord to access the downloads
by TheOldKingCole
Tue Feb 01, 2022 11:00 am
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 206028

Re: [1/28/2022] Doom Delta v2.4.0b!

I know that the SSG has kept it's retail animation for balance purposes, but do you think that we could in a future update get the original beta pump animation as a toggle-able option?
by TheOldKingCole
Fri Nov 05, 2021 3:47 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 649328

Re: (Enriched Update) Ashes Afterglow TC

So the Episode 1 remaster has a bug where if you use the give all cheat and then press the slot 1 key 3 times to select and deselect melee weapons you lose all weapons and are unable to get them back
by TheOldKingCole
Fri Oct 08, 2021 11:47 am
Forum: Gameplay Mods
Topic: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod
Replies: 13
Views: 7094

Re: PROJECT PHOBOS: Yet another Reverse Enginereed Doom mod

Pretty nice mod overall, it works nicely with maps that give you considerable monster crowds, but not necessarily slaughtermaps. I think it would be good to lower the minigun or shotgun ammo drops by half, but there are mini-mods for that so that's no trouble. Nice work! Glad you enjoyed the mod, I ...
by TheOldKingCole
Fri Sep 10, 2021 6:08 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 219223

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

I don't know if this would be possible with GZdoom but a cool feature for a future update would be HL2 style damage makers that tell you which direction you were attacked from when you get hit
by TheOldKingCole
Wed Jul 14, 2021 8:25 pm
Forum: General
Topic: Recommendations for Mods with good Railguns
Replies: 7
Views: 1394

Re: Recommendations for Mods with good Railguns

Reactor wrote:Not sure, but I think Hunter's Moon has a nicely done Railgun. You should check it out.
Thanks for the recommendation
by TheOldKingCole
Wed Jul 07, 2021 4:10 pm
Forum: General
Topic: Recommendations for Mods with good Railguns
Replies: 7
Views: 1394

Recommendations for Mods with good Railguns

Railguns might be my favorite fps weapon and since googling doom railgun mods mostly just gives you pages of tutorials on how to do railguns I'd thought I'd ask here for recommendations for good Doom 1 and 2 weapon mods with railguns (Also please don't suggestion brutal doom variants, I already know ...
by TheOldKingCole
Tue Jul 06, 2021 10:17 am
Forum: Gameplay Mods
Topic: [REL] IRON BOUND v0.8.1
Replies: 29
Views: 14053

Re: [WIP] IRON BOUND

Loving the sprite work for the sword

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