Search found 14 matches

by CthulhuInACan
Thu Jul 03, 2025 11:07 am
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 17
Views: 17161

Re: NashGore NEXT v1.0

I usually hate gore mods because they clash with the game's original visual design & artstyle, but this one is amazing! It fits with doom's visual style so well if I didn't know better I'd think it was a native part of the game! <3
by CthulhuInACan
Fri Jun 27, 2025 9:06 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated September 3, 2025]
Replies: 267
Views: 270557

Re: Simple HUD Add-ons [Updated June 23, 2025]

Tyvm for these, the info mods are super useful!


That said, would it be possible to add White to the color options for displaying Map & Author Name in LevelInfo? Gray is sometimes too dark too see clearly.
by CthulhuInACan
Fri Jun 27, 2025 1:54 pm
Forum: Graphic/Audio Patches
Topic: Billboarder (XY billboarding for missiles & more - UPDATED)
Replies: 15
Views: 13886

Re: Billboarder (XY billboarding for missiles & more - UPDATED)

Yeah, github gives a 404 error, and I can't find it in your account's repository's list either. Maybe the repository was accidentally set to private?
by CthulhuInACan
Thu Jun 26, 2025 9:45 am
Forum: Graphic/Audio Patches
Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
Replies: 35
Views: 34250

Re: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]

Tesculpture's update for Raven's games is updated to work with the new version.
viewtopic.php?t=75981
by CthulhuInACan
Thu Jun 26, 2025 8:41 am
Forum: Graphic/Audio Patches
Topic: Billboarder (XY billboarding for missiles & more - UPDATED)
Replies: 15
Views: 13886

Re: Billboarder (XY billboarding for missiles & more - UPDATED)

Is this discontinued? The github repository is gone.
by CthulhuInACan
Wed Jun 25, 2025 5:20 am
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 127934

Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling

Is there any way to use Gearbox to select an item without using it, so it's your active item and can be used with the normal item use key?
by CthulhuInACan
Sat Feb 03, 2024 11:33 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated September 3, 2025]
Replies: 267
Views: 270557

Re: Simple HUD Add-ons [Updated February 3, 2024]

Thank you for the fix!
by CthulhuInACan
Fri Feb 02, 2024 11:11 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated September 3, 2025]
Replies: 267
Views: 270557

Re: Simple HUD Add-ons [Updated January 14, 2024]

AmmoInfo's description states that it supports vanilla Strife, but it just lists the Doom Bullet/Shell/Rocket/Cell ammo instead.

PlayerInfo and LevelInfo both work correctly, (and PlayerInfo shows the current weapon's ammo correctly) it's just AmmoInfo that has an issue.
by CthulhuInACan
Thu Feb 01, 2024 5:20 pm
Forum: Closed Bugs [GZDoom]
Topic: Bug with "Use Doom's Floor Motion Behavior" compatibility option
Replies: 0
Views: 616

Bug with "Use Doom's Floor Motion Behavior" compatibility option

I've been able to reproduce the problem found in this thread. https://forum.zdoom.org/viewtopic.php?t=78579 Same issue is also found in E3M2: Slough of Despair, the wall containing 3 cacodemons + a switch at the base of the west-most finger won't lower. The bug has been fixed in devbuild, so this ...
by CthulhuInACan
Thu Jul 01, 2021 12:08 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670809

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

The splash effects that happen when you shoot into liquids work fine with lava/water, but nothing happens when you shoot at nukage. It splashes when jumping on it, and when bullet casings fall in, but not when bullets are shot in.
by CthulhuInACan
Tue Jun 29, 2021 5:33 pm
Forum: General
Topic: Any way to stop sounds from interrupting each other?
Replies: 3
Views: 839

Re: Any way to stop sounds from interrupting each other?

No I mean like when you pick up 10 shotguns in 2 seconds, it plays 10 overlapping pump noises, rather than all but the last one being cut off. I have sound channels set to 256 already. It's what they're talking about in this thread - viewtopic.php?f=7&t=70249 , where the replies say to just use a ...
by CthulhuInACan
Thu Dec 27, 2018 3:04 am
Forum: Gameplay Mods
Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Replies: 199
Views: 120958

Re: [minimod][v1.8] Target Spy: Health Bars++

Thanks for the update, the monster-attached bars are really helpful! I found something weird though: no matter what you set the length multiplier to, it won't display a healthbar more than 52 characters in length. EDIT: I figured out a fix, although I'm not sure if this is the correct way to fix it ...
by CthulhuInACan
Wed Dec 26, 2018 5:48 am
Forum: Gameplay Mods
Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Replies: 199
Views: 120958

Re: [minimod][v1.7.1] Target Spy: Health Bars++

Is it possible to change the number of characters in the bar? Because I'd like to have the health bar be like the IIIIIIIII... example, but that results in most enemies having very short healthbars.

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