Search found 171 matches

by YasuoProjectX
Thu Mar 03, 2022 2:51 pm
Forum: Gameplay Mods
Topic: Inventory Doom (v1.0)
Replies: 8
Views: 11141

Re: Inventory Doom (v1.0)

- Good for saving ammo per every level
- Recommended to use InventoryKeeper_v2
- 11/10 overall
by YasuoProjectX
Sat Feb 12, 2022 1:43 am
Forum: Gameplay Mods
Topic: *-[ Universal Kill Voice Packs ( Completed ) ]-*
Replies: 22
Views: 14905

Re: *-[ Universal Kill Voice Packs ( Completed ) ]-*

damn you destroyed my right ear man, is there any ways to lower the volume of the voice?
by YasuoProjectX
Wed Feb 09, 2022 1:04 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 244069

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Plasmazippo wrote:That last one is because you need to explicitly set the terrain of the liquid flat as "liquid" in the TERRAIN lump and assign that terrain type to the flat's textures. Enjay's Revised Splashes is a start.
thanks for the help imma try to do this
by YasuoProjectX
Tue Feb 08, 2022 9:44 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705352

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

DoomKrakken's Randomizer with annoying Nightmares as a ghost entity well not only just a Nightmare Imps or Ghost Imps from Rlm667 whatever but if you add or replace a random monster randomizer with DRLA Weapons or Final Doomer that you ask earlier it cause no damage to the ghost monsters except for ...
by YasuoProjectX
Tue Feb 08, 2022 7:50 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443454

Re: [3.4!] FINAL DOOMER +

Compatible with DRLA (Monsters), yes?
by YasuoProjectX
Tue Feb 08, 2022 9:32 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705352

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

1. I mean the ghost enemy (from custom monster & or Ghost Nazis in DRLA Monsters) wont hit any weapons and it goes through the bullets/projectiles away (same in Final Doomer) - Use a Explosive Weapons and hit on any ground or walls to damage them by its radius - A Demolition Weapon should be useful ...
by YasuoProjectX
Mon Feb 07, 2022 8:05 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4962
Views: 1221640

Re: Mod Download Broken? Request Reuploads Here

is anyone have these file named "Jarvis Mixer" and "QC:DE Mixer" from Samsara?
by YasuoProjectX
Sun Feb 06, 2022 12:37 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 244069

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

i would rate your mod cuz its nice with feedback on it

- Hitting with projectile weapons can't spread the gores
- Stepping on a blood pool will shrink back to the corpse
- Blood on a water floor texture wont disappear (unless they will disappear on underwater)

7.9/10 overall
by YasuoProjectX
Sat Feb 05, 2022 8:30 am
Forum: Abandoned/Dead Projects
Topic: Doom Tournament [1.2]
Replies: 323
Views: 119657

Re: Doom Tournament [1.1.3]

so it compatible with Heretic

edit: and also Hexen tho-- oh wow
by YasuoProjectX
Fri Jan 21, 2022 8:26 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212518

Re: [v3.1] Doom Incarnate: A Wolfenstein style mod

Dual Sub Machine Gun (w/ fully upgraded) wont shoot for some reason
by YasuoProjectX
Fri Jan 21, 2022 8:25 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705352

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

why are all these weapons wont attack ghost? (especially from Final Doomer weapons too)

edit: I mean some explosive weapons can hit ghost with a explosive radius
by YasuoProjectX
Wed Jan 19, 2022 6:51 pm
Forum: Gameplay Mods
Topic: World War Wolf Gameplay Mod [WIP]
Replies: 101
Views: 28659

Re: World War Wolf Gameplay Mod [WIP]

can you tell me what map is that in the first screenshot you have there?

oh umm yeah your mods so perfect at all 11/10
- Much Axis Troops
- Weapons not so bad
- Hud so similar but perfect
- Enemies are no very aggressive (kinda)
- Gets Nosebleeds lol
by YasuoProjectX
Wed Jan 19, 2022 2:15 am
Forum: Abandoned/Dead Projects
Topic: RAGE Weapons Mod 1.01
Replies: 8
Views: 18494

Re: RAGE Weapons Mod 1.01

- All your weapons so sad, you need better reskinned (just like Sinael's post) - The Berserk icon is just kind of a Pistol Sprite - The Rocket Launcher sound is Doom 3 - The Sniper Rifle is too weak, needs more damage at least high dps - The Shotgun reload is so slow unlike the other weapons im ...
by YasuoProjectX
Sat Jan 08, 2022 3:39 am
Forum: Gameplay Mods
Topic: Universal Possession - v1.3 (30/09/2021)
Replies: 30
Views: 14151

Re: Universal Possession - v1.3 (30/09/2021)

this reminds me of F.E.A.R game series
by YasuoProjectX
Thu Aug 26, 2021 10:52 am
Forum: Gameplay Mods
Topic: GUNSLINGER SET - CURSED GUNS (V2)
Replies: 36
Views: 28903

Re: GUNSLINGER SET - CURSED GUNS (V2)

they are not literally cursed but looks perfectly awesome nice mod, keep it up man

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