Search found 48 matches

by BigMemka
Sun Mar 27, 2022 8:15 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman

Hi everybody. It's been a very long time since there was any news about our project. But all this time (with small interruptions) it has been developing. Bugs were found and fixed, new locations were added. A few screenshots. https://i.postimg.cc/jjjSsGts/Screenshot-Doom-20220227-182458.png https ...
by BigMemka
Wed Jun 23, 2021 2:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.2
Replies: 31
Views: 16931

Re: Abysm 2 EXPANSION: Pharaoh's Judgement - Public Beta v.1

Tell me where I can buy arrows for a bow, bolts for a crossbow and shells for a shotgun? I looked through the entire starting city, but I didn't find any merchants.
by BigMemka
Wed Jan 20, 2021 1:41 pm
Forum: Levels
Topic: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Replies: 169
Views: 78403

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

And also a question. Can I use some sprites from your game for my project?
by BigMemka
Wed Jan 20, 2021 1:39 pm
Forum: Levels
Topic: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Replies: 169
Views: 78403

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

A wonderful mod! I reached the sign "Thank you for playing". I was level 32. I played as an assassin. I hope there will be a continuation, as I noticed that some areas are now impossible to get into. I liked the natural levels. But I don't think there's enough contrast in the caves. Sometimes they ...
by BigMemka
Sun Dec 27, 2020 4:56 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman

Yes. In particular, we divided the 13th level of "Sorona on fire" into 2 levels. And also removed the attack of the final boss, which leads to a drop in fps.
by BigMemka
Sun Dec 06, 2020 4:12 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

Thank you for the video. We are still preparing fixes and will release a new version soon.
by BigMemka
Mon Nov 23, 2020 1:51 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

Thank you for your feedback! So far, no one has written about the new map "Adamantine Islands". I would like to hear your opinion about the balance, the boss battle. What if something can be improved. Were you able to quickly solve the puzzle with 4 pictures?
by BigMemka
Wed Nov 18, 2020 11:04 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

Yes, I looked. All quests received. After the "bring the head" task, there is indeed a missing line.
by BigMemka
Tue Nov 17, 2020 2:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

Send a screenshot of the quest log, then I'll tell you what quests are missing.

You can find out about other works of the authors in the text document. The Shadowman has a website with his work. But he is Russian-speaking. http://darkwatcher.freevar.com/
by BigMemka
Mon Nov 16, 2020 9:33 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

Well, we'll think about holy water. It's just that merchants have a limit on the number of items sold. And flachettes is the most popular thing to buy, so for convenience, everyone sells it. And holy water is much less in demand. Especially to sell it at the necromancers? Lol! The missing line of ...
by BigMemka
Mon Nov 16, 2020 12:31 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

The quest with the Baldwin tablets remained unchanged. I checked now just in case. 4 signs in the city and 2 outside the city.
by BigMemka
Fri Nov 13, 2020 12:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

Thanks. I think that when there are more reviews or comments, we will release a patch with corrections.

Have you already been to the new level - fire Islands?
by BigMemka
Mon Nov 02, 2020 5:13 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

Yes we noticed this error when we uploaded the archive. We will post an archive with corrections later. And if you don't want to go through everything from the beginning, you can use the idclip cheat.
by BigMemka
Mon Oct 26, 2020 2:33 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74392

Re: The Inquisitor 3D v1.3

Thank you for your detailed feedback! As for ideas for projects, as you correctly noticed, Inquisitor 3 is more Diablo 1. I drew more ideas for Ascension from Gothic and Nox. As for the plot itself, Yes, it is possible that it is more chaotic in the Ascention. Perhaps this is due to the fact that we ...
by BigMemka
Fri Oct 23, 2020 1:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41945

Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman

This is one of two Easter eggs added at the very end by the authors.

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