- Good for saving ammo per every level
- Recommended to use InventoryKeeper_v2
- 11/10 overall
Search found 171 matches
- Thu Mar 03, 2022 2:51 pm
- Forum: Gameplay Mods
- Topic: Inventory Doom (v1.0)
- Replies: 8
- Views: 11141
- Sat Feb 12, 2022 1:43 am
- Forum: Gameplay Mods
- Topic: *-[ Universal Kill Voice Packs ( Completed ) ]-*
- Replies: 22
- Views: 14905
Re: *-[ Universal Kill Voice Packs ( Completed ) ]-*
damn you destroyed my right ear man, is there any ways to lower the volume of the voice?
- Wed Feb 09, 2022 1:04 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244069
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
thanks for the help imma try to do thisPlasmazippo wrote:That last one is because you need to explicitly set the terrain of the liquid flat as "liquid" in the TERRAIN lump and assign that terrain type to the flat's textures. Enjay's Revised Splashes is a start.
- Tue Feb 08, 2022 9:44 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705352
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
DoomKrakken's Randomizer with annoying Nightmares as a ghost entity well not only just a Nightmare Imps or Ghost Imps from Rlm667 whatever but if you add or replace a random monster randomizer with DRLA Weapons or Final Doomer that you ask earlier it cause no damage to the ghost monsters except for ...
- Tue Feb 08, 2022 7:50 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 443454
Re: [3.4!] FINAL DOOMER +
Compatible with DRLA (Monsters), yes?
- Tue Feb 08, 2022 9:32 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705352
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
1. I mean the ghost enemy (from custom monster & or Ghost Nazis in DRLA Monsters) wont hit any weapons and it goes through the bullets/projectiles away (same in Final Doomer) - Use a Explosive Weapons and hit on any ground or walls to damage them by its radius - A Demolition Weapon should be useful ...
- Mon Feb 07, 2022 8:05 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4962
- Views: 1221640
Re: Mod Download Broken? Request Reuploads Here
is anyone have these file named "Jarvis Mixer" and "QC:DE Mixer" from Samsara?
- Sun Feb 06, 2022 12:37 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244069
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
i would rate your mod cuz its nice with feedback on it
- Hitting with projectile weapons can't spread the gores
- Stepping on a blood pool will shrink back to the corpse
- Blood on a water floor texture wont disappear (unless they will disappear on underwater)
7.9/10 overall
- Hitting with projectile weapons can't spread the gores
- Stepping on a blood pool will shrink back to the corpse
- Blood on a water floor texture wont disappear (unless they will disappear on underwater)
7.9/10 overall
- Sat Feb 05, 2022 8:30 am
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 119657
Re: Doom Tournament [1.1.3]
so it compatible with Heretic
edit: and also Hexen tho-- oh wow
edit: and also Hexen tho-- oh wow
- Fri Jan 21, 2022 8:26 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212518
Re: [v3.1] Doom Incarnate: A Wolfenstein style mod
Dual Sub Machine Gun (w/ fully upgraded) wont shoot for some reason
- Fri Jan 21, 2022 8:25 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705352
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
why are all these weapons wont attack ghost? (especially from Final Doomer weapons too)
edit: I mean some explosive weapons can hit ghost with a explosive radius
edit: I mean some explosive weapons can hit ghost with a explosive radius
- Wed Jan 19, 2022 6:51 pm
- Forum: Gameplay Mods
- Topic: World War Wolf Gameplay Mod [WIP]
- Replies: 101
- Views: 28659
Re: World War Wolf Gameplay Mod [WIP]
can you tell me what map is that in the first screenshot you have there?
oh umm yeah your mods so perfect at all 11/10
- Much Axis Troops
- Weapons not so bad
- Hud so similar but perfect
- Enemies are no very aggressive (kinda)
- Gets Nosebleeds lol
oh umm yeah your mods so perfect at all 11/10
- Much Axis Troops
- Weapons not so bad
- Hud so similar but perfect
- Enemies are no very aggressive (kinda)
- Gets Nosebleeds lol
- Wed Jan 19, 2022 2:15 am
- Forum: Abandoned/Dead Projects
- Topic: RAGE Weapons Mod 1.01
- Replies: 8
- Views: 18494
Re: RAGE Weapons Mod 1.01
- All your weapons so sad, you need better reskinned (just like Sinael's post) - The Berserk icon is just kind of a Pistol Sprite - The Rocket Launcher sound is Doom 3 - The Sniper Rifle is too weak, needs more damage at least high dps - The Shotgun reload is so slow unlike the other weapons im ...
- Sat Jan 08, 2022 3:39 am
- Forum: Gameplay Mods
- Topic: Universal Possession - v1.3 (30/09/2021)
- Replies: 30
- Views: 14151
Re: Universal Possession - v1.3 (30/09/2021)
this reminds me of F.E.A.R game series
- Thu Aug 26, 2021 10:52 am
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 28903
Re: GUNSLINGER SET - CURSED GUNS (V2)
they are not literally cursed but looks perfectly awesome nice mod, keep it up man