Search found 14 matches
- Thu Jul 03, 2025 11:07 am
- Forum: Graphic/Audio Patches
- Topic: NashGore NEXT v1.0
- Replies: 17
- Views: 17161
Re: NashGore NEXT v1.0
I usually hate gore mods because they clash with the game's original visual design & artstyle, but this one is amazing! It fits with doom's visual style so well if I didn't know better I'd think it was a native part of the game! <3
- Sat Jun 28, 2025 1:34 pm
- Forum: Graphic/Audio Patches
- Topic: Billboarder (XY billboarding for missiles & more - UPDATED)
- Replies: 15
- Views: 13886
- Fri Jun 27, 2025 9:06 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 270557
Re: Simple HUD Add-ons [Updated June 23, 2025]
Tyvm for these, the info mods are super useful!
That said, would it be possible to add White to the color options for displaying Map & Author Name in LevelInfo? Gray is sometimes too dark too see clearly.
That said, would it be possible to add White to the color options for displaying Map & Author Name in LevelInfo? Gray is sometimes too dark too see clearly.
- Fri Jun 27, 2025 1:54 pm
- Forum: Graphic/Audio Patches
- Topic: Billboarder (XY billboarding for missiles & more - UPDATED)
- Replies: 15
- Views: 13886
Re: Billboarder (XY billboarding for missiles & more - UPDATED)
Yeah, github gives a 404 error, and I can't find it in your account's repository's list either. Maybe the repository was accidentally set to private?
- Thu Jun 26, 2025 9:45 am
- Forum: Graphic/Audio Patches
- Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
- Replies: 35
- Views: 34250
Re: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
Tesculpture's update for Raven's games is updated to work with the new version.
viewtopic.php?t=75981
viewtopic.php?t=75981
- Thu Jun 26, 2025 8:41 am
- Forum: Graphic/Audio Patches
- Topic: Billboarder (XY billboarding for missiles & more - UPDATED)
- Replies: 15
- Views: 13886
Re: Billboarder (XY billboarding for missiles & more - UPDATED)
Is this discontinued? The github repository is gone.
- Wed Jun 25, 2025 5:20 am
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 127934
Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Is there any way to use Gearbox to select an item without using it, so it's your active item and can be used with the normal item use key?
- Sat Feb 03, 2024 11:33 am
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 270557
Re: Simple HUD Add-ons [Updated February 3, 2024]
Thank you for the fix!
- Fri Feb 02, 2024 11:11 am
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 270557
Re: Simple HUD Add-ons [Updated January 14, 2024]
AmmoInfo's description states that it supports vanilla Strife, but it just lists the Doom Bullet/Shell/Rocket/Cell ammo instead.
PlayerInfo and LevelInfo both work correctly, (and PlayerInfo shows the current weapon's ammo correctly) it's just AmmoInfo that has an issue.
PlayerInfo and LevelInfo both work correctly, (and PlayerInfo shows the current weapon's ammo correctly) it's just AmmoInfo that has an issue.
- Thu Feb 01, 2024 5:20 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Bug with "Use Doom's Floor Motion Behavior" compatibility option
- Replies: 0
- Views: 616
Bug with "Use Doom's Floor Motion Behavior" compatibility option
I've been able to reproduce the problem found in this thread. https://forum.zdoom.org/viewtopic.php?t=78579 Same issue is also found in E3M2: Slough of Despair, the wall containing 3 cacodemons + a switch at the base of the west-most finger won't lower. The bug has been fixed in devbuild, so this ...
- Thu Jul 01, 2021 12:08 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670809
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
The splash effects that happen when you shoot into liquids work fine with lava/water, but nothing happens when you shoot at nukage. It splashes when jumping on it, and when bullet casings fall in, but not when bullets are shot in.
- Tue Jun 29, 2021 5:33 pm
- Forum: General
- Topic: Any way to stop sounds from interrupting each other?
- Replies: 3
- Views: 839
Re: Any way to stop sounds from interrupting each other?
No I mean like when you pick up 10 shotguns in 2 seconds, it plays 10 overlapping pump noises, rather than all but the last one being cut off. I have sound channels set to 256 already. It's what they're talking about in this thread - viewtopic.php?f=7&t=70249 , where the replies say to just use a ...
- Thu Dec 27, 2018 3:04 am
- Forum: Gameplay Mods
- Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
- Replies: 199
- Views: 120958
Re: [minimod][v1.8] Target Spy: Health Bars++
Thanks for the update, the monster-attached bars are really helpful! I found something weird though: no matter what you set the length multiplier to, it won't display a healthbar more than 52 characters in length. EDIT: I figured out a fix, although I'm not sure if this is the correct way to fix it ...
- Wed Dec 26, 2018 5:48 am
- Forum: Gameplay Mods
- Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
- Replies: 199
- Views: 120958
Re: [minimod][v1.7.1] Target Spy: Health Bars++
Is it possible to change the number of characters in the bar? Because I'd like to have the health bar be like the IIIIIIIII... example, but that results in most enemies having very short healthbars.