Search found 299 matches
- Tue Jun 04, 2019 5:26 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Cross-Platform Startup Window
- Replies: 17
- Views: 2731
Re: Cross-Platform Startup Window
NanoGUI looks like a good retained-mode alternative: https://github.com/wjakob/nanogui Not sure what font library they use, though. My favorite font library is currently freetype-gl: https://github.com/rougier/freetype-gl It probably has the cleanest font rendering I've seen. Missing characters ...
- Tue Jun 04, 2019 1:32 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Cross-Platform Startup Window
- Replies: 17
- Views: 2731
Re: Cross-Platform Startup Window
That's not a bad idea, but wouldn't it be even better (or at least just as good) to have a menu option for each iwad, maybe all in a submenu, so you could skip the popup? That would be a pretty typical (optional) thing for an installer to set up, and would be more convenient than poking around in ...
- Mon Jun 03, 2019 10:51 pm
- Forum: Scripting
- Topic: [Decorate/ZScript] Item that sticks to a door
- Replies: 2
- Views: 543
Re: [Decorate/ZScript] Item that sticks to a door
Just spitballing here, but you could try something like this: - First, make sure the "arrow in wall" actor is actually in the moving sector. Make sure the tip of the arrow sprite is its world origin, and push it forward a little bit when it hits the wall. - Next, check if it's below the floor or ...
- Mon Jun 03, 2019 9:46 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Cross-Platform Startup Window
- Replies: 17
- Views: 2731
Re: Cross-Platform Startup Window
I wouldn't miss it either. It's basically just a reminder that I either forgot to type `-iwad` or forgot to specify an iwad in my own pwad. I almost always close it and fix one thing or the other so it won't pop up next time. If I didn't usually have a shell open, I'd probably create a bunch of ...
- Thu May 30, 2019 2:00 pm
- Forum: Scripting
- Topic: [zscript] Finding the adjacent linedef
- Replies: 5
- Views: 388
Re: [zscript] Finding the adjacent linedef
You should be able to get the first two sectors by looking at the first line's sidedefs, and then get neighboring sectors by doing the same thing with all the lines in those two sectors. I think the only common thing this would miss would be something like two separate rooms sharing one corner ...
- Thu May 30, 2019 1:43 pm
- Forum: Scripting
- Topic: [zscript] Finding the adjacent linedef
- Replies: 5
- Views: 388
Re: [zscript] Finding the adjacent linedef
I think your only option is to look at every single line, check if it shares a vertex, then check the angle. But, depending on what you're doing, it might be good enough to only check the lines in the same two sectors as the first line. Or, check those two sectors and any neighboring sectors. That ...
- Wed May 15, 2019 1:21 am
- Forum: Mapping
- Topic: To what extent is procedural generation possible?
- Replies: 5
- Views: 1548
Re: To what extent is procedural generation possible?
I've managed to link up prefab areas using an approach similar to Wang tiles , where portals on each edge of an area define an edge of a tile. I've built a small zscript library to help with this; it handles generating the dungeon at runtime, linking up the portals, rotating map geometry, actors ...
- Tue May 14, 2019 11:21 pm
- Forum: Off-Topic
- Topic: Calling Maths experts: how can ◊□X → □X be intuitive?
- Replies: 3
- Views: 562
Re: Calling Maths experts: how can ◊□X → □X be intuitive?
it is mathematically sound Out of curiosity, what does a proof for that look like? Indeed, it's not definitely obvious that there are even valid meanings for things like "necessarily possible" and some mathematicians reject composing the "necessary" and "possible" operators at all. Sounds like that ...
- Sat May 11, 2019 1:30 pm
- Forum: Scripting
- Topic: One-hit stealth kills with knife?
- Replies: 13
- Views: 1166
Re: One-hit stealth kills with knife?
It might work if you change that version number at the top to "3.3.0", but might as well update it.
- Sat May 11, 2019 12:35 pm
- Forum: Scripting
- Topic: One-hit stealth kills with knife?
- Replies: 13
- Views: 1166
Re: One-hit stealth kills with knife?
Hmm, not sure why, I just ran it again and it works fine here. I just packed it up as a pk3 if that helps.
- Fri May 10, 2019 10:12 pm
- Forum: Scripting
- Topic: One-hit stealth kills with knife?
- Replies: 13
- Views: 1166
Re: One-hit stealth kills with knife?
A simple way to do it would just be to check that your victim isn't targeting you. That is, do a zero-damage lineattack, and check that the linetarget's target is not `self`. Quick example (try `give stealthfist` on MAP01): class StealthFist : Fist { States { Fire: PUNG B 4; PUNG C 4 StealthPunch ...
- Fri May 10, 2019 9:28 pm
- Forum: Off-Topic
- Topic: Linux Kernel On Windows 10
- Replies: 11
- Views: 1025
Re: Linux Kernel On Windows 10
Maybe a less gimmicky variant. They don't necessarily need to add proprietary extensions in this case; the "extend" part might be already covered just by being able to run all the usual Windows software alongside the *nix stuff. If they do start adding goofy proprietary gimmicks, I guess we'll know ...
- Wed May 08, 2019 12:00 pm
- Forum: Off-Topic
- Topic: MIDI is no longer safe on Youtube
- Replies: 37
- Views: 2807
Re: MIDI is no longer safe on Youtube
Sad part is, a lot of us here are probably old enough to remember when EA published some genuinely great stuff (I'm talking Mail Order Monsters, Archon, Pinball Construction Set)... Shame about those microtransactions.
- Tue May 07, 2019 10:14 pm
- Forum: Off-Topic
- Topic: MIDI is no longer safe on Youtube
- Replies: 37
- Views: 2807
Re: MIDI is no longer safe on Youtube
What other motivation would I have? I may have gotten donations occasionally to help with hosting on the site, but most of the cost has been directly out of my pocket. So what motivation would I have to do it any other way? Well, you and this forum might be a special case. I don't really need to ...
- Tue May 07, 2019 6:57 pm
- Forum: Off-Topic
- Topic: MIDI is no longer safe on Youtube
- Replies: 37
- Views: 2807
Re: MIDI is no longer safe on Youtube
For me, it's about common decency - something I feel is really lacking in today's world. And Google and Twitter and Facebook might say the same, but considering they are corporations with an agenda, it's very hard to believe them. A long time ago, I worked for a guy who told me something that stuck ...