Search found 73 matches
- Thu Feb 11, 2010 2:45 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Winter's Fury
- Replies: 33
- Views: 4000
Re: [WIP] Winter's Fury
Where can I play this? Well actually, the mod is not complete yet so Morpheus is right. I have not been able to complete too much work on this project, due to things like Stronghold and Blocks of Doom 2, but I guess I should give an update while I am here. And of course, Screenshots speak better ...
- Thu Feb 04, 2010 2:52 pm
- Forum: Abandoned/Dead Projects
- Topic: [v0.2a Re-release] Blocks of Doom II - Seeking contributors!
- Replies: 59
- Views: 9279
Re: [v0.2a Re-release] Blocks of Doom II - Seeking contributors!
Listen to this smart man, people. This is a fantastic project that needs more love.
After you get the hang of the already simple editor and the easy to understand ACS scripts, you can have fun creating maps for this. I know I do.

After you get the hang of the already simple editor and the easy to understand ACS scripts, you can have fun creating maps for this. I know I do.
- Thu Dec 10, 2009 2:49 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Winter's Fury
- Replies: 33
- Views: 4000
Re: [WIP] Winter's Fury

Fixed the fog, and now the maps look a whole lot creepier as the whole thing became alot darker.
Still got some work to do as it still kind of clashes with the sky, but this is a start

- Wed Dec 09, 2009 10:55 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Winter's Fury
- Replies: 33
- Views: 4000
Re: [WIP] Winter's Fury
I always loved winter-themed WADS!!!! How come the indoor creatures from the latest shots turn back to normal, though? We need Icy Imps, Frosty Fatsos, Cold Cacos, and Bitter Barons darnnit!!!! I would love to give you an answer, but that would ruin part of the story :wink: Ooh this looks good ...
- Wed Dec 09, 2009 3:10 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142758
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I think it is a WIP, and he just wanted to show off the HUD, gun, and the dog.
- Wed Dec 09, 2009 3:01 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142758
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Very trippy work there Zapzap610 wrote:

- Wed Dec 09, 2009 2:53 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Winter's Fury
- Replies: 33
- Views: 4000
Re: [WIP] Winter's Fury
Good idea Vader! I will try to implement thatVader wrote:The only thing I don't like is the way the white fog clashes with the skybox... I'd make the skybox a white box, with only the top showing some clouds and the rest fading to the color of your fog!

Thanks for the comments so far everyone!
- Wed Dec 09, 2009 5:44 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Winter's Fury
- Replies: 33
- Views: 4000
[WIP] Winter's Fury
http://i45.tinypic.com/2e3di7r.png EDIT: Updated this picture to one that looks alot better. Winter's Fury Another one of my various side projects which I shouldn't be working on, but am doing so anyway :P This will be a 8 map mod for GZDoom. The maps have rather fast paced action, with scripted ...
- Wed Nov 04, 2009 2:15 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142758
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Lighting always looks bland in OpenGL without the use of dynamic lighting. I was debating whether to use Dynamic Lights or Static Lighting, but I prefer to use Static as it has more freedom in creating light in various different shapes. I could add in Dynamic Lighting as well, never really used ...
- Wed Nov 04, 2009 4:44 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142758
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I will just drop these off here.




- Wed Oct 14, 2009 2:29 pm
- Forum: Abandoned/Dead Projects
- Topic: [NEW SCREENS!] Enneagon: Deathmatch Edition -- Final stage
- Replies: 34
- Views: 2416
Re: Enneagon: Deathmatch Edition -- WIP
This looks rather nice Josh, nicely detailed, but some shots look a little dark, and others a little cramped. Of course, I can't really tell what the gameplay would be like from the screenshots, so I hope this turns out good 

- Fri Sep 18, 2009 1:54 am
- Forum: Editing (Archive)
- Topic: switching weapons not allowed
- Replies: 6
- Views: 301
Re: switching weapons not allowed
It would definetly help us to help you if you put up your weapons code or upload the Wad in question.
You could have various problems with your DECORATE code which are unidentifiable as of now.
You could have various problems with your DECORATE code which are unidentifiable as of now.
Re: RIP Espi!
Im not sure you realize who has passed away here....ds201 wrote:All i have to say is Rest in Peace Esselfortium.
But anyway, R.I.P Espi, you will always be a doom legend.
- Sat Jul 25, 2009 5:33 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142758
Re: WHAT THE HELL are you working on
If it looks like one, I did not intend it to. It's Just a UAC Space Station for one of my modsCaptainToenail wrote:A Warhammer 40K Imperial Flagship?

@Snarboo: Thats funny

- Sat Jul 25, 2009 5:55 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142758