Search found 272 matches

by Mighty Duck X-treme
Sat Aug 16, 2003 8:57 pm
Forum: General
Topic: Zip Support
Replies: 74
Views: 12072

*DELETED*
by Mighty Duck X-treme
Sat Aug 16, 2003 7:20 pm
Forum: General
Topic: Chex Quest
Replies: 4
Views: 1144

*ahem*

BTW, Super Bootspork, NOT Powerspork. Image
by Mighty Duck X-treme
Sat Aug 16, 2003 6:03 pm
Forum: Editing (Archive)
Topic: Feature Idea: Sprite scaling via scripting
Replies: 9
Views: 1310

Don't we already have sprite scaling?
by Mighty Duck X-treme
Sat Aug 16, 2003 6:00 pm
Forum: Editing (Archive)
Topic: is WadAuthor old yet?
Replies: 6
Views: 1165

It's still in development, but it's on a hiatus
by Mighty Duck X-treme
Sat Aug 16, 2003 5:56 pm
Forum: Editing (Archive)
Topic: is WadAuthor old yet?
Replies: 6
Views: 1165

The Ultimate Doomer with a quick reply wrote:(heh, I like this quick reply thing)
[Quick Reply]Damn straight! ^_^[/Quick Reply]
by Mighty Duck X-treme
Sat Aug 16, 2003 5:44 pm
Forum: Editing (Archive)
Topic: is WadAuthor old yet?
Replies: 6
Views: 1165

Simmer down! Wadauthor's not dead yet... the author has some real-life situations to take care of before he gets to FINALLY update Wadauthor. Oh, I wish he could make it free... As for the Wadauthor source, that is something I have heard recently, but it may or may not be released. As of now, use ...
by Mighty Duck X-treme
Sat Aug 16, 2003 4:25 pm
Forum: General
Topic: Feature Request: MP things behavior
Replies: 5
Views: 1416

Yes, they were made in Macs. The sprites in Batman Doom were bigger that way bacause of that. The popular Wolfendoom series had some sprites based on the Mac version of Wofenstein 3d, and Laz Rojas used many Wolf3D/Doom utilities designed for the Mac to convert the wads he made into a PC format. How ...
by Mighty Duck X-treme
Sat Aug 16, 2003 11:28 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] A few Hexen issues mentioned at doomworld
Replies: 13
Views: 1858

Beats me, but if he was and realized who I was, then he can rant about what an idiot I have been. :x Damnit, if only I haven't been acting like one in the first place... :cry: .......... Perhaps we should encourage Ravage to post here anyway. As long as I don't do anything stupid, I'll be fine. 8 ...
by Mighty Duck X-treme
Fri Aug 15, 2003 7:48 pm
Forum: General
Topic: Zip Support
Replies: 74
Views: 12072

*DELETED*
by Mighty Duck X-treme
Fri Aug 15, 2003 7:33 pm
Forum: General
Topic: Zip Support
Replies: 74
Views: 12072

Deep, did you take a good look at the file managing system that Gooberman's going to be using for his editor? This might be helpful to you when you're implementing new Deepsea features (as always), should Randy add ZIP support.
by Mighty Duck X-treme
Fri Aug 15, 2003 6:19 pm
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] A few Hexen issues mentioned at doomworld
Replies: 13
Views: 1858

To eat ravenously? Gorge oneself? Image
by Mighty Duck X-treme
Fri Aug 15, 2003 10:43 am
Forum: ZDoom (and related) News
Topic: Moving in
Replies: 75
Views: 38404

I agree, Hotwax.

Multiple members who use a long sig and/or use a banner bigger than 10kb in their sig at a forum can cause slow loading time for some members with a different connection speed, whether it's with a 56k modem or whatnot.
by Mighty Duck X-treme
Fri Aug 15, 2003 10:33 am
Forum: ZDoom (and related) News
Topic: New translation example
Replies: 6
Views: 4249

Cool!

I hope that screenshot wasn't doctored in anyway. :P

fp props to all logged in trolls (batteries not included)
by Mighty Duck X-treme
Fri Aug 15, 2003 8:41 am
Forum: General
Topic: Zip Support
Replies: 74
Views: 12072

WILDWEASEL! :shock:

Now look what you've done. He made a double post, and now he can't delete it.

*edit* Never mind, Randy took care of it. Thanks buddy!
by Mighty Duck X-treme
Fri Aug 15, 2003 8:30 am
Forum: ZDoom (and related) News
Topic: Moving in
Replies: 75
Views: 38404

Sigs are disabled also.

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