Search found 61 matches

by shino1
Sat Dec 28, 2024 4:21 pm
Forum: Scripting
Topic: Error parsing strings
Replies: 1
Views: 1306

Error parsing strings

I'm trying to spruce up Mario Doom from a visual replacement to a full gameplay mod. Trying to add a tracer to Super Shotgun replacement, FirePiranha breaks stuff: https://imgur.com/B99IN3J I have no idea why would GZDoom expect a comma for the string name. From what I understand, what is supposed ...
by shino1
Wed Jan 24, 2024 5:02 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1455
Views: 340098

Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

Hi, I'm making a Wolfenstein mod. Do you mind if I use the spear sprites as a base for Spear of Destiny? With full credit of course.
by shino1
Sun Apr 02, 2023 3:02 am
Forum: Scripting
Topic: How does DECORATE inheritance work?
Replies: 4
Views: 657

Re: How does DECORATE inheritance work?

The new actor inherits the parent actor's states. So you defined a new See state. This will affect any instance where the actor will dynamically go to its See state. The problem is when it will go statically to its parent actor's See state. What's the difference? By dynamic, I mean the game has to ...
by shino1
Tue Feb 28, 2023 9:41 am
Forum: Scripting
Topic: How does DECORATE inheritance work?
Replies: 4
Views: 657

How does DECORATE inheritance work?

So I'm making a new version of an existing enemy. The base version of an enemy has its See state include A_Chase with CHF_FASTCHASE flag. The new version that inherits from it has a new See state that does not have the FASTCHASE flag in in its A_Chase call. Despite this, the new version still ...
by shino1
Tue Feb 14, 2023 5:02 pm
Forum: Closed Bugs [GZDoom]
Topic: 'Save current settings' does not actually save current settings.
Replies: 4
Views: 1137

Re: 'Save current settings' does not actually save current settings.

Okay, this helps with autoaim (and it does save), so thanks everyone for that. But not all other non-gameplay settings save too. Im trying to set resolution to 1920 by 1080 fullscreen, and it doesn't save when I quit GZDoom (it reverts to 640x400 which is a resolution I set once like a week ago and ...
by shino1
Mon Jan 30, 2023 1:07 pm
Forum: Scripting
Topic: Stealth effect of Shadow flag, without using it?
Replies: 1
Views: 222

Stealth effect of Shadow flag, without using it?

Shadow flag grants two effects - aside from inaccurate enemies, it also makes players partially invisible to enemies. I am interested in the second effect, but not in the first one. This is because veteran Doom players hate it, since it actually makes dodging projectiles harder. So is there any way ...
by shino1
Mon Jan 30, 2023 9:16 am
Forum: Scripting
Topic: PS1 style rendering
Replies: 17
Views: 2860

Re: PS1 style rendering

Not all artistic choices are done to look pretty or nice. Sometimes ugly is what people need.
by shino1
Mon Jan 30, 2023 9:07 am
Forum: Scripting
Topic: Something is wrong with this HateThing script. What is it?!
Replies: 9
Views: 614

Re: Something is wrong with this HateThing script. What is it?!

Is it your commercial project or a project you've been hired on with an NDA? Becuase if it's yours you can do what you want.
by shino1
Tue Jan 24, 2023 11:34 am
Forum: Closed Bugs [GZDoom]
Topic: 'Save current settings' does not actually save current settings.
Replies: 4
Views: 1137

'Save current settings' does not actually save current settings.

I personally dislike playing with autoaim on, and would love to be able to turn it off. However, there is no way to do that aside from switching that option manually off every time I run GZDoom. I assumed that 'save current settings' button will save current settings... but it does not actually do ...
by shino1
Mon Jan 16, 2023 6:20 am
Forum: Scripting
Topic: How to simulate a weapon sound?
Replies: 4
Views: 378

Re: How to simulate a weapon sound?

Jarewill wrote: Fri Jan 13, 2023 6:44 am I assume you are looking for something like NoiseAlert.
Thank you, that's exactly what I needed!
by shino1
Mon Jan 16, 2023 6:14 am
Forum: Technical Issues
Topic: I lost all my savefiles?
Replies: 3
Views: 1567

Re: I lost all my savefiles?

Oh, thanks!
by shino1
Fri Jan 13, 2023 1:55 pm
Forum: Technical Issues
Topic: I lost all my savefiles?
Replies: 3
Views: 1567

Re: I lost all my savefiles?

Okay, solved. Downgraded to 4.8, and instead of 'waiting until I can delete my savefiles' (lol) I simply installed 4.10 in a different separate folder and copied gzdoom.ini to My Documents/My Games thing. I guess I have two GZDooms now.
by shino1
Fri Jan 13, 2023 1:35 pm
Forum: Technical Issues
Topic: I lost all my savefiles?
Replies: 3
Views: 1567

I lost all my savefiles?

I updated GZDoom to the newest version (by overriding old folder with new version), and I no longer have my savefiles detected? The files are still in the Save folder, but I have no idea where should I put them. When I was prompted on update to change folders or something I just clicked OK and went ...
by shino1
Thu Jan 12, 2023 12:55 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4981
Views: 1235973

Re: Mod Download Broken? Request Reuploads Here

Does anyone have download for any of the Jumpmaze wads? It seems their only upload was on wad-archive.
by shino1
Thu Jan 12, 2023 10:54 am
Forum: Scripting
Topic: How to simulate a weapon sound?
Replies: 4
Views: 378

How to simulate a weapon sound?

I am reworking an existing mapset (Batman Doom) and I want to make player's starting weapon (Batarangs) silent. The problem is, that breaks all teleport ambushes. Is there any way to use scripting to simulate a weapon sound for purpose of the teleporting enemies? Like, manually alert enemies with ...

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