Search found 226 matches
- Fri Jul 16, 2021 9:01 am
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Tartlman's HD addons
- Replies: 35
- Views: 16599
Re: [Hideous Destructor] Tartlman's HD addons
Added the MONGOOSE powersuit. A pocket-sized mech, for taking on extremely large challenges.
- Fri May 07, 2021 7:11 pm
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Tartlman's HD addons
- Replies: 35
- Views: 16599
Re: [Hideous Destructor] Tartlman's HD addons
added the TOUTATIS MINI-NUKE. It's a mini nuke. Of course you want it.
- Tue Sep 29, 2020 9:07 am
- Forum: Off-Topic
- Topic: What's a game you don't play for a stupid reason?
- Replies: 188
- Views: 18257
Re: What's a game you don't play for a stupid reason?
I am completely unable to get into System Shock 2 because the animations for the weapons and the enemies feel absurdly slow, like I'm tapping someone in the face with a wrench instead of bashing someone in the face with a wrench. Didn't have this problem in Thief or the original System Shock though ...
- Thu Sep 24, 2020 10:03 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 661043
Re: Resource Request thread *Read 1st post*
Does anyone have a flamethrower sprite sheet that has a reload animation? Ideally the reload animation shouldn't be "goldeneye-style", but in a pinch i'll take that too.
Oh, and I want standard doomguy hands with it.
i already got a sprite sheet elsewhere, no need anymore
Oh, and I want standard doomguy hands with it.
i already got a sprite sheet elsewhere, no need anymore
- Fri Sep 04, 2020 10:35 am
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Tartlman's HD addons
- Replies: 35
- Views: 16599
Re: [Hideous Destructor] Tartlman's HD addons
added the PLAYER SHADES submod. It aims to add something like Hollow Knight's shades to hideous destructor.
NOTE: as of 9/10/2020, i've uploaded an important fix for shades spawning on loading a save. please redownload!
NOTE: as of 9/10/2020, i've uploaded an important fix for shades spawning on loading a save. please redownload!
- Wed Aug 12, 2020 11:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 159596
Re: [p10] Reelism 2 - v0.5 "Early Excess" OUT NOW!
So i played the demo! There's to many compliments to list them all out, so here's a couple of my criticisms: - Health pickups seem a lot rarer now. You can't really go on the offensive anymore, since i've managed to go whole rounds without finding a single one. - I think that grease is the world is ...
- Mon Aug 10, 2020 3:31 pm
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Tartlman's HD addons
- Replies: 35
- Views: 16599
Re: [Hideous Destructor] Tartlman's HD addons
updated the firing range! there's now some dummies to test guns on off in a side area.
- Fri Aug 07, 2020 8:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85974
Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
I tried the second demo! I really like what's been done with limbotropolis and i think the trumpetbuss is neat... however, i'm getting unplayable FPS on serenity shrine. I can only get 5-10 fps on it with 800x600 resolution, although i am using a rather old computer, so that might have something to ...
- Wed Jul 29, 2020 7:39 am
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Tartlman's HD addons
- Replies: 35
- Views: 16599
Re: [Hideous Destructor] Tartlman's HD addons
updated the drla spritepack, the zm66 replacement is now bullpup and i fixed a stupid error with the rocket launcher
- Thu Jun 04, 2020 3:22 pm
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Tartlman's HD addons
- Replies: 35
- Views: 16599
Re: [Hideous Destructor] Tartlman's HD addons
Fixed!murdermike22 wrote:oh, just to let you know, the eviternity link is just the sawn off slayer linkTartlman wrote:Added the Eviternity monsters pack. Three new powerful foes for you to deal with!
- Tue Jun 02, 2020 11:54 am
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Tartlman's HD addons
- Replies: 35
- Views: 16599
Re: [Hideous Destructor] Tartlman's HD addons
Added the Eviternity monsters pack. Three new powerful foes for you to deal with!
- Tue Apr 14, 2020 8:25 am
- Forum: Scripting
- Topic: Get what actor spawned blood in an event handler
- Replies: 0
- Views: 135
Get what actor spawned blood in an event handler
So I want to get what actor spawned a blood actor, without replacing the blood actor. Looking into the code shows that the blood returns its spawner if it has a certain flag, but sadly this is not a choice for me since i don't want to replace the blood actor.
- Mon Mar 09, 2020 7:22 am
- Forum: Scripting
- Topic: [SOLVED] [ZScript] A_SpawnItemEx returns 2 values?
- Replies: 7
- Views: 745
Re: [ZScript] A_SpawnItemEx returns 2 values?
While this question is pretty much answered, there's something to keep in mind: A pointer to the spawned actor. If the actor fails to spawn due to chance or massacre, the returned value is null. When testing for space to spawn the actor in, the actor is spawned, tested and then immediately destroyed ...
- Mon Mar 09, 2020 7:17 am
- Forum: General
- Topic: Original "original" concepts of Doom
- Replies: 6
- Views: 703
Re: Original "original" concepts of Doom
What? I dont see a connection between Gieger "specific" fantasies and source codes. Doom graphics (imps, barons, FIREBLU, etc) are still protected by copyright, but code which uses it are not (thank you Carmac) It's far less likely that you'd get the source code from a game connected to a large ...
- Fri Mar 06, 2020 7:29 am
- Forum: General
- Topic: Great megawads to play with Brutal Doom/Project Brutality?
- Replies: 2
- Views: 9275
Re: Great megawads to play with Brutal Doom/Project Brutalit
the cacowards are an excellent place to start. You probably won't run out of maps to play with this, since there's just so many fantastic maps.