Search found 11 matches
- Mon Sep 07, 2020 7:07 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 129934
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
I am also having an absolute blast with this mod, waiting for the official mapset to go along with it with much enthusiasm, and I would also like to know people's recommendations for good map packs to pair along with the mod for now. Haven't really found a "sweet spot" quite yet.
- Mon Apr 13, 2020 9:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 161755
Re: [WIP] Reelism 2
Serious question: during development of this, will you be taking into consideration the idea of people adding in their own mods for custom reels / levels / what-have-you? There were a number of pretty good custom bits made for Reelism 1, and it'd be great if Reelism Deux could be custom-content ...
- Mon Apr 13, 2020 9:34 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 959
- Views: 428454
Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)
This is still all kinds of crazy fun to play with multiplayer co-op and, say, Russian Overkill and the highest difficulty settings. "Total Carnage! I love it."
(including some points where the monsters actually still put up a good fight and take a few of us down hot damn)
(including some points where the monsters actually still put up a good fight and take a few of us down hot damn)
- Mon Apr 13, 2020 9:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 162074
Re: Compendium - Classic Megawad Compilation
Say, I saw a list of all of the mapsets in this compilation, but is there also a quick list sitting around with how many levels are in each mapset? I've been using Compendium to mess with different gameplay mods, and I'd love to know which ones are "not-that-many maps" compared to "almost a full set ...
- Fri Sep 13, 2019 5:56 pm
- Forum: Gameplay Mods
- Topic: Stylish Hell: Monster Randomizer inspired by LTG
- Replies: 38
- Views: 54194
Re: Stylish Hell: Monster Randomizer inspired by LTG
So far, I am really liking this as a monster replacer/randomized for use with La Tailor Girl. I usually use Colorful hell as my go-to as my "tougher enemies plus item drops" mod to go with LTG, but I'm liking this for the challenge it gives with ultra-violence difficulty. It's a happy medium of "not ...
- Wed Jun 12, 2019 11:09 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.91 Body paint [updated July 8 2026]
- Replies: 504
- Views: 375841
Re: La Tailor Girl v1.70H + Public Beta[see post]
Question: Is there a particular reason why Sewie's ability to change outfits is bound to "use" instead of the the "strip" key for the other 2? Is there some kind of function the "strip" key does for Sewie that I'm not aware of?
And Other Question: Would it be possible to give the same "look down ...
And Other Question: Would it be possible to give the same "look down ...
- Sun Feb 03, 2019 3:48 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.91 Body paint [updated July 8 2026]
- Replies: 504
- Views: 375841
Re: La Tailor Girl v1.70H [happy new year]
Say, in anticipation of Nari's further development, I wanted some opinions:
What are some good mutiplayer-focused map packs that people'd think would be fun to use with this mod? I also have been using Colorful Hell and other enemy mods to boost up enemy strength to "challenging" levels for some ...
What are some good mutiplayer-focused map packs that people'd think would be fun to use with this mod? I also have been using Colorful Hell and other enemy mods to boost up enemy strength to "challenging" levels for some ...
- Sun Dec 23, 2018 4:08 pm
- Forum: Abandoned/Dead Projects
- Topic: Operation Sea Wolf [RELEASED] - Arctic Wolf Remake
- Replies: 63
- Views: 13734
Re: Operation Sea Wolf [BETA] - Arctic Wolf Remake
I recently replayed Arctic Wolf parts 1 and 2 (but for some reason, part 2 decided it didn't want to use the custom enemies, and mostly gave me WolfenDoom mobs?), and I have to say, so far I'm enjoying this remake a lot more.
I enjoyed the original, but this just feels so, so much tighter and ...
I enjoyed the original, but this just feels so, so much tighter and ...
- Sun Dec 23, 2018 3:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hellshots Golf v1.1 - puttering around
- Replies: 114
- Views: 31330
Re: Hellshots Golf v1 - puttering around
If custom characters can be a thing at some point, petitioning now for someone to make a Bill-Murry-in-Caddyshack character.YukesVonFaust wrote:term when are you going to make a template pack for custom characters plox
...please?
- Thu Nov 29, 2018 9:36 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.91 Body paint [updated July 8 2026]
- Replies: 504
- Views: 375841
Re: La Tailor Girl v1.68.99 [informative]
All use items can be bound in the console if you know their internal names (I think for hazmat it's bind <key> "use HazMatLiteItem"). You also might like this mod since it adds a full bind menu for La Tailor Girl's items, and a few others, though it does spoiler what items exist.
I hadn't played ...
I hadn't played ...
- Tue Nov 20, 2018 12:14 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.91 Body paint [updated July 8 2026]
- Replies: 504
- Views: 375841
Re: La Tailor Girl v1.68.99 [informative]
So I've been experimenting with this mod for the last week on Ultimate Doom, Doom 2, and a bunch of "classic" WADs (think Cacoward tier stuff), and I have to say, it may be a bit overpowered for Hurt Me Plenty at times, but I'm finding playing most things on Ultra Violence to be just right. The ...