Search found 16 matches

by sonoda
Sun Jun 11, 2023 11:16 pm
Forum: General
Topic: ZDL on Steam Deck
Replies: 5
Views: 9223

Re: ZDL on Steam Deck

Is it possible to have mods saved in sd card and load it from there?
by sonoda
Wed Jan 11, 2023 3:22 am
Forum: Gameplay Mods
Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
Replies: 209
Views: 163712

Re: Angelic Aviary v1.1 (Finished/Hotfix: Updated 10/24/2022)

so i tried mixing it with the false angel, and got this error message

Script error, "AngelicAviary V1.1.wad:CVARINFO" line 31:
cvar 'tp_show_notes' already exists

legacy version didn't trigger this, but it started to happen after updated to 1.1.
by sonoda
Fri Nov 11, 2022 3:39 am
Forum: Levels
Topic: Infested v2.0 (Episode 2) - 4 more maps!
Replies: 11
Views: 4279

Re: Infested v2.0 (Episode 2) - 4 more maps!

i tried playing with hideous destructor mod, and it crashed on me, the reason being:

Could not submit command buffer: device lost
by sonoda
Thu Nov 10, 2022 9:43 pm
Forum: Levels
Topic: Infested v2.0 (Episode 2) - 4 more maps!
Replies: 11
Views: 4279

Re: Infested v2.0 (Episode 2) - 4 more maps!

is this mapset compatible with mods?
by sonoda
Sat Sep 24, 2022 3:32 am
Forum: Levels
Topic: Infested (E1) - GZDoom/UDMF, 3 maps
Replies: 7
Views: 8133

Re: Infested (E1) - GZDoom/UDMF, 3 maps

this breaks when paired with other gameplay mods like false angel, i hope there are version that is compatible with other mods.
by sonoda
Fri Aug 26, 2022 7:05 am
Forum: Gameplay Mods
Topic: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod
Replies: 72
Views: 27055

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

i think you should put download link at first page, took me few mins to find the link.
by sonoda
Fri Aug 13, 2021 8:21 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 88422

Re: DoomDynMus - a dynamic music mod

Music Pack with Persona 5 sound tracks, contains some Royal as well
https://drive.google.com/file/d/1aTGVdp ... sp=sharing
by sonoda
Sun Dec 20, 2020 7:42 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 190094

Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de

this is best unreal inspired mod i played so far that can withstand slaughtermaps
I'm Japanese myself and the character's Japanese is on point!
i wish there are an option to keep the logs and not reset on new playthrough (kinda like pda on drla)
by sonoda
Tue Dec 08, 2020 3:25 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231997

Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

D4D.pk3:zd4d/weapons/unmakyr.txt, line 366: A_OverlayScale: action function not found in DEUnmakyr

Execution could not continue.

1 errors, 0 warnings while compiling D4D.pk3:zscript.txt
what'd I do now
pls help
by sonoda
Wed Nov 18, 2020 8:16 am
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19766

Re: RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal ad

am i the only one struggling to run this?
i needed to re-zip the drpg files cause zdl file never worked, and when i choose lexicon as map, It never give me nes zapper and unable to choose maps.
by sonoda
Sat Oct 10, 2020 1:01 am
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36633

Re: Universal Guncaster Adapter 1.8 [mini-mod]

tried to load adapter but got this error message
Execution could not continue.

Script error, "Universal_Guncaster_Adapter.pk3:menudef.txt" line 22:
Unknown menu class 'gc_tipmenu'

this was the load order

sf2012
coulouful hell
guncaster 3.666
adapter

used zdl and gzdoom 4.4.2
by sonoda
Mon Mar 23, 2020 4:54 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231997

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

now i can't wait to see Doom Eternal for DooM
by sonoda
Sun Dec 15, 2019 10:15 am
Forum: Gameplay Mods
Topic: [Mini Mod] Fallout 666 Mash Up (Alpha 0.6 - update Jan.03)
Replies: 17
Views: 9200

Re: [Mini Mod] Fallout 666 Mash Up (Alpha 0.6 - update Jan.0

is there are a way to change VATS button from altfire to something else?
also, is this compatable with F3.WAD?
by sonoda
Wed Nov 20, 2019 4:59 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 71902

Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)

I hope to have DoomRL or legendoom compatibility, since both of them has similar concept.
by sonoda
Thu Nov 07, 2019 10:25 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 131097

Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link

I think enemy with quad-shotgun is terrible idea. When I dealing with group of enemies, boom. insta-kill to the head from behind. Opening the exit door? Greeted by cheap death and sent all the way back to the beginning. Enemy spawing around me? Surprise! Its a red version and took away like 500 ...

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